C2C SVN Changelog

Updated & rebalanced the corresponding gamespeed values for the - "upscaled unit and building costs" option.

The values for anyone interested are;
igrowth x1.075
itrain x 1.59
iconstruct x2.03
icreate x1.30
ibuild x1.08

I also reworked eternity within this option as I don't understand why eternity has the same construction speed as eon (1000), but everything else increases. So I used the the value 1430 as my hypothetical base value and then times it by 2.03 like I did all the other speeds. I also found that itrain of 750 for eternity was a bit off to me and increased it to a base of about 1106 and then multiplied this value by 1.59.

Keep in mind the default values (non 'upscaled option' version) for all the game speeds are untouched.

I might revisit these values after some play testing. The values currently set for the option are based on play testing I did over a number of games some months ago, so I may find myself re-tweaking them again if needed.
 
SVN6756

Changed the Nanofactory to require Delta Assembler instead of Gamma Assembler.
Deleted some junk.
 
Someone is changing the SVN but not reporting it here. It is German translations the id is dsmabell.

Your the "Temporary Caveman2Cosmos mod boss" get him :p
 
SVN6758

Fixed a error with modular loading of the UnitInfo Tag DefaultUnitAI that caused worker units to not have the Automation buttons.

This fix doesn't affect already existing units just new trained units and new games!!!
 
:(:rolleyes:I forgot:( to increment the CACHE_VERSION this means you have to delete the cache to get it working again. I update the svn with a new dll.

SVN6759

I forgot to increment the CACHE_VERSION for my last commit.
Sorry that i forgot it:(
 
6761 update

- Adjust the Hunter and Sea Hunter promotions and merge them into core.

The first level of both is not as strong but has no malus verses other unit types.
 
SVN6762

The Game Option "No Barbarians" is now visible and only disables the Barbarian units.
The FDataIOStream is now also used for caching in the Debug dll because with the FLinedDataIOStream it was necessary to do a Modifier Recalculation after switching the dll.
 
Feels good to get things done:)


SVN6763

Reduced the memory usage of the xml loading.
Modified the Locust Swarms to also spawn with the "No Barbarians" option active.

Actually, those locust swarms should stay as they were. If we do have the ability to specify tech or game era in the spawn file then we can spawn the different size swarms instead.

edit 6764 update

- Hiram of Phoenicia now has Canaanism as his favorite religion if Canaanism is in the game.
 
Actually, those locust swarms should stay as they were. If we do have the ability to specify tech or game era in the spawn file then we can spawn the different size swarms instead.

SVN6765

Reverted the changes i made to the Locust Swarms.



EDIT:

SVN6766

With the AttributeType expression it is now possible to get the number of Players(ATTRIBUTE_PLAYERS) or Teams(ATTRIBUTE_TEAMS) from GAMEOBJECT_GAME.

Example
 
SVN6773

Commented CULTURELEVEL_MONUMENTAL in the CIV4CultureLevelInfo.xml because it caused an integer overflow with the 'No Espionage' GameOption enabled.
New GameOption 'Minimum City Border' this option is On by default. If this option is on 8 tiles around any city can never be conquered via cultural influence and if the option is off it is possible to conquer those tiles via cultural influence.

Credits for the new GameOption go to 45°38'N-13°47'E
 
6774 update

- Definition of Great Hunter unit and specialist moved into core. They are not available in game yet.

edit 6775 update

- Specialists now only give exp to units of their type. GGs stil give exp to hunters and recon (I think) until we get the Great Hunter working.
- Wild birds can't enter ocean and tropical birds can't enter polar coast.

edit 6776 update

- Move Star Sign and Initial Military Promotions into core.
 
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