C2C SVN Changelog

8065
New manufactured goods icons

8066
New buttons for Haida War Canoe and Dene Sled Dogs

8067
New buttons for droid infantries
Sorted droid infantry units in WB

8068
set Kilimanjaro to impassable
 
8070
fixed Biofuel icon

8071
fixed some guerrilla/partisan buttons problems
 
8072 update

- Add Liangzhu culture. Two jade merchants and three cultural jade carvers along with their luxury bonus. Updated the wonder trade good Jade Masks.

1) This is my first culture and I am not sure I did it right. I made it require culture Chinese but now I think that may be wrong.

2) The jade merchants are one for cities that have jade in their vicinity and one for those that don't. The one with jade in the vicinity produces twice as much gold as the one that doesn't. Both can't exist in the same city.

3) There is a generic jade carver then a special jade carver for each culture that requires jade in the vicinity Liangzhu, Shang and Olmec. Each of the specialist requires two (adjusted for map size) of the generic to be built.

Still to do,
- make adjustments to buildings that use these goods
- make a special import building for those nations that don't make the goods.
 
8072 update

- Add Liangzhu culture. Two jade merchants and three cultural jade carvers along with their luxury bonus. Updated the wonder trade good Jade Masks.

1) This is my first culture and I am not sure I did it right. I made it require culture Chinese but now I think that may be wrong.

2) The jade merchants are one for cities that have jade in their vicinity and one for those that don't. The one with jade in the vicinity produces twice as much gold as the one that doesn't. Both can't exist in the same city.

3) There is a generic jade carver then a special jade carver for each culture that requires jade in the vicinity Liangzhu, Shang and Olmec. Each of the specialist requires two (adjusted for map size) of the generic to be built.

Still to do,
- make adjustments to buildings that use these goods
- make a special import building for those nations that don't make the goods.

Yea, Liangzhu culture should not require Chinese. Otherwise almost no one would get it. But the jade stuff looks really cool.
 
@SargontheGreat2 are you still modding for C2C? My update was basically an update of your and mine Wonder trade goods. I think what I have done here is a better way to do it than we first tried. If you are interested I could explain in detail so you could do the modding yourself. and I could get back to doing all the Myths.
 
@SargontheGreat2 are you still modding for C2C? My update was basically an update of your and mine Wonder trade goods. I think what I have done here is a better way to do it than we first tried. If you are interested I could explain in detail so you could do the modding yourself. and I could get back to doing all the Myths.

Funny that you say that, I was thinking of coming back, but I have no time now(school's a pain in the butt) I might in the next couple of weeks, but I have a huge Civ 5 backlog right now. I would love to come back with a different focus. Nothing's set in stone yet.
 
1) This is my first culture and I am not sure I did it right. I made it require culture Chinese but now I think that may be wrong.

None of the cultures should require another culture. For instance America doesn't require British culture it requires North American and European. Liangzhu should require Asian culture plus a resource. Also possibly a terrain and/or terrain feature.

You can see here which resources are taken for Asian cultures here.

Jade for instance is already taken by the Shang culture.
 
Given what he's done for jade with this culture I'd rather seen Shang swap to another prereq. This culture as it is designed would be very jade-centric.

Is Ivory taken?
 
8073
- added proper frames to civilization flag buttons/civilizations
- removed useless enters in Aborigines_CIV4GameText.xml
 
8076
  • Adds Ultrafuel Manufactured bonus
  • Adds Ultrafuel Refinery building
  • Adds Antigravity Field Generator Manufactured Bonus
  • Adds Antigravity Field Generator Factory building
  • Adds Gravity Generator Manufactured Bonus
  • Adds Gravity Generator Factory building
  • Moves around a few things and makes a few minor adjustments related to the above.
 
8077
New Modern Grenadiers models and skins. Now they have proper look (not like vietnam war era infantry but more like ww1/ww2 era soldiers)

8078
New icons for fish oil, pumic stone, energy drinks, ultrafuel, antigrav field generators, heavy water, gravity generators
 
8077
New Modern Grenadiers models and skins. Now they have proper look (not like vietnam war era infantry but more like ww1/ww2 era soldiers)

8078
New icons for fish oil, pumic stone, energy drinks, ultrafuel, antigrav field generators, heavy water, gravity generators

Assert failed on lastest SVN:

File: CvGlobals.cpp
Line: 5263
SVN-Rev: 8028
Expression: stricmp(szType, "NONE")==0 || strcmp(szType, "")==0
Message: info type 'ART_DEF_UNIT_GUERRILLA_ASIAN' not found, Current XML file is: xml\Civilizations\CIV4UnitArtStyleTypeInfos.xm
 
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