8247, Agressive AI, Barbarian Generals, Usable Mountains, Advanced Economy, Diplomacy, Espionage.
AI players do not build cities. They build settlers, but do not settle them. I waited about 100 turns, then started another game - no progress.
8248
Redone Custom Religions cutscenes
- less space (from 35 Mbs to 10 Mbs) and less files (from 162 to 72 files)
- fixed Scientology, Jainism, Shinto, Sikh, Voodoo, Mormon and Mesopotamism founding movies
- better looking picturs for Shaman, Canaanism, Druid, Jainism, Voodoo, Zoroastrianism and Shinto shrines
Unfortunately moving the art up one level makes it difficult to find the bits that go with a particular religion since they are all mixed together now. Also removing the Generic one makes it difficult to add new religions. It was there for use when a religion had no cut scene yet.
8250
- Fixed one possible issue in the SettlerAI then the AggressiveAI option is enabled
- Fixed various small coding errors
Teaches the AI to bring a Recon unit with its hunters to increase survivability of hunting parties
- Teaches the AI to bring a Recon unit with its hunters to increase survivability of hunting parties
Things like that are a really good example for a difficulty system that's not primary based on abiary modificators for humans and AI. How complicated is it if you would have this new behaviour only on noble and above and below that the AI sends their hunters alone?
Could you teach them to also bring Spearman maybe? They are far worse at capturing but they are good versus animals and also decent against Neanderthals.
Taking the discussion to the Art of War thread.Aside from not being set by difficulty level it also does nothing to increase the survivability of them. I take it you are not only talking about Hunters but also Master Hunters. Either way both are by far stronger than any contemporary Recon units (maybe Defend Only Recon units need a slight buff?) so a Recon coming along will only serve to leave the Recon unit alone in the wilderness after the Hunter is killed/dies.
The reason a Hunter unit dies is usually by being injured and a strong animal/barb/Neanderthal comes along and attacks it. For that reason I tend to send out Hunters in groups as a Hunter can usually survive anything, once, and a second unit will take over defending if there are multiple attacks and the first is injured.
(Now I do this with having them plots apart and getting them together if one or both get injured for healing together but an AI should probably group them).
This might make it easier by difficulty too, having 1 alone in the easy settings, 2 in the medium, 3 in the hard, or with Size Matters trying to always have a larger group merged.
Cheers