strategyonly
C2C Supreme Commander
- Start of review of animal cages and enclosures
Are you going to do all animals like I had it back in the very beginning of C2C?
- Start of review of animal cages and enclosures
Are you going to do all animals like I had it back in the very beginning of C2C?
8291
- Fixes Terrain and Feature Impassables tags on units by replacing them with a more memory efficient (and now fully functional) TerrainImpassableTypes and FeatureImpassableTypes tag.
- Updates all units to use of new tags from the use of the previous ones.
- Makes it possible for barbs to walk around inside the zone covered by the Great Wall while retaining the rule against entering such a zone.
True... but in all honesty, the original Firaxis designed tags are horrifyingly memory consumptive and many similar ones need the same treatment. It was allocating memory for each unit to track every feature and terrain as to whether it was able to move into such terrain or feature or not whereas now it's only going to store a list of those it can't. In the overall scheme of things this is a huge memory usage improvement. Again, it's long been a project on the list to convert all tags that perform like this anyhow so that we can continue to push the CivIV engine boundaries more easily.You have replaced a standard BtS set of tags with new ones!? That will cause problems when we try and merge units from other mods in the future, just saying.
Along the way I noticed where this rule was enforced and knew you'd love it if I could address this - it was extremely easily done once found.Excellent we can now bring back slave and serf revolts to name a few.
True... but in all honesty, the original Firaxis designed tags are horrifyingly memory consumptive and many similar ones need the same treatment. It was allocating memory for each unit to track every feature and terrain as to whether it was able to move into such terrain or feature or not whereas now it's only going to store a list of those it can't. In the overall scheme of things this is a huge memory usage improvement. Again, it's long been a project on the list to convert all tags that perform like this anyhow so that we can continue to push the CivIV engine boundaries more easily.
We'll just need to convert the tag usage if we bring in something from elsewhere... not the only place this has to happen anymore. Additionally, the loading procedure wasn't working properly and I don't want to distract Alberts2 away from what he's currently working on. If you look at the tag you will find it's a little easier to add and subtract entries under the tag as well.
8294
- Fixes SO's reported hang
True... but in all honesty, the original Firaxis designed tags are horrifyingly memory consumptive and many similar ones need the same treatment. It was allocating memory for each unit to track every feature and terrain as to whether it was able to move into such terrain or feature or not whereas now it's only going to store a list of those it can't. In the overall scheme of things this is a huge memory usage improvement. Again, it's long been a project on the list to convert all tags that perform like this anyhow so that we can continue to push the CivIV engine boundaries more easily.
We'll just need to convert the tag usage if we bring in something from elsewhere... not the only place this has to happen anymore. Additionally, the loading procedure wasn't working properly and I don't want to distract Alberts2 away from what he's currently working on. If you look at the tag you will find it's a little easier to add and subtract entries under the tag as well.
That particular tag should be able to work. Nothing about the operation of these tags changes except how the data is employed. I was careful to maintain the same processes as originally programmed.As long as you have remembered that it (impassible) can change with technology for subdued animals.
hmm... there's a tag that requires coastal land on improvements. I could add something similar for movement restrictions since I'm now very clear where those are being handled. If I don't get to it right away, add it to the 'stuff I want TB to do' list.8297
- New bird the Blue-footed Booby. This poses a problem similar to the problem with penguins as they are not supposed to move inland from the coast but there is no way to restrict them at the moment.
sorry if this is the wrong place for this but i asked in the other thread with no reply. What's the best way to play music files ingame?
Adding the files to the soundtrack folders does nothing and choosing a music folder from wthin the game will play 4-5 songs then gives the 2d error thing.