C2C SVN Changelog

SVN-11440
v42.0.BETA.6725 - 2022-02-20

All Changes

Merge branch 'master' into release -- Toffer
Made it so that animal AI won't shy away from owned territories if playing with the dangerous wildlife option. -- Toffer
Attempt to filter out unit help text specific for animals on non-animal units. -- Toffer
Tweaked math used by the marauder promotion, toned down handicap factor so you actually plunder some gold on nightmare difficulty. Also rewrote the help text for the marauder promotion. -- Toffer
 
SVN-11441
v42.0.BETA.6734 - 2022-02-21

All Changes

Merge pull request [#1338](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1338) from caveman2cosmos/master -- raxo2222
Corrected raxo typo. -- Toffer
Cleaned up some unused functions, added two asserts for the national culture value. -- Toffer
Corrected text formatter typos, that were part of logging -- raxo2222
%lld and %llu in text formating didn't work as expected, replaced them with %I64d and %I64u. -- Toffer
Cpnverted return value of getLeaderLevelupCultureToEarn from signed 64bit int to unsigned 64bit int. -- Toffer
Removed DCM_ATTACK_SUPPORT (bug option), was buggy. -- Toffer
City build queue -> Got rid of the horizontal scroll bar that would appear along with the vertical one. -- Toffer
 
SVN-11442
v42.0.BETA.6738 - 2022-02-22

All Changes

Merge branch 'master' into release -- Toffer
Refactored CvPlot::calculateCulturalOwner() and fixed a culture flip-flop phenomena. -- Toffer
Nerfed factorylike buildings -- raxo2222
Update CIV4CivicInfos.xml -- cbltv1
 
11443
v42.0.BETA.6742 - 2022-02-24

  • Surround and destroy bonus now only applies if the surrounding units can actually attack the unit being attacked. (Toffer)
    • Also, a HN unit will not provide surround bonus if the attacking unit is not a HN unit, and vice versa.
    • Also, a unit that can coexist with barbs/neanders can also coexist with other such coexist with barb/neander units owned by foreign civs
  • Simplified building requirements to reduce use of GOM requirements (raxo2222)
  • Moved out bonus yield modifier from military traps to general animal traps building (raxo2222)
https://sourceforge.net/p/caveman2cosmos/code/11443
https://github.com/caveman2cosmos/Caveman2Cosmos/compare/175a359d2e79...30ec6643cecd
 
SVN-11444
v42.0.BETA.6754 - 2022-03-01

All Changes

Merge pull request [#1339](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1339) from caveman2cosmos/master -- raxo2222
Space content is now OFF by default, to play space scenarios edit MLF file - change Pepper2000 bLoad to 1 -- raxo2222
Nefed experimental nuke so it would nuke smaller area -- raxo2222
Removed default valued tags -- raxo2222
Bunch of tweaks -- raxo2222
Fixed a python error in WB reported by SO. -- Toffer
Small tweak to last commit -- raxo2222
Gatherer and worker were missing cottage and hamlet builds, -- raxo2222
Found some unit stats that were not saved to save file, -- Toffer
Removed more unused code related to unitCombats. -- Toffer
Some code cleanup of unused/redundant stuff related to what unit combats a unit have.. -- Toffer
 
SVN-11446
v42.0.BETA.6764 - 2022-03-05

All Changes
Merge branch 'master' into release -- Toffer
Fixed a divide by zero issue. -- Toffer
Fixed issue with city name of conquered cities. -- Toffer
Merge pull request [#1341](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1341) from dsmabell/master -- dsmabell
Language: German translations -- Marco Bellmann
Merge pull request [#31](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/31) from caveman2cosmos/master -- dsmabell
Added back salt and gemstone to corporations, as now cities always have exactly one bonus provider per bonus type. -- raxo2222
 
SVN-11447
v42.0.BETA.6766 - 2022-03-06

All Changes

Merge branch 'master' into release -- Toffer
Fixed commerce sliders dissapearing when autorazing an enemy city when you youreself only have one city at the time. -- Toffer
 
SVN-11448
v42.0.BETA.6771 - 2022-03-07

All Changes

Merge branch 'master' into release -- Toffer
Exposed the general isAtWar function to python. Also improved conditions for what units the champion event can trigger for, unit must be able to fight now; so no gatherer getting the leadership promotion from this event. -- Toffer
Renamed a python function -- Toffer
Replaced a hardcoded number two places in revolution python code with the relevant define. -- Toffer
Fixed some inconsistency between neanderthal unit upgrade tree and normal one. -- Toffer
 
SVN-11449
v42.0.BETA.6780 - 2022-03-08

All Changes

Merge pull request [#1343](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1343) from caveman2cosmos/master -- raxo2222
Feat text key now displays name of corporation - you can see it only if you have advisor popups on, and gain tech requirements for corporation -- raxo2222
This TXT key never was meant to take numeric value of votes -- raxo2222
Players can't steal plans from NPCs anymore -- raxo2222
Fixed minor typo in python -- raxo2222
deleted a couple extra CvGlobals get functions ([#1342](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1342)) -- MattOttawa
Added help tooltip to neanderthal world wonder, that it gives neanderthal units, but disables criminal units -- raxo2222
Neanderthal Spiked Clubman was missing its Neanderthal description -- raxo2222
 
Has Sourceforge SVN been abandoned? I only get directed to Gitub. So can no longer play this mod, Pity but goodbye everyone.
 
Has Sourceforge SVN been abandoned? I only get directed to Gitub. So can no longer play this mod, Pity but goodbye everyone.
Reinstall SVN.
Github is only for devs, SVN is for players.

I guess you don't know, that sourceforge has random problems with servers pretty often.
Also nothing is directing you to github, its just links, that github automation leaves when it creates changelog.
 
SVN-11450
v42.0.BETA.6801 - 2022-03-18

All Changes

Merge pull request [#1351](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1351) from caveman2cosmos/master -- raxo2222
Rubber and silk now can be improved by early improvements -- raxo2222
deleted a couple python functions that are not called ([#1345](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1345)) -- MattOttawa
switched CvSpawnInfo player tag from int to enum ([#1344](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1344)) -- MattOttawa
Added Water Burials - all burial traditions allows you to build extra building -- raxo2222
Added Sea burial tradition -- raxo2222
Diplomatic Victory isn't a thing if Mastery is enabled. Since there was no direct text reference I changed TXT keys accordingly, so players can know, about it -- raxo2222
Added note for Realistic Corporations - multiple players must be in Industrial era - trade AI specific techs needed for corporations, if AI is behind techs -- raxo2222
 
SVN-11451
v42.0.BETA.6808 - 2022-03-18

All Changes
added NEXT_TRAIT_CULTURE_REQ_PERCENT global define (MattCA)
National culture requirement for next trait was meant to be scaled (raxo2222)
Removed dead python callback (raxo2222)
Fixed misleading txt key (raxo2222)​
 
SVN-11452
v42.0.BETA.6821 - 2022-03-26

All Changes

Merge pull request [#1357](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1357) from caveman2cosmos/master -- raxo2222
deleted the template for CvXMLLoadUtility::LoadModLoadControlInfo ([#1356](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1356)) -- MattOttawa
added STD_PAIR define and switched another loop ([#1354](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1354)) -- MattOttawa
added function for switching plot loops to foreach_ ([#1353](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1353)) -- MattOttawa
Fixed minor mistake in building requirement -- raxo2222
trailing space -- raxo2222
 
SVN-11453
v42.0.6825 - 2022-03-28

All Changes

Merge pull request [#1358](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1358) from caveman2cosmos/master -- raxo2222
Preparation for V42 moddb release -- raxo2222
Added hint, that production popup shows only up to 5 buildings and units -- raxo2222
 
11454
v42.0.6837 - 2022-04-03

  • Fixed a bug in H&S option when not using SM option. (Toffer)
  • Few events didn't have actual TXT key in text entry (raxo2222)
  • Fixed some special case oddities/bugs when player is eliminated. (Toffer)
  • Some WB python errors fixed. (Toffer)
  • Fixed special case infinite loop. (Toffer)
  • Removed unnecessary <Special> tag from subdued/tamed animals (raxo2222)
  • Couple of promos had poorly defined xml, Fanatic and Urban Tactics were available to modern workers. (Toffer)
  • Reduced tech costs a bit (raxo2222)
  • Fixed missing XML referenced txt keys (raxo2222)
https://sourceforge.net/p/caveman2cosmos/code/11454
https://github.com/caveman2cosmos/Caveman2Cosmos/compare/e77df0833b06...025d2d9c33d5
 
SVN-11455
v42.0.6839 - 2022-04-04

All Changes

Merge branch 'master' into release -- Toffer
Fixed bug in "CvCity::getCommerceFromPercent(CommerceTypes eIndex)" when eIndex=COMMERCE_GOLD. -- Toffer
 
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