SVN 11652
# CHANGELOG
## v45.BETA.8682 - 2025-09-20
### All Changes
- Merge pull request [#1674](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1674) from Calvitix/AI-Test-Attack-City (Simo Cvijic)
- Fix CTD on Unit Update, if not PromotionLine (Calvitix)
- Merge pull request [#1673](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1673) from Calvitix/AI-Test-Attack-City (Simo Cvijic)
- Several fixes : (Calvitix)
- Merge pull request [#1672](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1672) from Calvitix/master (Simo Cvijic)
- Merge Sunrise Modifs (Calvitix)
- Fog War Decay Update + City 2xQueue in ChooseProduction Merge (Calvitix)
- Merge branch 'AI-Test-Attack-City' of github.com:Calvitix/Caveman2Cosmos into AI-Test-Attack-City (Calvitix)
- Fog War Decay Update + City 2xQueue in ChooseProduction (Calvitix)
- fix for xp outside of borders (Ivo)
- Text for new option fix Xp gain for moving outside your border limited to 20 Xp for non recon Additional xp for moving outside your border until 5 xp Hunters gain xp for moving outside your border until 100 xp (Ivo)
- All units moving outside their borders gain 0.01 xp per move Ai build additional attacks with numbers based on personality, being at war and the agrressive AI game option (Ivo)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge pull request [#1670](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1670) from Calvitix/AI-Test-Attack-City (Simo Cvijic)
- Test FogWar Decay with unreveal (Calvitix)
- FogWar Decay update : decay bonus (Calvitix)
- FogWar Decay Modmod + small fixes (Calvitix)
- This commits adds a new difficulty option that removes some of the research options from goody huts and boost AI production It also adds a game option that leads to the AI starting with a second tribe and build more units for attack (Ivo)
- CTD fixes & some Refactoring (Calvitix)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge pull request [#1668](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1668) from Calvitix/AI-Test-Attack-City (Simo Cvijic)
- Merge pull request [#1667](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1667) from ivotentije/ming-local-fine-clay (Simo Cvijic)
- Performances Enhancements + CTD fix in AI_fulfillPropertyControlNeed * getCommodore & getCommander, 2 methods that are calls a lot at game beginning, and some others. The optimizations are suggested by AI, they are quicker in profiling. (Calvitix)
- Several Fixes/CTD - limit the max hunters needed (Calvitix)
- Ming workshop and factory now requires fine clay localy (Ivo)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge branch 'caveman2cosmos:master' into master (Calvitix)
- Merge pull request [#29](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/29) from Calvitix/Fix_BestCityEval_forPropContr (Calvitix)
- Merge branch 'caveman2cosmos:master' into Fix_BestCityEval_forPropContr (Calvitix)