C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Here are my suggestions:
Raging Barbs - Uncheck (turn off - Multiple reasons since there are now 4 NPCs)
No Revolutions - Check (Rev has known issues that will not be addressed for sometime to come)
No Inquisitions - Check (relies of Rev coding, and may also have issues)
More XP to Level - Check (better balance for your chosen Game Speed)
Peace Among NPC - Check (Barbs won't be capturing/subduing all the animals)
Reckless Animals - Check (Stock animal behaviour, All animals "may" attack, as SA used to be/work)
Animals Stay Out - Check, Optional if you don't want to guard every worker, missionary, etc. inside your own borders from animal attacks)

Again these are just suggestions based on current mod status.

JosEPh
 
No Revolutions will meen a city will never revolt? Hmm... was cool when they spawned some troops in revolt and attacked you. Never had a problem with that, you know the problems with Revolutions? They tell you can turn it of while gaming when it makes problems will that work?

No Inquisitions will meen i cant remove a religion from a city? How will that play out?

Rest looks good, i will try with these options.
 
Works good so far with these new options, Revolutions still in and Inquisitions still in, if they make problems later they can be turned off in ongoing game in WB if needed. Reckless animals was fixed and works now fine.

I will look into AI after some turns. You reduced all build and research times on eternity game speed, letz see how that plays out...
 
C2C - Ultimate Earth Map V3.1 released

Changes in C2C - Ultimate Earth Map V3.1 100% MOD and SVN update compatible:

Some new game options installed for better scenario gameplay in UEM 3.1!

Raging Barbs - Uncheck (turn off - Multiple reasons since there are now 4 NPCs)
More XP to Level - Check (better balance for your chosen Game Speed)
Peace Among NPC - Check (Barbs won't be capturing/subduing all the animals)
Reckless Animals - Check (Stock animal behaviour, All animals "may" attack, as SA used to be/work)
Animals Stay Out - Check (Optional if you don't want to guard every worker, missionary, etc. inside your own borders from animal attacks)

No map changes, if you want the map only get C2C-UEM-ByPit2015-V3.0_no_preset_Civs.7z map still the same.
 
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I will look into AI after some turns. You reduced all build and research times on eternity game speed, letz see how that plays out...

Part of the rebalancing of Game Speeds was to get the discovery of Sedentary Life Style to hit a specific in game date range of 8,000BC to 4,000BC with the Target being 6000BC. On Eternity that should be achieved in ~800 turns. If Sed Life is researched too fast or too slow then the research rate will be adjusted in upcoming Game Speed adjustment Commits to the SVN to better fit this target range and date.

One of the Goals is that Eternity players should not be hitting Medieval Era before the 0AD date range. But hopefully hitting it around the 400AD-800AD date range with Target Date of 600AD.

I suspect that the research rate will need another adjustment once I have more feedback on when Sed. Life is achieved by player and if possible by AI. Any reports or screenshots would be very much appreciated. You can post them in the Game Speed thread if you would be so kind.

JosEPh
 
TURN 200 - AI Check: All works fine for the AI, no gold problems! AI is mutch more harder now and can keep up with me.

Ok Joseph i will report my game speed expiriences to you. ;)
 
Thank you

JosEPh
 
Tried it.....crashed right off the bat.....a.k.a crashed before I even saw the a loading screen.
 
Tried it.....crashed right off the bat.....a.k.a crashed before I even saw the a loading screen.

Did you check Task manager to see if it was "Not Responding" or did you Think it crashed because it takes awhile to load?

Initial load you will have a period of time were you only see your desktop but that does Not mean the Mod or scenario crashed. This period of time can take several minutes.

Big Map with Tons of AI mean Longer Loading times.

Patience is a virtue with Loading C2C. ;) But I just saw this with Pit's scenario.

@Pit,
You will Need to reduce your 40 AI because 40 plus player Now exceeds the Player + AI Civ + NPC limits. 39 AI Civs + player = 40, the new limit for playable Civs. So you should have no more than 39 preset Civs in your set up for this scenario. I strongly suggest reducing it to 35 since you like Revolutions so much.

JosEPh
 
Works with 40 civs, was already reduced to 40 after the change. Works fine so far. Maybe because its form civ 0 to 39 = 40 civs.
 
I'm using V36. The game crashed to desktop when I clicked "Launch" button. Why would desktop be displayed during loading a new game? I have never seen that happen, during loading a new map, in the last 11 years. I checked "Task Manager" there was no civ4.exe task on the list.
 
I'm using V36. The game crashed to desktop when I clicked "Launch" button. Why would desktop be displayed during loading a new game? I have never seen that happen, during loading a new map, in the last 11 years. I checked "Task Manager" there was no civ4.exe task on the list.

V36 will only work with UEM 2.9, because there where map changes for the new version of C2C, download 2.9 here, try this, should work with V36, otherwise try earlyer UEM versions.
 
@Pit,
SVN 9263 Eternity's research rate slowed down. Should be more to your liking. ;)

JosEPh
 
Ok will update now and try it in my running game, but all works good so far currently.
 
Whats that? A Thief has born or what? Red font in log... "A thief has emerged..." What now? Screenshot...
 

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Yes crime now spawns barbarian criminal units to make crime even worse.

Now that I presume you've played a bit more, are you still able to confirm that criminals are emerging in cities that have no existing crime levels?
 
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