C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Aye, any more changes in UEM scenario needed?
The structural read/write change happened for player culture on plots and for player cultures in city, so if you have customized any culture values for plots or cities that is different from what is created by default when the city is initiated then you will need to save the scenario in WB again to get the correct data structure for culture data in your scenario. I don't think you have any custom values though.
 
The structural read/write change happened for player culture on plots and for player cultures in city, so if you have customized any culture values for plots or cities that is different from what is created by default when the city is initiated then you will need to save the scenario in WB again to get the correct data structure for culture data in your scenario. I don't think you have any custom values though.

Yep, should be ok then.
 
The structural read/write change happened for player culture on plots and for player cultures in city, so if you have customized any culture values for plots or cities that is different from what is created by default when the city is initiated then you will need to save the scenario in WB again to get the correct data structure for culture data in your scenario. I don't think you have any custom values though.
I just started a new game with both newest scenario and newest SVN - no errors.
After changing the version, of course, lol.
 
Made it again. :woohoo: Eternity+Nightmare, no cheating and no reloads, looks like i can survive a bit longer. Let's see...

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BUG/PROBLEM:

The prebuilded unit on this savegame will not be build when the turn is finished. (Stone Thrower)

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C.L. Neandertal building was build and in second slot the unit was prebuild. Next turn the prebuild unit disappears.

@Toffer90 Savegame attached to look into for the bug, game was recalculated for new svn.

Ahh... i see what is causing this, if you get the neanderthal culture then you can only build neanderthal units anymore.

Prebuild normal units are lost then. Should give the hammers back then.
 

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Got to classical last time around, but the RAM issues and crashes were too much. Starting fresh with v43 to see how it goes.

I wonder if it's even possible to win this scenario by conquest without going total scorched earth. Seems like the upkeep penalties from so many cities would be too punishing.
 
Got to classical last time around, but the RAM issues and crashes were too much. Starting fresh with v43 to see how it goes.

I wonder if it's even possible to win this scenario by conquest without going total scorched earth. Seems like the upkeep penalties from so many cities would be too punishing.
The much bigger and stupider problem is the required hunt for runaway Gatherers who can survive in the wild for hundreds of years on their own, lol.
I would totally get rid of THAT option, but then Pit-the-Arrogant will make fun of me for "cheating".
I already turned Events OFF, because they do little more than annoy me every few turns with "volcanoes", and this opinion is shared by the modders themselves (that Events are bugged).
Until and unless Events go "silent mode logging", I won't ever use them, period.
 
The much bigger and stupider problem is the required hunt for runaway Gatherers who can survive in the wild for hundreds of years on their own, lol.
I would totally get rid of THAT option, but then Pit-the-Arrogant will make fun of me for "cheating".
I already turned Events OFF, because they do little more than annoy me every few turns with "volcanoes", and this opinion is shared by the modders themselves (that Events are bugged).
Until and unless Events go "silent mode logging", I won't ever use them, period.
Eh that's not so bad. Realistically, by the time you're actually able to conquer civs there shouldn't be much unclaimed wilderness left to hide in.

I agree events are silly in C2C, especially after prehistoric. The proportions are way off. "Oh no, something bad happened. Spend 50 gold to fix it?" When your treasury has tens or hundreds of thousands.
 
Eh that's not so bad. Realistically, by the time you're actually able to conquer civs there shouldn't be much unclaimed wilderness left to hide in.

I agree events are silly in C2C, especially after prehistoric. The proportions are way off. "Oh no, something bad happened. Spend 50 gold to fix it?" When your treasury has tens or hundreds of thousands.
I have 5 (going on 6 soon-ish) active non-revolting cities already, and I haven't researched Tribalism yet by a long stretch, loool.
And my economy is around 50% Research at least, plus/minus a few more money-buildings to build.
And 3 out of those 4 conquered civs are still "alive" in the form of some runaway Wanderer/Gatherer/what-not.
And the residual culture (blocking usable plots, if not seeping back into the city) is still around at least one city that was conquered several HUNDRED turns ago.
How NICE, right?

I have at least 250 gold now, but that's at [50%] and stability of [+/-1 gold/turn], meaning I can gain a few hundred coins in no time, if I'd need to bother with Events (or just wanted more gold).
I haven't been broke since almost forever, because I pay attention to it (though I had to spend a few dozen turns a while ago on building/selling units for gold... in 2 out of 4 cities, lol).
So, nope, Events would have very little effect on me, apart from ANNOYING me exceedingly with all those useless notifications.
 
Also, there are a bunch of very unbalanced events - in fact, events are unsupported and have been for a long time. They're not necessarily bad events either, if you get poison tips and wootz steel it's a massive bonus against the AI.
 
Got to classical last time around, but the RAM issues and crashes were too much. Starting fresh with v43 to see how it goes.

I wonder if it's even possible to win this scenario by conquest without going total scorched earth. Seems like the upkeep penalties from so many cities would be too punishing.

Good luck, see it more as a world simulation, if you can create a superpower and survive its good, conquer all of the world will be hard, not impossible but very hard on preset scenario rules.

There are over 1000 events in the mod now, adds cool game flavor and some random stuff that can hit you hard or if you get lucky it can save you or get you ahead. Its not only pay 50 gold events. If the AI gets a set back in research it can get you a wonder to be finished before the AI and much more to discover in later game. Events should not be balanced, its like in the real world, random stuff happens that is good or bad. So for a real challenge keep events on.

In my current game a herd of horses immigrated into my city now, saving me from falling back to much as there where some problems previous for my civ. But that can happen to the AI also and power the AI up. Some previous turns i got a setback in research, so it was unclear if i can get neanderthal culture before the AI, damn that was thrilling. Thats the power of random and called luck. If Somebody"Cheater"613 cries about clicking a volcano report every 5 to 20 turns let him cry, he will miss a lot of cool events. Also a cool feature that volcanos can go dormant (Hide) and active again. Only lamers game without events as they can hit hard.

Report bugged events, so they can get fixed. Report to easy events to get improved.

Maybe i will look into to mod events a bit to improve them.
 
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I have 5 (going on 6 soon-ish) active non-revolting cities already, and I haven't researched Tribalism yet by a long stretch, loool.
And my economy is around 50% Research at least, plus/minus a few more money-buildings to build.
And 3 out of those 4 conquered civs are still "alive" in the form of some runaway Wanderer/Gatherer/what-not.
And the residual culture (blocking usable plots, if not seeping back into the city) is still around at least one city that was conquered several HUNDRED turns ago.
How NICE, right?

I have at least 250 gold now, but that's at [50%] and stability of [+/-1 gold/turn], meaning I can gain a few hundred coins in no time, if I'd need to bother with Events (or just wanted more gold).
I haven't been broke since almost forever, because I pay attention to it (though I had to spend a few dozen turns a while ago on building/selling units for gold... in 2 out of 4 cities, lol).
So, nope, Events would have very little effect on me, apart from ANNOYING me exceedingly with all those useless notifications.
That's very weird. I could see possibly capturing one, maybe two cities if you spam mass units and rush the AI early by totally neglecting everything else. You'd be left way behind in development though and super vulnerable. The AI tends to be very passive even on high difficulties, so I try not to abuse it in this way early on. Real humans would totally exploit such an overextension.
 
Good luck, see it more as a world simulation, if you can create a superpower and survive its good, conquer all of the world will be hard, not impossible but very hard on preset scenario rules.

There are over 1000 events in the mod now, adds cool game flavor and some random stuff that can hit you hard or if you get lucky it can save you or get you ahead. Its not only pay 50 gold events. If the AI gets a set back in research it can get you a wonder to be finished before the AI and much more to discover in later game. Events should not be balanced, its like in the real world, random stuff happens that is good or bad. So for a real challenge keep events on.

In my current game a herd of horses immigrated into my city now, saving me from falling back to much as there where some problems previous for my civ. But that can happen to the AI also and power the AI up. Some previous turns i got a setback in research, so it was unclear if i can get neanderthal culture before the AI, damn that was thrilling. Thats the power of random and called luck. If Somebody"Cheater"613 cries about clicking a volcano report every 5 to 20 turns let him cry, he will miss a lot of cool events. Also a cool feature that volcanos can go dormant (Hide) and active again. Only lamers game without events as they can hit hard.

Report bugged events, so they can get fixed. Report to easy events to get improved.
I really like the map, so my dream is to be able play it to completion, but I'm not sure the engine can handle it. Even conquering all of North America seems like a stretch both from a game stability standpoint and a city maintenance standpoint.

I haven't really perused the late civics, but I feel like there should be an inflection point where maintenance decreases rather than increases. Or maybe tech that reduces civic maintenance. From a realism standpoint, a single world government would be pretty feasible logistically with modern technology.
 
That's very weird. I could see possibly capturing one, maybe two cities if you spam mass units and rush the AI early by totally neglecting everything else. You'd be left way behind in development though and super vulnerable. The AI tends to be very passive even on high difficulties, so I try not to abuse it in this way early on. Real humans would totally exploit such an overextension.
He cheated on his current game, so his crippled economy will not hit him...

Looks like the AI will be further improved in the next months, will make the scenario even harder.

I really like the map, so my dream is to be able play it to completion, but I'm not sure the engine can handle it. Even conquering all of North America seems like a stretch both from a game stability standpoint and a city maintenance standpoint.

I haven't really perused the late civics, but I feel like there should be an inflection point where maintenance decreases rather than increases. Or maybe tech that reduces civic maintenance. From a realism standpoint, a single world government would be pretty feasible logistically with modern technology.

RAM usage has improved a lot, works better now. May work to completion now as arihant showed a test game into space and +600 cities on map. We will see.
 
After seeing this suggestion elsewhere, I always have the minimum city distance set to 3 instead of 2. Makes cities a little less spammy and crowded. Would definitely help with stability in this scenario as well.
 
That's very weird. I could see possibly capturing one, maybe two cities if you spam mass units and rush the AI early by totally neglecting everything else. You'd be left way behind in development though and super vulnerable. The AI tends to be very passive even on high difficulties, so I try not to abuse it in this way early on. Real humans would totally exploit such an overextension.
Despite Pit being Pit, it's quite possible with Free Promotions and unlocking Neanderthals (and hunting enough to get Great General on top of everything else).
I got extremely lucky (I totally admit that it's quite unusual) with my initial Spiked Clubman, who kept surviving against animals AND getting good free promos (up to Combat 5, then 6, lol).
Of course, WITHOUT that boost of LUCK (which is NOT cheating, it's totally legitimate in-game stuff) I sure would find it very hard to get rid of Tribal Guardians, no question there.
But, just take a look:
https://forums.civfanatics.com/thre...ible-by-pit2015.552901/page-160#post-16397544
[The Dude] is fully capable of taking on Tribal Guardian one-on-one... and WIN.
With some LUCK, sure, but it's doable.
 
Despite Pit being Pit, it's quite possible with Free Promotions and unlocking Neanderthals (and hunting enough to get Great General on top of everything else).
I got extremely lucky (I totally admit that it's quite unusual) with my initial Spiked Clubman, who kept surviving against animals AND getting good free promos (up to Combat 5, then 6, lol).
Of course, WITHOUT that boost of LUCK (which is NOT cheating, it's totally legitimate in-game stuff) I sure would find it very hard to get rid of Tribal Guardians, no question there.
But, just take a look:
https://forums.civfanatics.com/thre...ible-by-pit2015.552901/page-160#post-16397544
[The Dude] is fully capable of taking on Tribal Guardian one-on-one... and WIN.
With some LUCK, sure, but it's doable.
Oh, you remind me my old games, when i conquered and destroyed 10+ civs early and thought nobody cant stop me. In fact I had really trouble to keep 7+ cities in prehistoric age and started to falling in reasearch because you need twice more cities to keep up research with AI on hardest difficulty. Overexpansion will kill your economy(and research) sooner than any AI :). On other side of world there are still peacefully developing AI which soon will have 8 - 10 cities. Just keep playing and you will see. When you survive to renaissance age on first positon and you will be tech leader than you win game.
Too bad AI cant handle too many cities in revolution option, their empires will soon crumble and decline when they reach 15-20 cities. Only few of them will handle it, but most end with 25 at max. Only once I saw AI with 45 cities( but at that time i had 200+ cities)
 
Oh, you remind me my old games, when i conquered and destroyed 10+ civs early and thought nobody cant stop me. In fact I had really trouble to keep 7+ cities in prehistoric age and started to falling in reasearch because you need twice more cities to keep up research with AI on hardest difficulty. Overexpansion will kill your economy(and research) sooner than any AI :). On other side of world there are still peacefully developing AI which soon will have 8 - 10 cities. Just keep playing and you will see. When you survive to renaissance age on first positon and you will be tech leader than you win game.
Too bad AI cant handle too many cities in revolution option, their empires will soon crumble and decline when they reach 15-20 cities. Only few of them will handle it, but most end with 25 at max. Only once I saw AI with 45 cities( but at that time i had 200+ cities)
Nah, it's totally fine.
While none of my CITIES is that impressive, my CIVILIZATION actually thrives.
And while my TOTAL ARMY looks weak, my SPECIFIC UNITS are so strong it makes no difference.
[The Dude] was taking out Tribal Guardians one-on-one BEFORE he became an Obsidian Axeman (and gained +2 STR to his former 4 STR, lol).
And he now has a "totally mundane friend" in an Obsidian Swordsman (STR 7, but who cares).
So, nope, not gonna "lose" here, except to BOREDOM (already losing devastatingly, barely forced myself to play these BORING 200 turns, ya know).
And Pit should just SHUT UP already, mwahahaha.
 

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Oh "Somebody" be honest to yourself, you claimed to fix your economy in 40 turns, show us how you got 40 captives in 40 turns. You are a cheater and reloader, be honest to yourself and start a game without cheating.

You cant make +12 gold in 40 turns with your 4 new cities. Are you so dumb that you need to cheat and claim you fixed your economy in only 40 turns? Try it without cheating child.

Upload your savegame at 1000 tuns and then 1050 turns.

Here are the two screenshots that show that he cheated:

 
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Oh "Somebody" be honest to yourself, you claimed to fix your economy in 40 turns, show us how you got 40 captives in 40 turns. You are a cheater and reloader, be honest to yourself and start a game without cheating.

You cant make +12 gold in 40 turns with your 4 new citys. Are you so dumb that you need to cheat? Try it without cheating children.

Upload your savegame at 1000 tuns and then 1050 turns. But one sec i show you something...

Here are the two screenshots that show that he cheated:

I don't care that you never learned how to play.
I explained the whole situation quite thoroughly, you just failed to actually pay attention or realize how it works.
I didn't even build that many buildings, but Uruk went from "disconnected" to "connected" - and that had a huge effect on economy.
Plus, a Great Prophet gave a bunch of gold, and I also changed a civic for a way better one.
It sure looked NICE, but none of that was "cheating".
And the income difference wasn't THAT high anyways, maybe 20 at max (or so I'd estimate, knowing the REASONS behind it, unlike YOU).
So, once again, LEARN HOW TO PLAY - and that includes WHAT STUFF DOES WHAT.
And reloading (which I did maybe 3 times overall, when losing to seemingly high odds due to bugs in the battle text) is only "cheating" in YOUR personal headspace, so it's not MY problem.
Not to mention how it takes me 3-5 minutes to reload (the game crashes, if I reload from within, so I have to restart) - and I'm already BORED with the game WITHOUT that nonsense.
Grow up already, dammit.
 
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