C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Yeah, i'm kind of with Somebody on this. Playing in the middle-east is almost certainly easy mode, being able to create a 2-6 city contiguous empire from day 0 cities while everyone else is still thousands of turns from tribalism means you're the default permanent hegemon unless you start to actively stabotage/hinder yourself. Worst comes to worst you just have some cities run meager wealth for however long it takes to raid for more captives to rush hammers and whatnot, AI isn't good enough at pressing you to do any sort of real containment strategy that wont feed you more

and an actual day-0 great natural wonder building is gonna compound that advantage that much more, given how ridiculously strong they are in early prehistory.

Middle east is more easy yes, and yes israel got the easy start wonder, but still hard for him and he cant make +12 gold in 40 turns in his early stage. :thumbsup: Its his income coming out of his cities. (His research is 35% up again in 40 turns and +gold)

He will never get so many captives in 40 turns to build so many buildings. :goodjob::goodjob::goodjob:

Waiting for his save games. :thumbsup: But we all know, as he cheated he cant provide his save games.

He game so GOOD that he dont knows that a city will be razed if he attack it with pop 1, before one day. :lol:
(Also as we saw before, same recon/scouting on map on his screenshots, so he reloaded a lot to get the outcome he likes. So he dont game good, he is cheating.)

But he got a bit better, now he can try it without cheating. He just dont want to show that he conquered to much cities to fast and was not able to hold it.
 
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@Pit2015
I don't care what a moron like you thinks.
You didn't even try playing by your own rules, instead putting all your efforts into insulting me, though I explicitly told you to show how YOU "can do better".
You ignored that, yet kept insulting me for being a good player.
I will literally stop reacting to you from now on (or at least try to, because I know myself).
In the end, the loss is all yours.
YOU. LOSE.
 
@FireBlaze
Don't bother reasoning with him, he doesn't even feel how ridiculously hypocritical he is, what with literally insulting me for "using" (which I don't) features that HE himself blatantly used.
Whereas I'm yet to see a SINGLE screen/save of HIM playing on the same rules that he so arrogantly DEMANDS from me.
Just ignore him, I know I will TRY to (but probably fail, knowing myself).
 
@Pit2015
I don't care what a moron like you thinks.
You didn't even try playing by your own rules, instead putting all your efforts into insulting me, though I explicitly told you to show how YOU "can do better".
You ignored that, yet kept insulting me for being a good player.
I will literally stop reacting to you from now on (or at least try to, because I know myself).
In the end, the loss is all yours.
YOU. LOSE.

Where are your save games? Show us how you capture 40 captives in 40 turns. :goodjob:

My current long game runs good, 100% without cheating, game and be honest to yourself, my new long game will be reported sometimes but not by somebody.

If you dont care, why you still post here?:coffee:

@FireBlaze
Don't bother reasoning with him, he doesn't even feel how ridiculously hypocritical he is, what with literally insulting me for "using" (which I don't) features that HE himself blatantly used.
Whereas I'm yet to see a SINGLE screen/save of HIM playing on the same rules that he so arrogantly DEMANDS from me.
Just ignore him, I know I will TRY to (but probably fail, knowing myself).

He is still talking about arrogance. Oh child. :worship: I have 200 points, take the test and be honest to yourself, how much points do you have? :thumbsup: But as we now know, you cant be honest with yourself.


Btw you dont told us your age? @Somebody613 What is your age now?
 
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No screen/save = no game, your move.

And you continue proving how awfully you DON'T know how to play, so your insults are now treated as TROLLING.

THE END.
 
No screen/save = no game, your move.

And you continue proving how awfully you DON'T know how to play, so your insults are now treated as TROLLING.

THE END.

Why are you not telling us your age? :)

You failed again, you dont wanted to respond anymore to me. :coffee:
 
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I just updated my C2C to the last SVN and tried to run the v5.6 of the map. Got these errors bellow. Not sure if it is my end or last SVN changes, but posting here since it seems localized at the WB file.

Thanks in advance.
 

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I just updated my C2C to the last SVN and tried to run the v5.6 of the map. Got these errors bellow. Not sure if it is my end or last SVN changes, but posting here since it seems localized at the WB file.

Thanks in advance.
@Pit2015 needs to update his map to new standard - @Toffer90 can explain in detail
 
Super easy: Edit the scenario file (Notepad++ or similar) and change C2C_1 to C2C_2, duh.
Saves from before work fine anyways.
This is a very stupid "error", that is caused by checking for totally unnecessary "data".
I wonder whether there's any need for that "version" in the first place, gonna check it now by removing that line altogether.
Be back in 5 minutes.
Aha, checked.
Same error, but "got NONE".
Stupid, honestly, this is checking for stuff that literally has nothing useful in it.
Anyways, ANY time you get such errors - just edit the FILE accordingly, lol.
Note: I keep "updating" my CK3 mods the same exact way (editing the version in the file, lol) - and it works totally fine.
These "version checks" are DUMB.
 
I just updated my C2C to the last SVN and tried to run the v5.6 of the map. Got these errors bellow. Not sure if it is my end or last SVN changes, but posting here since it seems localized at the WB file.

Thanks in advance.

Updated Ultimate-Earth-Map V5.6 to the latest svn version v43:

UEM V5.6 is reuploaded now, get the latest version.


Download at first posting here:

https://forums.civfanatics.com/thre...-and-svn-update-compatible-by-pit2015.552901/

Have fun - Pit
 
Why are you not using the "Start with 1 city tile" Option since you are using the Revised Realistic Culture Spread Option?

And I cannot seem to find your new version 5.6? That link to your 1st page is horrible. Is it too hard to make a Direct link to your scenario?
 
Why are you not using the "Start with 1 city tile" Option since you are using the Revised Realistic Culture Spread Option?

And I cannot seem to find your new version 5.6? That link to your 1st page is horrible. Is it too hard to make a Direct link to your scenario?
I tried this on my last playtest just before committing. It certainly hobbles the initial city development but makes some of the earlier choices matter more and puts culture in a particular place of initial value. I also thought it felt more realistic. May well be that it helped to balance out the variations of starting positions a bit too. All civs were competing a lot closer to one another at first. There are some pros and cons but overall it's a good option I'm glad we included.
 
@Pit2015 needs to update his map to new standard - @Toffer90 can explain in detail
Seems really like only a versioning check problem indeed as Somebody pointed out. Edited the line from 'C2C_1' to 'C2C_2' and tested the scenario. So far at turn 200 didn't saw nothing broken or strange as the gameplay advanced.
Super easy: Edit the scenario file (Notepad++ or similar) and change C2C_1 to C2C_2, duh.
Saves from before work fine anyways.
This is a very stupid "error", that is caused by checking for totally unnecessary "data".
I wonder whether there's any need for that "version" in the first place, gonna check it now by removing that line altogether.
Be back in 5 minutes.
Aha, checked.
Same error, but "got NONE".
Stupid, honestly, this is checking for stuff that literally has nothing useful in it.
Anyways, ANY time you get such errors - just edit the FILE accordingly, lol.
Note: I keep "updating" my CK3 mods the same exact way (editing the version in the file, lol) - and it works totally fine.
These "version checks" are DUMB.
These versioning checks are useful to modders and devs to avoid utter crashes and blue screens when opening older files after engine had suffered major changes. The drawback is that it may happen even when things had not changed so much, as it is the case.
Why are you not using the "Start with 1 city tile" Option since you are using the Revised Realistic Culture Spread Option?

And I cannot seem to find your new version 5.6? That link to your 1st page is horrible. Is it too hard to make a Direct link to your scenario?
I am sure you are aware one can edit these preferences opening the map as a custom scenario. And the file is literall the last one at the attachments. So not getting the rant here.
1673970666195.png
 
Why are you not using the "Start with 1 city tile" Option since you are using the Revised Realistic Culture Spread Option?

And I cannot seem to find your new version 5.6? That link to your 1st page is horrible. Is it too hard to make a Direct link to your scenario?
@MaximillianRW Joe has over 27.000 hours in Civ IV so he knows, maybe its world record? :thumbsup: Its not recommended to change the scenario settings if you want a real hard and challenging game without memory leaks.

@JosEPh_II As we start with starting cities and not settlers i like and keep it this way, first city should start with 9 plots. From there realistic culture spread. Everyone still find the download so i saw no need for and new gamers should read the scenario setup and the correct installation instructions needed for the scenario on the first page here.

Maybe i was uploading the new version update as Joe looked or Joe was sleeping a bit. :) @Toffer90 changed the version number again, so reupload was needed.
 
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@Pit2015
If you were as smart as you think you are, you'd either move the download attachment to a different short post, or at least linked to the post NEXT to your horrendous pile of logs:
https://forums.civfanatics.com/thre...e-compatible-by-pit2015.552901/#post-13982000
It opens in a way that one can get to the attachments on the previous post with a single mouse scroll UPWARDS, instead of scrolling half-the-forum-page-down to get there.
But it's YOU, so that's hardly a wonder.
 
Yep, a lot has been done on the map and scenario, we can put that into a spoiler now.

First page updated with a spoiler.
 
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Yep, a lot has been done on the map and scenario, we can put that into a spoiler now.

First page updated with a spoiler.
Was that a JOKE?
I still had to scroll HALF-THE-FORUM-PAGE-DOWN to get to the stupid attachments.
Put the DOWNLOAD LINK onto the first LINE in that post, or something like that.
Because it certainly looks like DELIBERATE power-play, so to speak.
Or utter stupidity otherwise.
And no, I will NOT be "polite" with you anymore, after all those insults you kept hurling at me for no good reason whatsoever.
 
Was that a JOKE?
I still had to scroll HALF-THE-FORUM-PAGE-DOWN to get to the stupid attachments.
Put the DOWNLOAD LINK onto the first LINE in that post, or something like that.
Because it certainly looks like DELIBERATE power-play, so to speak.
Or utter stupidity otherwise.
And no, I will NOT be "polite" with you anymore, after all those insults you kept hurling at me for no good reason whatsoever.

You dont need to download if it is to hard for you to scroll down the page. Somebody"Cheater"613. :lol:

Cheater is not an insult, you cheat, so its the truth. :thumbsup: Survive the preset scenario on eternity+nightmare at least, without reloading bad outcomes, or ring the bell and give up.

Updated the included scenario civs text on first page also as Brasil is removed and Israel is in now. :coffee:
 
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Stupid, honestly, this is checking for stuff that literally has nothing useful in it.
Scenario write data structures got changed so some potential scenarios that has the old data structure will need to be converted to work, the scenarios included in the mod doesn't contain the stuff that got different write/read code, so they work with just the version change, but any scenarios out there that does contain the relevant data might be bugged without throwing any error message at all if there was no versioning system, and thus unexpected behavior or weirdness or corrupted game states might get reported as unresolvable bugs in C2C when it is really a bug in the scenario file which would just throw everyone off.
 
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Scenario write data structures got changed so some potential scenarios that has the old data structure will need to be converted to work, the scenarios included in the mod doesn't contain the stuff that got different write/read code, so they work with just the version change, but any scenarios out there that does contain the relevant data might be bugged without throwing any error message at all if there was no versioning system, and thus unexpected behavior or weirdness or corrupted game states might get reported as unresolvable bugs in C2C when it is really a bug in the scenario file which would just throw everyone off.

Aye, any more changes in UEM scenario needed?
 
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