No, then you have to forbit early invasion to the AI, will still not work later in game for the player and the AI on gigantic+eternity maps because when they conquer another civ they will go bankrupt. Mod is designed with neanderthals, so you can conquer with that, then you have to remove them, and you dont want to.
As i told you -5 gold for a mostly empty city about 15 plots away from is very hard, it will add up as you need buildings that cost maintenance. But not -96 gold maintenance for a mostly empty city 2% map distance away.
2. No i dont skipped tech, you need longer in eternity to research more techs, not like in your games where you get every turn a tech.
Also mowahk has 3 wonders, so a good gold income and i still make -gold for only maintenance, not cost in units. So units dont cost anything. (I dont have to many units in my savegame, no cost for units, so dont talk crap)
Still same problem, your settings will make the AI bankrupt, also in later game. I mislead no one, i always provide a savegame and said clearly thats it in the first 300 turns.
You can talk crap but you cant make 96 gold in first 1000 turns on gigantic+eternity. Thats a fact, you just cant.
Keep it your way i go with my changes you will see it will not work your way. So if you want to ristrict the player from conquering in the first 1000 turns its ok, but a non poor player may conquer when he can manage to get neanderthal culture wonder before the AI what is pretty hard becaus eAI is very fast in this scenario.
My changes will not drive the AI bankrupt, try a longer game with my scenario and see how it plays out but never build or conquer a city more then 2 plots away from your own... and make the AI not to conquer. Othwerwise you are bankrupt.
"You had way too many units out an about to support at this stage of the game on Eternity much less on Nightmare, What the Heck were you thinking! That your invincible and the game has to be bent to your illogical way of game play?" Talk crap swampfox.
Unit cost is 0 in my savegame, so i dont have to many units. All fine.
Ok i looked into the savegame you send me back, you only deleted the city mohawk and now the income is fine again, but that will not fix the problem that the AI and player will go bankrupt if they conquer a city in first 1000 turns on gigantic+eternity.
Still the same problem as i told you, you have to make:
First:
MAX_DISTANCE_CITY_MAINTENANCE
Has to be made map size based on larger maps civs start more far away but the AI and the player may go conquer so the AI and player will go bankrup, restricting warfare is silly and the wrong way.
Second:
Set <iGoldModifier> to be the same in all gamespeeds. (gamespeedinfo.xml) Or for slower gamespeeds give a bonus not malus, because you need longer to create more gold income in slower games.
Heres a screenshot, you just deleted the conquered city, that can do everyone and still same problem, paying -96 gold maintenance in a game where you can do later maybe 30 gold income in 1000 turns sucks... so you can keep the player from conquering in early game then remove the neanderthals or fix this problem as i told you above or in another way. Just removing the conquered city will not help to fix your AI bankrupting mod settings.
Also you started the golden age to early, its giving you not +1 gold, just wasted... non poor players start the golden age when it gives you the most income.
And
DONT TELL PLAYERS TO NOT CONQUER EARLY IN GAME WHEN THEY CAN GET NEANDERTHALS OR CAN MANAGE TO.
But also if the player or the AI will conquer later in game, they will go bankrupt also, no one can pay these maintenance costs on gigantic maps.
And my superiority is very limited, i need alot of turns and units to sacrifice to conquer or destroy a civ in my range and i cant go to far because of the large and far distances...