You can only rush early when you can manage to get neanderthals, otherwise you have no big chance, and mostly the AI will get neanderthals before you, you need to be very good and lucky. Also its very hard with my changes to keep conquered citys it will hit your research hardly because you have to generate fast more gold. And i still will not win the complete game i bet, still to hard, i hopfully can survive. And still same problem, AI will go bankrupt allways with the current settings.
And making the MAX_DISTANCE_CITY_MAINTENANCE is needed because of the different map sizes, if you do that all for one map size then you have a problem with larger maps because civs start more far away from each other. But as said, the gamespeed modifier on slower gamespeeds should be removed for sure.
If the AI conquers only one city on gigantic maps then they will pay -100 gold maintenance and they only gernerate in 1000 turns like 30 gold income. Will still a big problem. Before these changes the mod worked fine with about -5 to -15 gold for far away citys not -96 gold.
Ok enouth facts, look it up and do what you want ist working fine with my changes now for the player and AI. AND ALSO IN LATER GAME THE MAINTENANCE COST IST TO HIGH NOW THIS IS NOT ONLY AFFECTING THE EARLY GAME.
"The AI won't do conquest if they cannot afford the maintenance of another city, they are aware of the cost of cities, if they have too little income they won't do conquest" Then they will never go to conquer on gigantic maps...
And making the MAX_DISTANCE_CITY_MAINTENANCE is needed because of the different map sizes, if you do that all for one map size then you have a problem with larger maps because civs start more far away from each other. But as said, the gamespeed modifier on slower gamespeeds should be removed for sure.
If the AI conquers only one city on gigantic maps then they will pay -100 gold maintenance and they only gernerate in 1000 turns like 30 gold income. Will still a big problem. Before these changes the mod worked fine with about -5 to -15 gold for far away citys not -96 gold.
Ok enouth facts, look it up and do what you want ist working fine with my changes now for the player and AI. AND ALSO IN LATER GAME THE MAINTENANCE COST IST TO HIGH NOW THIS IS NOT ONLY AFFECTING THE EARLY GAME.
"The AI won't do conquest if they cannot afford the maintenance of another city, they are aware of the cost of cities, if they have too little income they won't do conquest" Then they will never go to conquer on gigantic maps...
Last edited: