C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Endless game. :) The world will be setteled by medival age completely but thats ok, wars will come. Ok will reduce my maintenance distance cost again and will set the gigantic map research handicap back to the old way again and will try to continue my savegame then.
What handicap do you have?
Tech cost global was tripled.
 
The 2 error messages still in when recalculating my savegame, so they are not fixed... 2 screenies. Should i wait until this is fixed or can i continue? Providing my savegame i am trying to recalculate...

I will change now:
1. CIV4GameSpeedInfo.xml <iGoldModifier> to 120 was 100
2. MAX_DISTANCE_CITY_MAINTENANCE (GlobalDefines.xml) Set to 20 was 60 Because of different/longer distances on my large map and you will be able to found some colonies far away. (More interesting gameplay and oversees colonies/citys are possible)
3. CIV4WorldInfo.xml <iNumCitiesMaintenancePercent>15</iNumCitiesMaintenancePercent> (For Gigantic map was 50)

@Raxo Researchrate looks ok now, i will not touch it now. Its just 2 turns faster as my previous settings, so its ok) I am on deity.

To all: Plz check my savegame and recalculate it, let me know if these 2 error messages are a problem or the game can be continued.
 

Attachments

  • Civ4ScreenShot0148.JPG
    Civ4ScreenShot0148.JPG
    718 KB · Views: 160
  • Civ4ScreenShot0149.JPG
    Civ4ScreenShot0149.JPG
    717.3 KB · Views: 72
  • 1Pit BC-2830.CivBeyondSwordSave
    1Pit BC-2830.CivBeyondSwordSave
    7.4 MB · Views: 6,163
Last edited:
The 2 error messages still in when recalculating my savegame, so they are not fixed... 2 screenies. Should i wait until this is fixed or can i continue? Providing my savegame i am trying to recalculate...
Those messages means that a save game compatibility discrepancy has been fixed the moment before that message was shown. It would have been a problem if those messages were not shown, that they are shown means everything is working as it should.
 
Those messages means that a save game compatibility discrepancy has been fixed the moment before that message was shown. It would have been a problem if those messages were not shown, that they are shown means everything is working as it should.

Hmm are you sure? Says failed to load those two classes... ok i will try to continue then...
 
Hmm are you sure? Says failed to load those two classes... ok i will try to continue then...
Because they were removed from the game but existed in your save, which used to instead just cause a crash rather than a notice.
 
Did you set the sea animals to spawn by date like 20000BC? Or you changed it now? Should i change my gamedate to the date before update to get sea animals spawning?

Well i cant set my current date in WB, only startdate, so plz remember to set sea animal spawning start directly at start not by a date like 20000BC if there are more turns now.
 
Last edited:
There was a spawn delay added for them recently but I don't think it was by date... maybe it was... I don't recall. I don't even recall who implemented it.
 
There was a spawn delay added for them recently but I don't think it was by date... maybe it was... I don't recall. I don't even recall who implemented it.
Albert made it so that there is a very short turn delay before spawns start, I think it was 1 turn on blitz and 12 on eternity.
Did you set the sea animals to spawn by date like 20000BC? Or you changed it now? Should i change my gamedate to the date before update to get sea animals spawning?

Well i cant set my current date in WB, only startdate, so plz remember to set sea animal spawning start directly at start not by a date like 20000BC if there are more turns now.
Sea animals start spawning when fishing is invented for the first time by any player.
 
BUG/PROBLEM: Looks like a small interface bug, maybe only temporarly, when i skip a unit in a unit stack where the other units dont have movement points left the skip button clicks two times (Sound) and changes to an arrow with a small circle before it. Second time i klick the stack and press the skip button again after waking the unit with movement points left the problem is not occuring again. Maybe the bug/problem will be gone after reload.
 
BUG/PROBLEM: Looks like a small interface bug, maybe only temporarly, when i skip a unit in a unit stack where the other units dont have movement points left the skip button clicks two times (Sound) and changes to an arrow with a small circle before it. Second time i klick the stack and press the skip button again after waking the unit with movement points left the problem is not occuring again. Maybe the bug/problem will be gone after reload.
We might have to get consistent with our terminology for this report to be beneficial. My immediate question is, how do you only have one unit selected and still have it be part of a stack(selection group)?.
 
Forget it looks like my mouse has a problem or is dying now. :crazyeye: I have the problem on other programms also now, pressing my mouse button will result sometimes in 2 or more fast clicks but i press the button only one time. :goodjob:
 
SVN update failing, error unable to connect to URL C2C... check it out.
 
SVN update failing, error unable to connect to URL C2C... check it out.
Been some instability with the SVN of late. If you have a problem like this, always do a cleanup then try again. Then if it continues to have a problem, let us know.
 
Been some instability with the SVN of late. If you have a problem like this, always do a cleanup then try again. Then if it continues to have a problem, let us know.

Works again now, on 10003 now. Grats for 10000.
 
BUG/PROBLEM: AI unit building sucks now, inca is at war with me and has enouth gold but dont builds units in his capital city, hes building lesser wealth. 2 screenies... (Maybe because i plunder his lands?)
 

Attachments

  • Civ4ScreenShot0151.JPG
    Civ4ScreenShot0151.JPG
    777.7 KB · Views: 78
  • Civ4ScreenShot0152.JPG
    Civ4ScreenShot0152.JPG
    498.7 KB · Views: 45
BUG/PROBLEM: Treasure is not giving gold now, maybe make it give 5000 gold not only 2000 culture. Will you do yes or now? Then i will wait before using it...
 

Attachments

  • Civ4ScreenShot0154.JPG
    Civ4ScreenShot0154.JPG
    773.6 KB · Views: 86
  • Civ4ScreenShot0153.JPG
    Civ4ScreenShot0153.JPG
    775.3 KB · Views: 87
BUG/PROBLEM: Treasure is not giving gold now, maybe make it give 5000 gold not only 2000 culture. Will you do yes or now? Then i will wait before using it...
Might be an issue in the code for that if the unit doesn't have an origin city. I'll have to look at the coding - I forgot about the potential for a unit to not have a city of origin and still be able to perform such a mission.
 
BUG/PROBLEM: AI unit building sucks now, inca is at war with me and has enouth gold but dont builds units in his capital city, hes building lesser wealth. 2 screenies... (Maybe because i plunder his lands?)
I'd be willing to bet he's got severe immediate gold problems now that you plundered him. But I wouldn't mind taking a look at the save.
 
Back
Top Bottom