C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Thats because of your user settings svn update, i can delete these files but have i to set the options new then?
No, you don't need to delete your user settings folder. The recent SVN change did not change anything that could break compatibility with old usersetting ini files.

Confusion like this is what you get when insisting to play directly from your SVN folder.
And is it needed to recopy PPIO now?
Yes, that should be done every time you update your SVN (unless you know that the SVN update didn't touch any of the files that is within the PPIO modmod).
 
No, you don't need to delete your user settings folder. The recent SVN change did not change anything that could break compatibility with old usersetting ini files.

Confusion like this is what you get when insisting to play directly from your SVN folder.
Yes, that should be done every time you update your SVN (unless you know that the SVN update didn't touch any of the files that is within the PPIO modmod).

I think these red lines in svn update just show up if you need to recopy the PPIO newest version, i did that and looks working now, updated and recalculated to latest svn now with no problem so far. I am only in turn 1537 now and its going to be hell, have to do much to keep my nation running, real nation leading and managing now. I would like to expand but i dont have the ressources currently, hard and dream game now. Alot to do in turns now, i have to think alot and use many strategies, its brain training now. :) Many possibilities but i cant do them all.
 
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BUG/PROBLEM:

Small Pedia but, spy is available when researching wirting now, not the alphabet. Text/link bug to the right.

Spy Unit?: Has the unit spy changed so dogs cant see them now? Its better but i want to know that. Pedia says now invisible to all units.
 

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Spy Unit?: Has the unit spy changed so dogs cant see them now? Its better but i want to know that. Pedia says now invisible to all units.
Not a change. Has always been that way. Criminals can do some spy stuff but aren't technically spies, more of a 'black ops' unit.
 
BUG/PROBLEM:

Hero Agueybana cant build a archievment, you want it that way or change it? Odysseus Hero can... maybe done because 2 heroes in that culture?

Agueybana has also wrong promotion options that others dont have, screenshot 3 like leadership promotion.

Let me know if you want to fix or keep that, so i know what to do now with the unit Agueybana.
 

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BUG/PROBLEM:

Hero Agueybana cant build a archievment, you want it that way or change it? Odysseus Hero can... maybe done because 2 heroes in that culture?

Agueybana has also wrong promotion options that others dont have, screenshot 3 like leadership promotion.

Let me know if you want to fix or keep that, so i know what to do now with the unit Agueybana.
Different heroes have some different options. It's by design.
 
BUG/PROBLEM:

Hero unit Itzkuma can attack by cheat without war declaration. May work on other hero units also, i did not test it on other hero units. Try this: Hero unit Itzkuma will move into a stack of other civ, window pop's up will you declare war? If you select "no letz reconsider" then the unit attacks but no war declared.

Works only if you move into that plot with a stack of military units + hero, if you move with single unit hero he will move into the other civs unit plot moving thrue the other civs units.
 
BUG/PROBLEM:

Hero unit Itzkuma can attack by cheat without war declaration. May work on other hero units also, i did not test it on other hero units. Try this: Hero unit Itzkuma will move into a stack of other civ, window pop's up will you declare war? If you select "no letz reconsider" then the unit attacks but no war declared.
What unit did he attack? if the unit it attacked was one with hidden nationality, like a thief or other type of bandit, then this is no bug.
 
What unit did he attack? if the unit it attacked was one with hidden nationality, like a thief or other type of bandit, then this is no bug.

Attacked stack of enemy, atlatl unit in this case is because engine cant handle passing unit + attacking unit in one move. Meens question to delare war is coming up, if you say no the normaly passing unit will attack others will stay. Look screenshot... if i slect my full stack and move one plot south into him = problem.

EDIT: Hmm not sure if it is a bug or not... moving in with one melee unit makes me attack the scout if i select no letz reconsider war declaration.

Looks like its because there are units from two civs in that plot. I declared war on one and then window pops up on other civ. Meens hes asking correctly if i want to attach the second civ also, so look like no bug, let me try again witout any war declaration.

No bug, works as it should, just a bit annoying, i dont saw there are two civs in this plot, normaly i would move thrue it but war declaration on one civ makes window come up for other civ because you enter the plot to attack the one civ you declared war on.
 

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BUG/PROBLEM:

Also there is a tech trading problem, if you reload the AI will trade all techs, next turn they will only trade some, so you can reload to trade for all techs. (When they get wirting)
 
BUG/PROBLEM:

Also there is a tech trading problem, if you reload the AI will trade all techs, next turn they will only trade some, so you can reload to trade for all techs. (When they get wirting)
It's surely in the dll but I don't mess with trading issues so maybe @makotech222 or @KaTiON_PT might be willing to investigate that. Surely they'd be as good at it as me given how foreign that trade code is to me.
 
BUG/PROBLEM:

Also there is a tech trading problem, if you reload the AI will trade all techs, next turn they will only trade some, so you can reload to trade for all techs. (When they get wirting)

This has been an issue since vanilla civ4.

This happens because the opinions (or rather, the effects and how they interact with what's on the diplomacy screen) aren't saved in the save file but are instead volatile information stored in the RAM. This means that they only properly work after a turn is processed.
 
This has been an issue since vanilla civ4.

This happens because the opinions (or rather, the effects and how they interact with what's on the diplomacy screen) aren't saved in the save file but are instead volatile information stored in the RAM. This means that they only properly work after a turn is processed.
Some of the many things a modder has to try and remember when Players "dabble" in the files. :P
Good job KaTiON_PT. :thumbsup:
 
@Pit2015 you said earlier, that astronomy is too far in slowest speed, and you wanted to swim trough oceans earlier.

What about adding seas on top of your map?
 
@Pit2015 you said earlier, that astronomy is too far in slowest speed, and you wanted to swim trough oceans earlier.

What about adding seas on top of your map?
1.There are already sea routes. Look at my map in picture, i already reached american shore.

2.Pit, can you explain why on your year 17 125 BC passed 1540 turns in your game and in my game on same year passed 1656 turns?? Do you really play on eternity speed?

3. Any idea why scarecrow dont show -1 from unhappines?
 

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1.There are already sea routes. Look at my map in picture, i already reached american shore.

2.Pit, can you explain why on your year 17 125 BC passed 1540 turns in your game and in my game on same year passed 1656 turns?? Do you really play on eternity speed?

3. Any idea why scarecrow dont show -1 from unhappines?
I guess Pit forgot about them.
He plays on Eternity speed.

Scarecrow doesn't give unhappiness at all, it replaces pest (crows) though.

Do you play on SVN? I readjusted calendar after V38.5
 
This has been an issue since vanilla civ4.

This happens because the opinions (or rather, the effects and how they interact with what's on the diplomacy screen) aren't saved in the save file but are instead volatile information stored in the RAM. This means that they only properly work after a turn is processed.
Good answer. I wonder how easy it would be to add those 'opinions' to the save wrapper...
 
Scarecrow doesn't give unhappiness at all, it replaces pest (crows) though.

Do you play on SVN? I readjusted calendar after V38.5

Yes i started my last game one week ago with latest SVN.

About scarecrows: i am talking how they dont suppress unhappines in city, or just display bug. Look again on picture, rest of building does, just scrarecrows dont.
 
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