No one really needs space until multimap is available as i told you before, it suckst to fly thrue moon plots to next planet. I will wait for multimap and create then planets on own maps in large scale. For now i have a small plan to add space to UEM if it takes to long for multimap or cant be done. Yep UEM is a worldsimulator/earth simulator currently and you can win it by destroying all other civs and become world leader. You dont need to always start new games, you need a long ongoing game to have a deep game. I have large oceans i can give some space of that for planets like moon and others or enlarge the map even more, its only using 1.3GB RAM currently for the map. We will see how C2C still develope, RAM saving is a priority because its a problem also on smaller maps/huge maps but no one hit the limit for now on UEM. Going to a small line of planets on small maps is not worth a long game, only with multimap. Playing with 20 citys suck, playing a wold with 500+ citys rules. Small maps are good for casual players or players that dont have much time. UEM = large and deep and long gameplay, you build a civ to stand the test of time not for the dumpster in 1 week.
Also i can build larger planet maps if multimap cant be done, then you can add manually some start units if you build it on another map and then you can build and play on a large moon and larger other planets, not on a planet addes as a line to an map, use your mind and imanigation.
Also i can build larger planet maps if multimap cant be done, then you can add manually some start units if you build it on another map and then you can build and play on a large moon and larger other planets, not on a planet addes as a line to an map, use your mind and imanigation.
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