C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

I found out why your research is so fast on eternity game speed, your size map is HUGE and mine is GIGANTIC. I need 485 :science: and you need 290 :science: for first technology. First two pictures are mine settings and game and others two are yours
 

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I found out why your research is so fast on eternity game speed, your size map is HUGE and mine is GIGANTIC. I need 485 :science: and you need 290 :science: for first technology. First two pictures are mine settings and game and others two are yours

Yes mapsize is affecting the bouns currently also. So larger the map so larger the bonus.

Quote from bug forum, my text, for your information:

So i need 10-15 animals now to get 1 new tech before tribalismus, i get 10 animals in about 1-2 turns. (Same for the AI now, if they have cave paintings)

Also the building increase can be removed completly, animals give enouth bonus with +12 research for the entire game, no increase needed at all.

Look screenshot like the tech games i need 800 research points on eternity to research it so i need only 13 animals to research the tech... because with the increase a animal gives me now +65 research points, but i get +94 research from other stuff so i may only need about 7-8 animals... resulting in i get the tech in 1-2 turns, 800 research points / +62 research per animal = 13 animals, i say just remove the increase by buildings completly, its not needed... research goes fast enouth in game. For the low standard hunting bonus for the entire game its worth hunting and makes fun, and is realistic because animals will give in later timelines not mutch research, no bouns increase needed at all.

If i had the standard bonus +12 research from one animal then i need for the games tech 800 research points / +12 research per animal = 66 animals to get the tech, that was ok. Longer techs should need more animals, so again no increase in bonuns at all needed. Just keep it on +12 research by animals for the entire game and remove all building increases for animal research.
 
...but good point arihant my map is larger than HUGE its GIGANTIC, so there is a bug that i need to fix. Good spot! But the animal bonus problem should still be in...

Acularius GEM is 18900 plots:
BeginMap
grid width=210
grid height=90
top latitude=75
bottom latitude=-60
wrap X=1
wrap Y=0
world size=WORLDSIZE_GIGANTIC
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=18900
num signs written=0
Randomize Resources=false
EndMap

My UEM is 25984 plots:
BeginMap
grid width=232
grid height=112
top latitude=90
bottom latitude=-90
wrap X=1
wrap Y=0
world size=WORLDSIZE_HUGE (BUG: Changed now to GIGANTIC for UEM 2.9)
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=25984
num signs written=0
Randomize Resources=false
EndMap

Ok fixing the scenario to play as gigantic map now... will test then the animal problem again. Fix is ready for UEM 2.9. Crap hope scenario is bug fee now!

Quote bug thread:

EDIT: Ok we found a bug in my scenario, so i have the largest gigantic earth map with UEM but it played on HUGE, is changed now to GIGANTIC, that meens the animal problem will stay there but my research times to get a tech are now longer for UEM scenario, so that meens i dont will get a tech in 1-2 turns i will get it in 2-4 turns with the animal bonus, still same problem i think testing now... GIGANTIC fix is ready for UEM 2.9 later.

Yes HUGE to GIGANTIC bug fixed for UEM 2.9, works. Animal problem stays the same... so that meens now:

With the bonus increase from cave paintings a animal gives me now +65 research points, resulting in i get the games tech in 2-4 turns, 1358 research points / +62 research per animal = 21 animals, i can get 21 animals in 2-4 turns. So animal problem stays in... also looks like the animal bonus is only increasing by gamesped not mapsize maybe, no change as i go from HUGE to GIGANTIC
 
C2C - Ultimate Earth Map V2.9 released

Changes in C2C - Ultimate Earth Map V2.9 100% MOD and SVN update compatible:

Changelog Map 2.9
Mount Fuji in japan placed on mountain, graphic floting in the air, plot changed to plains.
Removed carbondioxid ice from map, is for the moon only.
Expanded Greenland.
Expanded the canarian islands.
Sulphur resources rebalanced on map.
Some minor map changes.

Changelog Scenario 2.9
Fixed a bug scenario plays at HUGE but map is GIGANTIC, changed the scenario now to GIGANTIC.
Remove option Divine Prophets and Choose Religions from scenario, so religions will come normaly from the tech tree now.
Moved the Viking civ to greenland to free europe from one civ.
Moved Portugal civ to canarian islands to free europe from one civ.

Alternative harder start 2.9:
Problem: AI sucks to survive, i can kill them easy with expirienced units, must be harder.
Solution: If you want a harder game the AI civ needs more defense for its capital city, that can be easy done
by giving the palace +100% defense, a free stone wall will not work because its giving -1.50 gold maintainance,
the AI cant pay that at start. So yo have to change this if you want a AI thats able to
resist and survive the stone age, you can still kill em but will be mutch harder:
Change this file to add 100% defense to the palace, will only work for the capital city:
\My Games\Beyond the Sword\MODS\Caveman2Cosmos\Assets\XML\Buildings\NationalWonders_CIV4BuildingInfos.xml

From:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

Change To:
Spoiler :
<!-- Palace -->
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE</Type>
<Description>TXT_KEY_BUILDING_PALACE</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy>TXT_KEY_BUILDING_PALACE_STRATEGY</Strategy>
<Advisor>ADVISOR_ECONOMY</Advisor>
<!-- Graphical and interface -->
<ArtDefineTag>ART_DEF_BUILDING_PALACE</ArtDefineTag>
<iMinAreaSize>-1</iMinAreaSize>
<fVisibilityPriority>10000</fVisibilityPriority>
<!-- Prerequisites -->
<iCitiesPrereq>4</iCitiesPrereq>
<!-- Construction cost -->
<iCost>160</iCost>
<!-- Main effects -->
<iHappiness>1</iHappiness>
<iDefense>100</iDefense>
<YieldChanges>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>10</iYield>
</YieldChanges>
<CommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>4</iCommerce>
</CommerceChanges>
<!-- Special Yield and Commerce modifiers -->

Added new preview picture of UEM V2.9 to first posting in scenario thread.

-Pit
 
AITEST - UEM2.9 - TURN201 Deity + Eternity + AI on NOBLE + Map on GIGANTIC now

All AI doing good so far, only Inca and Maya civ having a happiness problem at the start, should be leader traits, maybe you want to change that a bit.

UEM 2.9 looks bug free and good for a long time game.

10 Screenies...
 

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UEM 2.9 RAM USAGE CHECK: 1.173.068 K looks fine so far. I checked the 9 MB savegame Kwota AD-1601-Winter it has a RAM usage of 1.295.000 K so the overflows will be not a exe problem, exe should be able to handle 4GB RAM so these overflows must be bugs in the mod, no exe problem.
 
UEM 2.9 RAM USAGE CHECK: 1.173.068 K looks fine so far. I checked the 9 MB savegame Kwota AD-1601-Winter it has a RAM usage of 1.295.000 K so the overflows will be not a exe problem, exe should be able to handle 4GB RAM so these overflows must be bugs in the mod, no exe problem.

The problem is later in the game. Watch as it develops. Shouldn't be too bad at first, but if you're tracking it, it could be useful to see where an issue develops.
 
short questions:
how much civs are preinstalled?

Edit
I just copmpared this map with the GEM of C2C
even your map is greater, it is less playable because Europe

That is the general problem with these maps: If you want to be correct according the reality, you have several areas and civs unplayable, as there are not the fields for expanding and opposite factions like in reality.

The only solution would be a total different mod: Resources and City growing (and expansion) not by fields but by "points" they get. So you can have lot of "points" by a field if you develop the City. No longer 1 field = 1 resource. Resources and hammers and food count in the city by development of the controleld area on same way as a building counts.

3 Screenshots to compare this map with the GEM and the real world (this map has little Europe and makes it unplayable for players who want to runthe world with European civs according the history
 
UEM 2.9 RAM USAGE CHECK: 1.173.068 K looks fine so far. I checked the 9 MB savegame Kwota AD-1601-Winter it has a RAM usage of 1.295.000 K so the overflows will be not a exe problem, exe should be able to handle 4GB RAM so these overflows must be bugs in the mod, no exe problem.

1) on XP based programs 32 bit there is no 4GB limit but a usable 3GB limit. Exact, the limit is at ~ 2.9 GB
2) general problem is, that Civ4 does not make the used ram free right early. Means, you have to watch the memory usage in later game and do a save and reload right early. This is a mess. Not yet seen this someone fixed this by a script (for Skyrim, what also is 32 bit, as example, there a modder made a fix for the problem) . Here I miss it.

As comparison, the ram the C2C needs in later game when you do one scroll over the map only. As any move stores more in ram, it gets critical if you have lot of units around and autoupdate, so that you jump over the map lot of times in same turn. By this you can easy collect much more than 300MB in a turn, and if you had before just 2.5 reached already, it crashes
 
Hi Europe works fine in my map/scenario and is more realistic, europe isnt to large in real but at all it is in UEM larger in some parts than at GEM because GEM is flapped down from north to south, like a fat short woman. In GEM europe is as big as 70-80% of afrika, its upscaled mutch. Some civ will die and get conquered for sure in europe, but thats ok, there still enouth room for many citys, the question is who will dominate europe. Some of the european civs can expand to asia, afrika and to greenland and so on. Like on real earth, small europe but many civs, so who will dominate or go and get new terrain and expand? Its hard to survive in europe in UEM 2.9, but there is room in europe for 40-70 citys, should be enouth.

Scenario is very playable now. I checked the RAM usage at a savegame at year 1601, not mutch more RAM usage, but never played so long or longer, we have to see when later timelines are reached. As told on first posting here, if you get problems you can delete an entire civ by one click in WB later in game.

Also Thunderbrd fixed now a memory leak for the later game:

9023
  • Fixes an issue with an exorbitant amount of upgrades overloading the amount of selection groups that can exist for a player at one time. This should also help in general with memory limitation breaches that can happen later in the game.

Was just about finished with committing before being pulled away from the computer here so it SHOULD be in place ;)
 
Here is my little report about this scenario after 108 hours and cultural victory. It was my test game before i start my epic journey on eternity :)

Changed settings: marrathon speed, no barbarian, no revolution, no vassal, teleport hunters reward, increasing difficulty
Played with SVN version

Some things i dont like:
1Asia minor and Europe should be connected by land
2Scandinavia need little rework
3I had contact with USA in ancient era, i dont think it should be possible so soon. maybe some ocean betwen greenland and america continet would help.
4And please, please erase portugal, summeria and celts, their starting positon is totally wrong(i know why u did it) its better to play without them than see celts in east asia.

In your description is missing information that this scenario is after columbia era(i see everywhere in europe potatos and corn)


I like this map a lot.
You did a great job with this scenario :goodjob:
 

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4And please, please erase portugal, summeria and celts, their starting positon is totally wrong(i know why u did it) its better to play without them than see celts in east asia.

Apparently you are unaware that the Celts had an actual colony in Western China in Real Life 4000 years ago. Genetic tests have confirmed that old mummies found in China are etnically most related to Western European Celts. It is suggested that both the Celts and the Tocharians (as these China-inhabitants were called) had a common ancestor which originated somewhere near the Black Sea. N.B. Celts are not one group of people but several groups of people.

This colony racially mixed with other peoples in the area over time until it vanished. These archeological findings support old Chinese legends of tall people with red and blonde hair that taught the Chinese bronze working and saddles.

http://frontiers-of-anthropology.blogspot.nl/2012/11/redheaded-tocharian-mummies-of-uyghir.html
http://www.rense.com/general10/redhair.htm
 
Apparently you are unaware that the Celts had an actual colony in Western China in Real Life 4000 years ago. Genetic tests have confirmed that old mummies found in China are etnically most related to Western European Celts. It is suggested that both the Celts and the Tocharians (as these China-inhabitants were called) had a common ancestor which originated somewhere near the Black Sea. N.B. Celts are not one group of people but several groups of people.

This colony racially mixed with other peoples in the area over time until it vanished. These archeological findings support old Chinese legends of tall people with red and blonde hair that taught the Chinese bronze working and saddles.

http://frontiers-of-anthropology.blogspot.nl/2012/11/redheaded-tocharian-mummies-of-uyghir.html
http://www.rense.com/general10/redhair.htm

I would postulate that these were the survivors of Sumer after the black wind event that destroyed the homeland. They may also be closely related to the Arians that came down into India and created a massive cultural shift there.

When you look at the details of Celtic and Norse Mythology as well as early Chinese and Indian Hinduism (introduced by the Vedic Arians) you see clear parallels to the gods of Sumeria. The more you study the similarities, the more the differences between all these beliefs, the more the picture really emerges.
 
Apparently you are unaware that the Celts had an actual colony in Western China in Real Life 4000 years ago. Genetic tests have confirmed that old mummies found in China are etnically most related to Western European Celts. It is suggested that both the Celts and the Tocharians (as these China-inhabitants were called) had a common ancestor which originated somewhere near the Black Sea. N.B. Celts are not one group of people but several groups of people.

This colony racially mixed with other peoples in the area over time until it vanished. These archeological findings support old Chinese legends of tall people with red and blonde hair that taught the Chinese bronze working and saddles.

http://frontiers-of-anthropology.blogspot.nl/2012/11/redheaded-tocharian-mummies-of-uyghir.html
http://www.rense.com/general10/redhair.htm

I would postulate that these were the survivors of Sumer after the black wind event that destroyed the homeland. They may also be closely related to the Arians that came down into India and created a massive cultural shift there.

When you look at the details of Celtic and Norse Mythology as well as early Chinese and Indian Hinduism (introduced by the Vedic Arians) you see clear parallels to the gods of Sumeria. The more you study the similarities, the more the differences between all these beliefs, the more the picture really emerges.

The giants you speak of were discussed heavily in the Bible. The Anakim people. Which was likely another way of saying what the Bible points to in another line: There were giants in those days... It goes on to explain they were the sons and daughters of the unions of the gods and man. Goliath, of the story of David and Goliath, was purportedly the last living one of them since they had been primarily slaughtered off by the Hebrews on their quest to reach the holy land - they were deemed enemies of God.

There was a reason the 3rd Reich believed so strongly in the superiority of Arian traits. (Not that what they were tracing into that heritage wouldn't have been completely diluted to the point of meaninglessness by the 19th century.)
 
@Thunderbrd: I don't consider the bible a reliable source of history, more a mixture of fact, fiction, ideology and political propaganda that is hard to untangle and determine what is fact and what is fantasy.

There are hundreds of actual mummies found of actual normal people of Western European Celtic ethnicity in the Chinese deserts. Confirmed by DNA testing. In the graves they also found bronze objects and horse saddles. The dry climate preserved the bodies very well. And Chinese tend to be not very tall people so the Celts would appear tall to them. No need to pull in all kinds of unproven stories and myths without at least some hard evidence.
 
(Don't worry... I'm not trying to justify the Nazis... just that they must've connected some dots and thought they were onto something due to a belief that very old nationalist propagandas may have been correct. Then went on to use that as justification for being ... well... I won't label them but we know what the label would be.)
 
@Thunderbrd: I don't consider the bible a reliable source of history, more a mixture of fact, fiction, ideology and political propaganda that is hard to untangle and determine what is fact and what is fantasy.

There are hundreds of actual mummies found of actual normal people of Western European Celtic ethnicity in the Chinese deserts. Confirmed by DNA testing. In the graves they also found bronze objects and horse saddles. The dry climate preserved the bodies very well. And Chinese tend to be not very tall people so the Celts would appear tall to them. No need to pull in all kinds of unproven stories and myths without at least some hard evidence.

There are many others that do consider the Bible as a reliable and very creditable source. As modern day archaeologists and general scientists have found that the source is very reliable. And these so called "fiction" and "political propaganda" suppositions\theories are just it's oppositions way of obscuring and diffusing the evidence that has been observed to be correct and reported.

As for your own view of it, "to each his own" is the saying.

JosEPh;)
 
@Thunderbrd: I don't consider the bible a reliable source of history, more a mixture of fact, fiction, ideology and political propaganda that is hard to untangle and determine what is fact and what is fantasy.

There are hundreds of actual mummies found of actual normal people of Western European Celtic ethnicity in the Chinese deserts. Confirmed by DNA testing. In the graves they also found bronze objects and horse saddles. The dry climate preserved the bodies very well. And Chinese tend to be not very tall people so the Celts would appear tall to them. No need to pull in all kinds of unproven stories and myths without at least some hard evidence.

Much of Biblical history has seen a surprising amount of hard evidence to support it. It has emerged like Troy at many times to surprise the archaeological community and suggest that there are more often, if not always, the Bible has reported accuracies rather than falsehoods.

I'm not standing on a religious pedestal to say that either. I'm not an Atheist but I do believe the Bible is incredibly accurate regarding a lot of the deep history it chronicles.

As for the Anakim, there is also quite a lot of hard evidence for their existence. The grave of Goliath may well have been found - not proven but the body certainly matches. And many other cultures have reported about these 'giants'.

It's entirely possible that they were an alternative branch of the hominid species but that they existed has been shown by dig sites and interestingly enough, that they existed also on N. America has been shown by their enormous remains being found in a cave here. The Maya explain that during one of the three ages of Earth they were quite prevalent, and speak of them having red hair. They clearly left a mark around the globe but had some struggles with population as humanity expanded. Whether they were an interbreeding themselves as the legends suggest is only agreeable if you take a lot of other details into consideration that goes far beyond the boundaries of this conversation so I'm not addressing whether I think they were or not here... just that they did exist and that their impact on history has been a hitch in the archaeological record that our current ancient history models often try to dismiss with denial despite the hard evidence of direct digs having revealed them clearly. We HAVE remains.

It is my premise from a body of evidence that would require a novel not suited for a forum, that these people interbred with the large groups of refugee Sumerians that settled to the north, roughly around the Black Sea region, after the Black Wind event, transferring many of their traits. Thus leading to the rise of a rather new people who split off and migrated to many other regions... further north to become the Celts, down through India as the Vedic Arians and so on. The Sumerian impact on the Greeks is made culturally apparent by the religious parallels in their mythologies as well but I don't think those people interblended with the Anakim so much as they did on their path to the Scandinavian peninsula. I just found the report that 'Celts' were found in western china to be quite supportive of this theory is all.
 
There are many others that do consider the Bible as a reliable and very creditable source. As modern day archaeologists and general scientists have found that the source is very reliable. And these so called "fiction" and "political propaganda" suppositions\theories are just it's oppositions way of obscuring and diffusing the evidence that has been observed to be correct and reported.

As for your own view of it, "to each his own" is the saying.

JosEPh;)

Although not always completely the same. Archaeological evidence suggests that there were three exodus events from Egypt. The total numbers in all three are about the same as mentioned in the Bible but most of the events and the timing belong to the smallest exodus. The other two were under different Pharaohs with different generations of Jews each starting from different cities. The assumption is now that the story in the Bible is a summary of those three events.
 
Hi, building currently a new high speed PC to get VR ready and running 4k, will respond to your messages here asap. Have to reinstall civ4, mod and svn now. Takes a little time...

Will check your save game arihant as soon as i am in game again. I will look into your suggestions. I am interested to see the RAM usage and turn times in your save game.

Ok after reinstalling everything some models graphics are broken any idear why? Normal deer is now deer rider, aurochs is now knight? Screenshots... i copyed my old modfolder and updated it then with reinstalled SVN... :crazyeye: (Ok i have fixed this now.)
 

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