Svn revision 9406 is a newer version of c2c than v37...I updated to SVN 9406 that is the current version of V37 or more downloads needed?
Edit: v37 = svn revision 9402.
Svn revision 9406 is a newer version of c2c than v37...I updated to SVN 9406 that is the current version of V37 or more downloads needed?
You need no other downloads. I think that's even a little past v37, which is good because there was a major fix needed right away.I updated to SVN 9406 that is the current version of V37 or more downloads needed?
true Fine Clay is land resourceYou welcome. Another report - i have noticed common clay as land bonus - again, this is derived from buildings bonus
Both are issues with the main mod.Hi,
I am currently playing your world map and have some issues with AI progression. Revolutions is activated and almost all AI Civs are in constant chaos due to outrageous crime rates and the vast amount of Barbarian Rogues/Thiefs in all cities. Is there anything I can do in C2C setting or world builder to compensate that problem? Else, the game will become rather dull due to constant revolutions.
Secondly, I noticed that Barbarian units spawned on the map are determined by current year... which is a problem as I am hardly in Classical Age at 1200 AD. Hence, Barbarians get advanced units nobody else has. Most AI-run Civs are lacking even further behind which makes it easy for Barbarian units to conquer AI's cities.
Thanks!
The whole concept of crime doesn't work in the current version of C2C, I am afraid. Once there is a tendency towards more crime, it becomes an avalanche which the Ai can't handle. More crime spawns more Thiefs and Rogues and gives significant penalties referring revolutions. In my current game, 30-35 civs are in constant revolutions due to crime and there is no way to stop it. When I got a similiar problem in one of my cities, I needed 20+ Enforcer units to solve the issue and the AI doesn't behave like that. I even tried to delete all Barbarians to help the AI by killing all Thiefs/Rogues but they will return soon and crime rates way beyond 500 can't be handled by the AI. I found no way to solve this problem in world builder and get about 20 new civil war messages from AI civs each turn.
The scenario itself would probably work just fine as long as the person playing it is running the latest SVN.Finally this scenario has not been updated to latest SVN Caveman2Cosmos version. And That is it's biggest problem. That is also up to the Scenario Auther Pit2015 to fix.