Just found this map and it looks great, however, what is with the RAM usage in later game? For me it looks like it is not playable in late game because breaking the Ram limit of 4GB. I have Win7 with 24GB Ram and 4GB Vram, but it an XP game. ROM_AND2 is close to the 4GB limit with the GEM map in late game already, and here it needs much more, I believe.
Caveman2Cosmos_v37.7z from http://www.moddb.com/mods/caveman2cosmos (probably of 2016-12-23) along with C2C-UEM-ByPit2015-V3.5.7z
(can't use SVN because Firewall)
Thanx, UEM 3.6 is out, if you start a new game use this one, if you want to continue a savegame use UEM 3.5.
I have a 3,50 - 7 core CPU + SSD HDD and running it in nearly 4k with 16GB ram, after 1200 turns the turn time still mostly 20 to 30 seconds with 38 large civs left in game.
Looks like the engine is loading only a part of the game you look currently at into ram, sometimes there are areas of the map that are reloaded when you visit them but you already visited them in current session, so going over 4GB ram limit maybe will not happen or hopfully not and if there is then a need to save more stuff to the HDD to prevent a memory crash.
Thunderbrd, he thinks it may be not playable in lategame because of the 4GB ram limit, he did not have a crash yet and never reached that point yet.
There is also a tool where you can give all CPU cores free for more power, i dont use this yet for C2C+UEM. Called "Unpark-CPU-App".
I did not read this for now, but there may be solutions if there will be a problem in future:
https://wiki.nexusmods.com/index.php/2-4GB_game_memory_limits_and_solutions
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