C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

BUG/PROBLEM: Damn... after last SVN update i get a gamefreezing at this situation, load it and turn, if it xrashs open and exit WB, then turn, then in turn it, freezing in turn, plz look into it whats causing this must be the double retreat of my thief? Savegame attached. I will preload one turn and move a bit different and see if it freezing on turn again. AND FIX THAT CRAP YOU KNOW HOW LONG IT TAKES TO LOAD ALL OF THIS? :mad::thumbsup:

Preloading one turn earlyer dont helps, must be a bug that freeze the game now, allways freezing on this turn. Plz look into it or let me know whats causing this so i can remove it in WB.
 

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Damn... after last SVN update i get a gamefreezing at this situation, load it and turn, if it xrashs open and exit WB, then turn, then in turn it, freezing in turn, plz look into it whats causing this must be the double retreat of my thief? Savegame attached. I will preload one turn and move a bit different and see if it freezing on turn again. AND FIX THAT CRAP YOU KNOW HOW LONG IT TAKES TO LOAD ALL OF THIS? :mad::thumbsup:
Nowhere near as long as it does under a debug dll, believe me. I'll take a look.

EDIT: I actually just found a hang bug in Joe's save - it really was hanging as well. it's probably a common problem and explains the other hangs being reported. I strongly suspect that's what you're running into so I'm just running your save now and I think it should be fine with the fix I've just made for the other save. This means I suspect it's only about an hour or two out before the fix is on the SVN.
 
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Nope, still freezing after SVN update when turning, have to restart win 10 also taskmanager dont reacts anymore.

Ah new update otw again... testing again when download is finished...

Fine works now, good job. The time travel will continue! :)
 
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You probably grabbed the code before it was completed committing. Takes a bit to get onto the SVN and I didn't wait this time to post the revision note in the SVN thread until it had fully gone through. I was in a hurry to get to the restaurant to get my food order ;)
 
Kepp getting your food and eat it, when you die all is lost and i cant continue my time travel and the mod will not be finished to a playthrou state. :D:thumbsup: And NO i dont have time to learn more C++. :crazyeye:
 
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BUG/PROBLEM: Did you put a limit on recon units in game that is not displayed in pedia? I cant build any scout unit now? (Unit "Guide") It's not displayed in building list.
 
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BUG/PROBLEM: Did you put a limit on recon units in game that is not displayed in pedia? I cant build any scout unit now? (Unit "Guide") It's not displayed in building list.
Check all possible prereqs. If you can't figure out why you can't train the guide, give me a save.
 
All looks good... but i think pack mule or pack lama is overwirting the guide, so you cant build it anymore if you have these in building list, but guide should upgrade to explorer. Pack mule and pack lama will upgrade to adventurer. Ok save attached...

Also look in this save for the vikings, they still not leaving there own borders, they dont settle and they dont go to hunt.
 

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BUG/PROBLEM: Looks like a bug in worker building system, i can build a farm here at the plains (Scrrenshot 1) but i cant build a farm in jungle plains plots (Screenshot 2), maybe it will work when the jungle is removed, but should display to build a farm there also and yes i researched irrigration. Testing now by rmoving the jungel with my worker, letz see if a farm can be build there then, then the button is missing. Works on forrest plain plots. (Screenshot 3)
 

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BUG/PROBLEM: If the spy is considered a civilian unit then he should get the same XP bonus than my sory tellers and healers do...?!? But he gets only 1 XP... 2 screenies...
 

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BUG/PROBLEM: Scarecrows not displaying anymore in mouse hover over that it removes the pests crows. Its only displayed in the pedia now. Same problem maybe on other anti pests buildings.
 

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BUG/PROBLEM: Looks like a bug in worker building system, i can build a farm here at the plains (Scrrenshot 1) but i cant build a farm in jungle plains plots (Screenshot 2), maybe it will work when the jungle is removed, but should display to build a farm there also and yes i researched irrigration. Testing now by rmoving the jungel with my worker, letz see if a farm can be build there then, then the button is missing. Works on forrest plain plots. (Screenshot 3)
Do you have Bronze Working tech researched? Can't farm Jungle plots till that tech is done. It used to be Iron working.
 
Do you have Bronze Working tech researched? Can't farm Jungle plots till that tech is done. It used to be Iron working.

Hmm... should not be the problem, i can build a farm on a jungle/grassland plot, it will remove the jungle... so should work for jungle/plains also... also i can remove the jungle, so i bet i will see in a few turns that when i removed the jungle that i can build a farm.

Slash and burn letz you destroy vegetation, bronze working lets you remove it...
 
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Do you have Bronze Working tech researched? Can't farm Jungle plots till that tech is done. It used to be Iron working.

Eons ago, a plot needed to have at least 1 :food: in order to build a farm on it. It could happen that a plain with a jungle had zero, but when the jungle was removed, it had 1 and a farm could be build.
 
Hmm... should not be the problem, i can build a farm on a jungle/grassland plot, it will remove the jungle... so should work for jungle/plains also... also i can remove the jungle, so i bet i will see in a few turns that when i removed the jungle that i can build a farm.

Slash and burn letz you destroy vegetation, bronze working lets you remove it...
Slash and burn does Not allow Farming a Jungle terrain Until you have Bronze Working. And if you wanted food from the Jungle tile just build the Jungle camp. You might also get a hammer and/or a gold.
 
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