C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

At all... there is no poland civ in C2C yet or? ;) This map is so large that it is hard to play a entire game up to space age, we will wait until we have multimap then i will create all solar system planets. :goodjob: But as i know you can create space colonys and so on also with no space terrain on my earth map? How will that be playing out later at current C2C state without multimap on my UEM map?

Starting a new long game now! Letz see how far i will go this time. :thumbsup: Eternity + Deity. Try to survive.
If it was here, then it was moved into modmod.
Some time ago civs and leaders were separated from main mod.

As for space you can add space terrain (there are 11 space zones in space part), but on your map it would be tricky.
Without space part you can't make space colonies.
There are several space units, that you can build on Earth. They are useless if space isn't present.

One of players even built some space units wondering why they can't do anything (he was playing on map without space part).
 
I think no one ever reached space age on my map. :) But if there are techs and mars colonys and so on you dont need space terrain for. If i make the map larger it will crash, so i wait for multimap, then i create the moon and mars and so on as seperate planet map. So like you play one turn on earth map, next turn on space map, if you have a colony ship on moon map next turn on moon map, so all maps will be large and you can send stuff from one map in space age to another map, meens you can send stuff from earth to the moon or back to earth in the long run. :thumbsup: Then we have to mod alien races/invaders in and then we can start to colonize the galaxy. :goodjob:
 
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I think no one ever reached space age on my map. :) But if there are techs and mars colonys and so on you dont need space terrain for. If i make the map larger it will crash, so i wait for multimap, then i create the moon and mars and so on as seperate planet map. So like you play one turn on earth map, next turn on space map, if you have a colony ship on moon map next turn on moon map, so all maps will be large and you can send stuff from one map in space age to another map, meens you can send stuff from earth to the moon or back to earth in the long run. :thumbsup:
Mars colonies as world wonders were removed long ago.

You can make space colonies in cislunar space, moon, mars, venus, inner/outer solar system, all other planets/moons/dwarf planets, kuiper belt, interstellar space, milky way, universe and beyond on space maps, that are currently available.
 
What will happen currently on space age will come up a space map and the earth map will be still there and playable? Then you can make colonys on planets with no extra planet map? Currently all put there space map terrain linek moon terrain on there earth maps right?

What we need is multimap, launch a space ship from earth map to space map or back, reaching a planet load the planet map. Play all colonized planets (one turn per map) then load next map, then play next turn on next planet or space map, so the earth map still available and playable forever or until you loos it. Imagine... maybe you loos earth in a war with other civ or something, but you can still gaming on mars if you have a colony there and it still survives and then you come back to reconquer earth. :)
 
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What will happen currently on space age will come up a space map and the earth map will be still there and playable? Then you can make colonys on planets with no extra planet map? Currently all put there space map terrain linek moon terrain on there earth maps right?

Did you never play on space map scenarios, that were added to mod?
Currently terrains are placed sequentially - there is 11 main terrains (not counting orbit and hyperspace) representing space and terrains/features, that are contained in given zones.
 
Nope never reached space age, mainly gaming my map and it takes long and mod isnt developed mutch past modern for now i heard.

Placing space terrains on same map as earth map sucks, we need multimap. No way to make seperate planet maps and add them currently or? I dont want space stuff or moon terrain on my earth map, i want a seperate moon map.

Screenshot sucks, all planets needs a own seperate map. so you send your space ships from earth map to space map and form space map to moon or mars map. Then you play every map turn by turn. So the next map is loaded and you play the next turn on this map, thats multimap.
 

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Nope never reached space age, mainly gaming my map and it takes long and mod isnt developed mutch past modern for now i heard.

Placing space terrains on same map as earth map sucks, we need multimap. No way to make seperate planet maps and add them currently or? I dont want space stuff or moon terrain on my earth map, i want a seperate moon map.
Well year ago there was a LOT of content added for Modern and later eras.
Take look around of tech tree in later parts.

Now there is content, but later eras aren't properly balanced yet.

As for maps my map has tiny earth and lengthy space zones, that are done properly.
Tpehep map has Earth map part and creative space mess south and north from earth.
Kation map has proper Earth map and proper space part north from earth.
 
As said, i wait for multimap, putting the galaxy on the earth map will limit terrain space to mutch to a low level loser game. We need multimap to colonize planets and space. We just have do develop a way to send units from one multimap to another.
 
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As said, i wait for multimap, putting the galaxy on the earth map will limit terrain space to mutch to a low level looser game. We need multimap to colonize planets and space. We just have do develop a way to send units from one multimap to another.
Earth on Kation/Tpehep maps is fairly large!
110x55 on Kation's map and 120x67 on Tpehep map.

On my map Earth is tiny 45x40 and no AIs, but I made it for testing purposes, so we can test volumetric resources, electricity property and interaction with environment if those get implemented.
 
Putting space terrain onto map will make the earth map smaller, look my map then you know what a large earth map is. :thumbsup: I need that space for every planet. Also multimap+real space map dont makes you moving throu the moon terrain to mars. :) Yeah is ok for testing but for quality we need multimap, also multimap has the potential to make alot of planets not limited to one map borders.
 
Putting space terrain onto map will make the earth map smaller, look my map then you know what a large earth map is. :thumbsup: I need that space for every planet. Also multimap+real space map dont makes you moving throu the moon terrain to mars. :) Yeah is ok for testing but for quality we need multimap, also multimap has the potential to make alot of planets not limited to one map borders.
I saw your map before, but I don't have patience for 5 minute turns in Ancient era :p
 
Turn times improved by the mod nicely, and a bit more patience will give you a deep and detailed gameplay in the turns. :thumbsup: Its not waiting longer, its more happening and to watch in the turn times. And you need a break when you need 30 mins to finish all movement and so on in one turn later. :crazyeye: And as said here before, real gamers need a SSD harddrive. ;)
 
Turn times improved by the mod nicely, and a bit more patience will give you a deep and detailed gameplay in the turns. :thumbsup: Its not waiting longer, its more happening and to watch in the turn times. And you need a break when you need 30 mins to finish all movement and so on in one turn later. :crazyeye: And as said here before, real gamers need a SSD harddrive. ;)
I see you like to take your time.
Also SSD doesn't help with turn times, only with initial loading of game.
 
Game is now loading map parts to save memory when you enter a newer region from time to time, i think the engine or mod is now loading stuff while turn is running and if the turn is not running. Also stuff is saved while turning i think. Otherwise get faster RAM. :thumbsup: But fast RAM and a SSD is a must now for a gamer. Ok starting a new long game now... i will report bugs/problems again.
 
NICE REPORT: Uhhh yeah the vikings have been fixed, they are exploring and hunting now from game start. :eek: Nicely done. :thumbsup:
 
BUG/PROBLEM: Removing a gatherer will not give me the 30 gold displayed by remove button, yes i am in my own borders, bug or is it only working when i be in my own city?

EDIT: It also dont works when i try to remove a unit in a city, also removing some other units like neanderthal warriors will not give the displayed gold from the remove button mouse hover over.
 
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BUG/PROBLEM: Removing a gatherer will not give me the 30 gold displayed by remove button, yes i am in my own borders, bug or is it only working when i be in my own city?

EDIT: It also dont works when i try to remove a unit in a city, also removing some other units like neanderthal warriors will not give the displayed gold from the remove button mouse hover over.

Do you have the Downsizing is Profitable option on?

@Thunderbrd changed this, now you only get gold if you have the Downsizing is Profitable option enabled. However the tooltip still says that you should get gold for Disbanding units without that option and that is wrong.
 
Ah a new option was added, i turned it on in WB and now it works thanks. :thumbsup:
 
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NICE REPORT + BUG/PROBLEM:

DAMN! DAMN! DAMN! Best game i ever had so far, very nice balanced gameplay now, good city distance maintenance cost. Mutch fixed and mutch good stuff added, a pleasure to game this now! Oh damn, i badly managed to get neanderthals before the AI did, we get lucky an conquered the Iroquois, our economy was overstreched and very hard to maintain and hold the conquered stuff. Then we marched on to the south, wow wow my army had a hard time against the aztec only one unit of my elite army and the general survived the war but we won the war and sized the aztec capital, loosing my entire army and with the last wbadly wounded man, was so lucky, again everything totally on the edge. Now the barbarians in the north growed to large in the meantime and they trying to destoy our north citys, again our civ is on the edge of destruction, rest of my troops in the south, to less in the north, we had a very hard time to hold the north, with the last drop of gold from my economy we managed to raise a very small army and move on to the barbarian strongholds and again we won with the last unit alive. :crazyeye: Now the north is more secure but at a cost of our research, we fall back alot and the maya civ has grown big and strong now and is a new threat in the south, will we be able to hold what we sized and get our economy running in time? The economy is coming up again, but so much to do and problems over problem, damnit crime is rising and education to low, we will see in the future... so mutch fun now, very good work.

BUG/PROBLEM

Small pedia bug, bark gatherer link to resource bark is going to the unit promotion bark in pedia, should go to the resource bark. 2 Screenies...
 

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