C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

I reverted to 10156 and recalculated then it works, i will retry latest SVN version now and recalculate again, if it not works then you got a bug into one update after 10156, trying now tu update to latest version from 10156 again.

Edit: Well logically thinked i read something you incerased the unitcost also in a later SVN update, that may cause this problem. But let me try to update again now to latest SVN... hold on...

Same Problem with latest SVN, all units 0,01 strength reverting 2 SVN numbers back and retrying.
 
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I reverted to 10156 and recalculated then it works, i will retry latest SVN version now and recalculate again, if it not works then you got a bug into one update after 10156, trying now tu update to latest version from 10156 again.

Edit: Well logically thinked i read something you incerased the unitcost also in a later SVN update, that may cause this problem. But let me try to update again now to latest SVN... hold on...
Unit cost was increased only once as global value. Had no problems with unit strength calculations.

Something went wrong with your recalculation. I guess recalculate save again.
 
@Pit2015 I remember back in 2016 I had a similar problem, are you playing with any of the combat options on?

Back then I fixed it by going to older saves and playing from them, do you still have yours?
 
Older saves arent the problem, SVN 10160 works checking now wich one cause the problem.
 
I tested serveral times beleve me... SVN 10164 works going to 10166 now and testing. Also on the bugged SVN gold is not calculated correctly as it look like.

Edit: 10166 works (All with same savegame) checkung 167 now.
 
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BUG/PROBLEM: SVN 10166 works, 10167 cause these bugs/problemes look into SVN 10167. Also savegame gold calculation on 10167 is different when you load a savegame, also directly with no recalculation.

I provide my savegame here if you need it. Savegame...
 

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10167 was when I introduced the option for additional research time, I edited three files CIV4GameOptionInfos.xml, CIV4GameSpeedInfo.xml and Gameoptions_CIV4GameText.xml.

I wonder why that affects your unit strength.
 
Yep maybe something wrong with you new option. Looks like its causing something also if not enabled. I provided my savegame up, look into it if you need it.
 
10167 was when I introduced the option for additional research time, I edited three files CIV4GameOptionInfos.xml, CIV4GameSpeedInfo.xml and Gameoptions_CIV4GameText.xml.

I wonder why that affects your unit strength.

Before some hundred turns i enabeled the option "Downgrading is profitable" Did you moved it oder deleted it? But i dont think thats the problem...
 
Before some hundred turns i enabeled the option "Downgrading is profitable" Did you moved it oder deleted it? But i dont think thats the problem...
This option still is here.
There is one reference to upscaled (units/buildings cost) option in DLL - in CyEnumsInterface.cpp but that shouldn't have any effect, that new option isn't here.

Are you using Toffer's Interface Overhaul? This might cause (graphical) glitches.
I have this modmod and got this bug.

In city window units properly display strength.

You don't have Size Matters option on.

By the way revolutions and start as minor civs options are bad for AI.
 
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This option still is here.
There is one reference to upscaled (units/buildings cost) option in DLL - in CyEnumsInterface.cpp but that shouldn't have any effect, that new option isn't here.

Are you using Toffer's Interface Overhaul? This might cause (graphical) glitches.
I have this modmod and got this bug.

In city window units properly display strength.

You don't have Size Matters option on.

By the way revolutions and start as minor civs options are bad for AI.

No interface mod installed here.
Screenie all current option...
 

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No interface mod installed here.
Screenie all current option...

Weird.
What if you enable and then disable Size Matters?

Are you sure, that you don't have Size Matters Uncut on?
Weird things may happen if you have this option on, and don't have Size Matters on, or if you disable that midgame.

Started new game without Size matters and got this bug. Weird.....
 
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Maybe remove that stuff if it cause problems and cant be found fast in next SVN update and test it before building it in again. Maybe just a missing } or so? Try to disable fight or flight... but i bet has nothing to do with any other option... when you load the save with 10167 then i got more gold without any recalculation, maybe look into that, maybe someone put someting in code and created a bug. Maybe typing bug somewhere. Hope you can track it fast. Or try to remove this new option and see if bug stills there then it isnt the new option and something else got into code unnoticed. Or disable all options and start a new game.
 
Maybe remove that stuff if it cause problems and cant be found fast in next SVN update and test it before building it in again. Maybe just a missing } or so? Try to disable fight or flight... but i bet has nothing to do with any other option... when you load the save with 10167 then i got more gold without any recalculation, maybe look into that, maybe someone put someting in code and created a bug. Maybe typing bug somewhere. Hope you can track it fast.
It appears option itself break stuff - there is option list in file responsible for DLL - Python interface, I guess DLL needs to be compiled, as something somewhere gets derailed by this option.
For now remove it from CIV4GameOptionInfos.
Somehow if you play with Size Matters nothing buggy happens.
 
BTW what is Size Matters doing?

Also anyone knows how to find treasure in city ruins?
 
BTW what is Size Matters doing?
It adds three properties to units: Quality, Size of unit and volume of unit group.
It allows to split and merge units.
This option changes strengths of units.

Here is guide.

By the way disabling storms will result in faster turn times and disabling revolutions/civs starting as minor civs will make AI better.
 
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