C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

Yes i started my last game one week ago with latest SVN.

About scarecrows: i am talking how they dont suppress unhappines in city, or just display bug. Look again on picture, rest of building does, just scrarecrows dont.
They replace pest pseudobuilding, so I guess its display bug.
 
Yes i started my last game one week ago with latest SVN.

About scarecrows: i am talking how they dont suppress unhappines in city, or just display bug. Look again on picture, rest of building does, just scrarecrows dont.
I saw the picture and figured his answer, though correct, would go misunderstood. By removing the pest, the crow, the scarecrow will give you an extra happiness because the crow is giving an unhappiness. Surprisingly, the evaluation of what buildings could give you more happiness is actually going that deep to show you that building a scarecrow would give you an extra happy.
 
@Pit2015 you said earlier, that astronomy is too far in slowest speed, and you wanted to swim trough oceans earlier.

What about adding seas on top of your map?

Sea is a useless plot, as said in UEM discription FEATURE: Costal way arround the world possible to make early contacts, like the vikings reached north america, but until you reseearch the required tech (Then you can leave costal waters) and real high see ships, you have to go long ways...

Sea plot is no real difference to ocean plots, so currently i added oceans and costal plots, i want to be able to travel sea and ocean plots at seafaring, gives the game more possibilities and options to found outpost and colonys, well you can do that already with the coastal way but some civs blocking your way, meens you need wars to passage there its a diplomatic/war option you can risk but you dont have to. Alot of techs have been added and traveling the oceans by seafaring is waiting enouth and then there still room for colonys and outposts before other civs build to many citys. I can add sea plots to UEM 3.8 but is will only expand the coastal way a bit but will not make ocean exploration possible what makes no sense because ships that can travel sea plots can also travel ocean plots, they dont care ho deep the water is under them. As said also thor heierdal traveled the oceans with kon tiki raft. Problem still in when i add sea plots, i cant do ocean exploration (What will take alot of turns on this scale) soon enouth so i changed all pre sefaring ships to be able to travel ocean plots by seafaring and ocean trade to seafaring. Its long enouth to wait to be able to travel all oceans.

@arihant
1.There are already sea routes. Look at my map in picture, i already reached american shore.

Yes i build the costal way arround earth in for early contacts and possibilitys as said up. Its a UEM feature, read the feature list on first page here.

2.Pit, can you explain why on your year 17 125 BC passed 1540 turns in your game and in my game on same year passed 1656 turns?? Do you really play on eternity speed?

Hmm yes i think i selected eternity. :) Any way i can see my current gamespeed? Looking into it... maybe its because you dont updated to latest SVN and there was a small change.

3. Any idea why scarecrow dont show -1 from unhappines?

Maybe bug

Hmm any way to see my current gamespeed in a savegame?
 
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Display your game settings under the red fist icon page.

So yep i am on eternity. Look second screenshot... i made it so that only winning option is to eliminate all other civs, meens game will run endless or will it stop after 20000 turns? I want it to run endless.
 

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Goes till all other civs are eliminated.

:goodjob: Guys start creating multimap, i need to build the galaxy then. :goodjob: Plz do it before you die then it will be best game ever. :thumbsup:Very cool to see how many cool minds put somthing into this... giving me a bit rest hope for humanity. :)
 
BUG/PROBLEM:

I have usable mountains on, my worker can only build stone tool workshop, should be able to build a mine there, should be fixed? Screenie...
 

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BUG/PROBLEM:

I have usable mountains on, my worker can only build stone tool workshop, should be able to build a mine there, should be fixed? Screenie...
The only kind of mine that can be built on a peak is a mountain mine and it does not come available til much later. Can't recall exactly which tech opens that up. Until then, only the stone tool workshop is available. Including long after the mining tech.
 
The only kind of mine that can be built on a peak is a mountain mine and it does not come available til much later. Can't recall exactly which tech opens that up. Until then, only the stone tool workshop is available. Including long after the mining tech.

Ok.

@Toffer90 Can you build in, in PPIO a display on domestic advisor so we can see in that screen every education, crime disease... and the other properties level of every city?
 
:goodjob: Guys start creating multimap, i need to build the galaxy then. :goodjob: Plz do it before you die then it will be best game ever. :thumbsup:Very cool to see how many cool minds put somthing into this... giving me a bit rest hope for humanity. :)
Ok, now you won't see multimaps until 2030.

Every time you scream "GIVE MULTIMAPS" they will be delayed by one year.
Also AI doen't want to build NASA, - National Wonder, that starts space program.

Ok.

@Toffer90 Can you build in, in PPIO a display on domestic advisor so we can see in that screen every education, crime disease... and the other properties level of every city?
You can already select such window on domestic advisor.


Also seas are traversable by Seafaring tech.
 
Ok, now you won't see multimaps until 2030.

Every time you scream "GIVE MULTIMAPS" they will be delayed by one year.
Also AI doen't want to build NASA, - National Wonder, that starts space program.


You can already select such window on domestic advisor.


Also seas are traversable by Seafaring tech.

Haha multimap will be this year and i make the AI build NASA. :woohoo:
Yep but only sea is traversable by seafaring and there is no need and difference to ocean plots. Want traversable all water plots by seafaring as explained before, so my small change there for my current game.

Ah there is a button on the bottom, your right nicely done property view.
 
Hmm, why i cant settle horse ressource on same plot then other plots? Tested with two plots, one has settle horse to plot button other plot dont has it... is it random? (Cattle button)
 

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Hmm, why i cant settle horse ressource on same plot then other plots? Tested with two plots, one has settle horse to plot button other plot dont has it... is it random? (Cattle button)
Because there is already a bonus on the plot you cannot place the horse bonus on; it's not revealed yet though. It's a bit of a player hack to know there is a bonus there before it's revealed...
I'm of the opinion that no unit should be able to place bonuses on plots.
 
I'm of the opinion that no unit should be able to place bonuses on plots.
Well DH wants units to be capable of placing bonuses on plots.
Also he wants purely unit based trading of animals with other civs.

Seeing how AI and some players are incapable of getting units, that can place bonuses/build units, such change would make game easier for players.
In fact you could play without beelining to other techs and keep building all buildings and still win game, if you rely on mechanics, that AI fails ait them.

You can do that already with Great Farmer and Standard Ethanol corporation (industrial era exploit) by making farms and placing certain bonuses there.
 
Because there is already a bonus on the plot you cannot place the horse bonus on; it's not revealed yet though. It's a bit of a player hack to know there is a bonus there before it's revealed...
I'm of the opinion that no unit should be able to place bonuses on plots.

Ok, good to know. Placing resources is land developing so cool, so everywhere where i can place a horse can i place any other stuff like cow?
 
Ok, good to know. Placing resources is land developing so cool, so everywhere where i can place a horse can i place any other stuff like cow?
You can't place bonus, if already here is other bonus.
 
You can't place bonus, if already here is other bonus.

I understood that, what i meen is when i can place my horse on a plot can i place also a cow there if no resource is present? :thumbsup:

But looks like only works on grassland for horse, so should be put in pedia text wich terrain the breeding pair or tamed animal can settle to... hopefully not all can only settle to grassland.
 
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I understood that, what i meen is when i can place my horse on a plot can i place also a cow there if no resource is present. :thumbsup:

But looks like only works on grassland for horse, so should be put in pedia text wich terrain the breeding pair or tamed animal can settle to... hopefully not all can only settle to grassland.
Well there is new tag made specially for placing resources, it isn't used anywhere yet.
 
BUG/PROBLEM:

Writing is obsoleting scout/guide units, meens there is a long time between wirting and roadbuilding tech (Expolorers) you cant build a scout unit anymore. Writing should not obosolet scouts, roadbuilding tech should do it or explorers should be moved to writing.

AND:

Is there already a way to remove placed or other resources? If not worker units should be made able to remove resources, button needed, because you can place there better resources or remove placed resources.
 
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