Well if u think its TB, ur wrong, i met him and his wife personally in Vegas, had a great time with them . . . SO . . . .
He bribed you to say that.





Well if u think its TB, ur wrong, i met him and his wife personally in Vegas, had a great time with them . . . SO . . . .
He bribed you to say that.Or letz think twice, who may it be?
Uhh yeah its arihant or wait, no its Joseph.
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With fight or flight they are designed for defensive withdrawal, making them good for getting visibility in enemy territory and being able to avoid being killed for doing it, or being used as decoy units.
The added visibility has always been planned but just has never been added yet.Ok, maybe they should get +1 visibility as standart more than other units. Makes sense to use a recon in army than even more. And yes these little scouts mostly always withdraw and i need two attacks to get them.
Revolutions are extremely easy to manage by players, if they keep crime under check.
Revolutions are extremely easy to manage by players, if they keep crime under check.
HahahahahahaUhh yeah its arihant
No, handle revolution for human is easy as raxo2222 said, just keep crime low, 4 law enforcer can handle this job, later you would need 8 per city. Or you can keep expanding, conquer enemy city every 5-10 turns and your people would be happy, just keep pushing. On the other hand AI can never build big empire under revolution mod. I tested it once on really huge earth map(ver. 37 i think) and finished game with 200+ cities with revolution mod on.Its scaling up if your empire becomes large and time goes by.
I think Revolutions would be overall better if only Civics influenced it and maybe properties - education and only few select crimes.Its scaling up if your empire becomes large and time goes by.
I do plan an alternative - of course someday I'll have to figure out how to not have to maintain a job so I can just work on this stuff. lol.To be honest we could make our own revolution mod as optional thing
Someone reached Classical era in 9000 BC? Are you playing SVN or V38.5?turn 2026
turn time 3min
save size 14MB
all AI still alive
Welcome in classical era of japan empire
Most AIs are in medieval era, wars behind every corner, funny game but only one can win)))
Game crash without warning every 20+/- turns, not big deal, its expected.
This map has 40 civs - I think that is actual game limit for civilizations - other 10 are reserved for NPCs.also looks like there are more than 49 players (civs), cant have more than that, i believe .. game says 50 but should never be above 49 just incase, i think . . and if u r using that many, more than likely u ran out of ram .. again i think??
I started this game around one month ago with latest SVN version. Game options in picture, difficulty diety. Option Win for losing little helped with science, but AI is far away ahead anyway.What handicap and gamesppeed are you playing?
turn 2026
turn time 3min
save size 14MB
all AI still alive
Welcome in classical era of japan empire
Most AIs are in medieval era, wars behind every corner, funny game but only one can win)))
Game crash without warning every 20+/- turns, not big deal, its expected.
This map has 40 civs - I think that is actual game limit for civilizations - other 10 are reserved for NPCs.
And yes its easy to get MAF on this map.
I think Revolutions would be overall better if only Civics influenced it and maybe properties - education and only few select crimes.
To be honest we could make our own revolution mod as optional thing.
It could be better than current unsupported thing.
also looks like there are more than 49 players (civs), cant have more than that, i believe .. game says 50 but should never be above 49 just incase, i think . . and if u r using that many, more than likely u ran out of ram .. again i think??