A perfectly valid Casus Belli.And all over a football game???

A perfectly valid Casus Belli.And all over a football game???
I want some buildings to give more of small bonuses the more you have. Corps work like that already though but you don't get into that til later in the game.How about a bouns of gold income if you have more then one resource of a resource? Like if you have 2 silver resources = +5 gold income? So having and getting more then one resource makes more sense.
And then EVENTUALLY, HOPEFULLY, we're gonna get stuff like ARMOR..!I want some buildings to give more of small bonuses the more you have. Corps work like that already though but you don't get into that til later in the game.
Armor will be something we'll develop out quite a bit in equipment.And then EVENTUALLY, HOPEFULLY, we're gonna get stuff like ARMOR..!
Now THAT is when Quality WILL require Quantity, lol.
I meant equipment, just kinda blurted a random item, lol.Armor will be something we'll develop out quite a bit in equipment.
This is called the Volumetric Resources project and yes, it's something we've been planning for a while that would probably be a precursor to the equipment system.I meant equipment, just kinda blurted a random item, lol.
And WHEN you do it - it'll really be making more sense to COUNT your resources, not just make it binary.
Especially those "manufactured" by buildings.
In fact, it'd be quite unique to let the buildings PRODUCE resources every turn - and yes, I've seen something like this in other mods.
Would be a huge step towards real-life-iness, indeed.
Just wait few more days before you start new game, there will be SAVE breaking compability in next SVN update.Latest SVN AI fixed and good for a long game start currently?
Which will likely begin quite a sequence of save breaks over the course of the next few months I suspect.Just wait few more days before you start new game, there will be SAVE breaking compability in next SVN update.
Any particularities?Which will likely begin quite a sequence of save breaks over the course of the next few months I suspect.
Not really, just saying that once we start we'll want to get done everything we've been wanting to do that would break saves for a while. Things like eliminating unitclass and buildingclass... most of it is not player visible stuff but will help with memory usage.Any particularities?