I guess flabbert only cleared out that stuff on the c++ side.Option button still in BUG.
I guess flabbert only cleared out that stuff on the c++ side.Option button still in BUG.
And MORE LAG, yaaay!Bring it back, fills the map also with more life. But if possible stroms should come up in clusters not only one plot. Like 3 to 12 plots or something.
And MORE LAG, yaaay!
You so LOVE making our gaming experience BETTER, I see.
The problem is NOT in the computer, lol.
Inb4 @Pit2015...Side note, thinking of restarting and changing some settings. Eternity is way too slow. More than half my turns are just hitting the end turn button. Also considering disabling revolutions and enabling emerging leader traits (former doesn't seem well supported and the latter was a lot of fun when I used it previously).
Any documentation about what the different difficulties do? Playing on nightmare and currently at 3 cities in prehistoric with 27 gold income. Iroquois AI has been spamming cities like crazy (I think 8+). I checked world builder just to see and it is barely into ancient with 228 gold income and no anarchy. Obviously nightmare should heavily favor the AI, just wondering if there are any specifics. Strangely the Sioux AI has 120 gold income but seems content to sit on 3 cities even though it isn't blocked in.
Side note, thinking of restarting and changing some settings. Eternity is way too slow. More than half my turns are just hitting the end turn button. Also considering disabling revolutions and enabling emerging leader traits (former doesn't seem well supported and the latter was a lot of fun when I used it previously).
Survival is not a problem. I'm not spamming units, I generally only fight the AI if they declare war first. I micromanage the hunter units to start with, but eventually I turn them loose with auto hunt. And I'll usually queue up 3-4 buildings at a time. Depending on my research path, I may not need to reselect those for a couple breakthroughs either. Seems like about 10-20% of the prehistoric research topics don't really add much besides being a prerequisite for something else and they take 20-40 turns each on eternity. So yeah, not a whole lot to do at that game speed.
Side note: Why is the Sioux civ placed way down in Mexico right next to the Aztecs? Makes North America seem even more empty.
Good one. It's relatively easy to play as Americans on a huge continent with but a few neighbors. Hunting alone is a huge boost for production (food is irrelevant for a long while at the start).@Pit2015 If you want to play hardcore your scenario than try to play some isolated civ as polynesian, no early research rush from random villages or early conquer second city, no hunting.
I only ever play on two speeds: Eternity OR Ultrafast. LOL!!!Switched from eternity to eons in addition to some other changes. Much better game speed.
lol... with friends like you, who needs enemas, huh?Capture the capital (since it's the oldest, though this applies to any city), SELL ALL OF ITS BUILDINGS (quite a coin there, believe me), then donate it to some weak civ from across the globe.
You get tons of gold, the defeated civ loses their best city (for some it was the only one, but not any more), the faraway loser gets a bunch of waste maintenance that will eat at them bitterly.
Who said I was RAZING that city?lol... with friends like you, who needs enemas, huh?
I've often wondered if we need to deepen the AI's consideration of the value of a city to include how much that 'gift' could become a severe and crippling drain on its economy.
Also... is the downsizing is profitable option able to inhibit the benefit of sale of buildings before razing a city? I'm not sure but maybe it should.
You absolutely do, its very easy to poison pill AIs on the harder difficulties to get far more gold than you should otherwise with so little effortlol... with friends like you, who needs enemas, huh?
I've often wondered if we need to deepen the AI's consideration of the value of a city to include how much that 'gift' could become a severe and crippling drain on its economy.
Also... is the downsizing is profitable option able to inhibit the benefit of sale of buildings before razing a city? I'm not sure but maybe it should.