C2C - Wonder Civs

Is it possible that Nazi-Units or Confederacy-Units require a specific civic and the culture_resource (German, American,...), but maybe than they are too easy to get?

That's why I would appreciate to have Wonder-Civs like proposed, but maybe they need other requirements, like civics (Fascism, Labor Union,...) and cultures (German, American,...)...
 
Nazi Germany isn't a civ or a culture, just one of the special dynamic civ names. I don't think the Confederacy should be a culture either (outside of specialized scenarios), any more than Arizona or Montana or Virginia should be. Though, I do like the idea of splinter civs which still share the same root culture, i.e. the various city states for Italy and Greece, the Confederacy and California/Texas Republics for US, Danzig Free State for Germany/Poland, the Mughals for India and so on. Could have very good potential

Is it possible that Nazi-Units or Confederacy-Units require a specific civic and the culture_resource (German, American,...), but maybe than they are too easy to get?

That's why I would appreciate to have Wonder-Civs like proposed, but maybe they need other requirements, like civics (Fascism, Labor Union,...) and cultures (German, American,...)...

Both really good points.;)
 
@ Hydro:

Looking over some of the new resources, i need Bonus_Huns for Attila

I will get to that and the other ones. If i recall I still need to make from the following culture from that mod with the hero units ...

- Armenian
- Berber
- Chola
- Hausa
- Huns
- Minoan
- Nubian (Maybe not since we have Ethiopian)
- Phoenician
- Polish
- Swahili
- Turkmen
- Uighur
- Vietnamese (Not sure if we need it if we have Khmer and Siamese)
- Venezuelan

I have been very busy and will continue to be busy this month so don't expect too much from me until January.

Also how are "we" going to do specialized civs like Nazi Germany, Confederacy, Union Army etc?

We can if you want. IF it was done then Nazi's would require German culture while the Union and Confederacy would require the American culture.

I have also though about alternative timeline and future cultures such as Atlantian or Lemurian and Martian or Alpha Centaurian.
 
I will get to that and the other ones. If i recall I still need to make from the following culture from that mod with the hero units ...

- Armenian
- Berber
- Chola
- Hausa
- Huns
- Minoan
- Nubian (Maybe not since we have Ethiopian)
- Phoenician
- Polish
- Swahili
- Turkmen
- Uighur
- Vietnamese (Not sure if we need it if we have Khmer and Siamese)
- Venezuelan

I have been very busy and will continue to be busy this month so don't expect too much from me until January.

I understand, believe you me, and thx for letting us know.;)

We can if you want. IF it was done then Nazi's would require German culture while the Union and Confederacy would require the American culture.

I have also though about alternative timeline and future cultures such as Atlantian or Lemurian and Martian or Alpha Centaurian.

I like that kind of thinking, but :hmm: would like to hear what others think also, before hand, thx.:)
 
@Hydro

Are the African culture civs just naturally lacking in a lot of Culture Building choices? I'm playing as the Egyptians, have about 20 cities in the year 420 AD or so, and have yet to be able to create a single special culture.
 
@Hydro

Are the African culture civs just naturally lacking in a lot of Culture Building choices? I'm playing as the Egyptians, have about 20 cities in the year 420 AD or so, and have yet to be able to create a single special culture.

Yes at the moment. However I have a huge TODO list for African civs planned. You can see my list here. Note it has not been updated since the addition of all the new map resources.
 
Yes at the moment. However I have a huge TODO list for African civs planned. You can see my list here. Note it has not been updated since the addition of all the new map resources.

That is quite a massive todo list :eek:

Ok, cool, yeah just wondered if that was known/intended. Guess that means I have to gear up a wartime economy :mischief:
 
Here is a preview of some of the first 20 cultures I am working on and then next 20 after than.

* = Has a Hero

Currently Working On
1. Armenian*
2. Austrian*
3. Berber*
4. Ceylonese
5. Chola*
6. Goth
7. Hun
8. Hungarian*
9. Jivaro
10. Masai
11. Minoan*
12. Moroccan*
13. Nubian*
14. Phoenician*
15. Polish*
16. Swahili*
17. Turkmen*
18. Uighur*
19. Venezuelan*
20. Vietnamese*

Next 20 After That
1. Ainu
2. Aka
3. Bangladesh
4. Benin
5. Fulani
6. Hausa*
7. Herero
8. Kanem-Bornu
9. Kongolese*
10. Luba
11. Merina
12. Mughal
13. Mutapa
14. Nepal
15. Pakistani
16. Somali
17. Swazi
18. Tamil
19. Tuareg
20. Welsh

I do them in sets of 5 10 or 20 so they are manageable. Its a bit more work than before since I have to make resources for them too. However they share the same icon so it should save a bit of time.

Note that the 1st 20 have mostly cultures that have Heroes for them such as the Uighur or Chola. I would not have even known those if it was not for the "World of Legends" mod in which the heroes were taken from.

EDIT: Looks like there are some more I missed from World of Legends ...
- Parthia*
- Hatti*
- Thailand*
- Italy*

Guess I will have to put them in a 3rd set of 20. Not like there are tons more cultures I could still add.
 
That are not real cultures, but states or countries in 1200. Leon and Castilla was the same culture, and i.e. Milan and Hamburg were quite different being in the same state (not a real state the HRE, btw).

Perhaps you could use a cultural map from Europa Universalis 3, that would be a lot more accurate.
 
Hi,

A small foreword:
After reading this forum a lot, and downloading the SVN yesterday, I joined Civ Fanatics today. I know all of you a lot, but you don't know me, but I let me tell you that I was reading the Civ Fanatic Forums for some years now. Your all doing a great job, by the way.

Anyway, I have some suggestions for the Wonder Civs:

- The Hero "Canute" is not Dutch, please make him a Viking.
- "Atilla" would be a great Hero for the Huns.
- I don't know if you want to include the "Moors" as an African Culture. If you will there will be some Buildings in Spain, especially the "Alhambra" Wonder, which I would discount. If you don't want to do that, you might give a discount for the Morrocan. Castles of the Moors would be called "Alcazaba". But I don't have stats for that.
- If you like some folklore, and look for an Apache Hero, you might take "Winnetou" (http://en.wikipedia.org/wiki/Winnetou) who is a fictional leader anyway.
 
I've scanned through the Seviopedia and found some more suggestions:
Items in () are things witout available graphics/stats.

- Give "Swiss" a discount for "Einsteins Laboratory" --he worked in Zurich,
- (Give Swiss a new Building "Swiss Bank" --we all know that is typical for them, right?)
- Give "Inca" a discount for "Machu Pitchu"
- Give "Cathago" back the "Cothon" Building
- Give "Spain" back the "Citadel"
- Give "Polish" a discount to "Copernicus Observatory" ("Copernicus" and "Chopin", and "Pope Jon Paul II" could be more Polish Heroes, by the way)
-Give "Russian" Back the "Bolshoi"
-Give "Polynesian" and/or "Maori" a discount to "Imu"
-(Give France a Hero "Louis XIV" - the Sun King)
-(Give the Goths a Hero "Alaric I" http://en.wikipedia.org/wiki/Alaric_I)


It might be a good thought to split some Cultures, resulting in in less benefits for the Cultures with lots of Heroes/Wonder Discounts:
- The Greek might be "Athens" and "Sparta", Maybe Macedonian ("Alex the Great") as well
- China might be broken into it Dynasties, like "Han", "Ming" etc.
- I don't have a good Idea for the Modern Americans, maybe something like "New England States" and "Californian" might be a start.
 
Thanks for the feedback Yid. I think some of this is already in place such as if you have the Spanish resource you unlock the Citadel. There are also regional buildings to unlock such as the Acupuncturist for all Asian civs. Then there are some buildings a that can be unlocked by a few civs such as the Ball Court can be unlocked by the Mayan and other Mesoamerican civs.

As for the American comment it has been discussed to have say "Confederates States of America" or "Republic of Texas", etc. There are a lot of good smaller cultures within cultures and cultures evolving over time from other cultures. There are a lot more i can do and I already have a huge list I am working on. As long as there are unlimited resources then I see no reason why I cannot keep adding them.
 
Well I would say base it on how specific you want to be, it would be odd to have an American culture, a union culture, and a confederate culture, or something along the lines of French, Normandy, and Vichy France (I probably butchered that), Since the Latter two are incorporated into the former it makes little sense to use all three, unless you make the latter preques for the former. Personally I think you should pick a scale for it and stick by that it.
 
My system has civs spawned by Revolutions sharing the same culture as the host civ (with certain special exceptions, and only if the host civ's culture has been present longest), but a different, randomized, historically based name for both the civ and the leader. Thus, America might spawn off Texas, but Texas would for all intents and purposes be America with a different name. The Confederacy isn't really a civ I see having much usage outside of specialized scenarios; it was only around for 4 years and if they get their own culture, why shouldn't the Pacific Northwest, Bavaria or the 56 ethnic groups of China? Name-swaps, IMHO, keep things a lot simpler.
 
My system has civs spawned by Revolutions sharing the same culture as the host civ (with certain special exceptions, and only if the host civ's culture has been present longest), but a different, randomized, historically based name for both the civ and the leader. Thus, America might spawn off Texas, but Texas would for all intents and purposes be America with a different name. The Confederacy isn't really a civ I see having much usage outside of specialized scenarios; it was only around for 4 years and if they get their own culture, why shouldn't the Pacific Northwest, Bavaria or the 56 ethnic groups of China? Name-swaps, IMHO, keep things a lot simpler.

Just to be clear, your system would need new playable civs right? Since in revolutions new cultures spawn from a set number of playabel civs. I was trying to avoid having tons of playable civs by using wonders and resources instead. Which are by far much smaller to add then a new playable civ, which in turn would come with at least 1 new leader.

Is there a way to do your method but use just new names for civs? For instance if America spawned off Texas or Confederates then they would still use the American civ as their civ but renamed to "Texas" or "Confederates"?
 
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