Svar
King
I'm currently trying to play a C3C Deity game for high score and since I have never played at this level I am practicing on a world that isn't worthy of the attempt but has been fun to play because there were 7 luxuries close to my capital. The 8th luxury was hooked up between 1000 AD and 1100 AD after I took it from the Spanish.
I have found a new use for all the slaves that razing all the AI cities yields. I use the ICS city placement with 3 times as many temperory cities intermingled with the permanent ones until after hospitals have been built and the permanent cities can grow so big they need the tile that the tempory city occupies. When one of the tempory cities can occupy a tile next to fresh water I add 11 slaves from a civilization that has been eliminated and create either 6 or 7 scientists. You need a food bonus for 7 scientists. This is of course after you build railroads. The yield per city is between 18 and 22 beakers. That's about 200 beakers for every 10 temperory science cities. That requires 110 slaves as well but you have them by the hundereds anyway.
Another trick I have learned is a use for all those military units that have fired and still have movement points left. There are a few AI cities that have wonders that I want and even when you get the enemy population down to 1 the city still needs a garrison of 6 until the AI civilization has been eliminated. I just keep adding expended units to any city that needs garrisoning according to Crpmapstat until the garrison requirement has been met. You need to move injured units to a barracks city next turn when they have all their movement points and replace them with fresh expended units.
I have found a new use for all the slaves that razing all the AI cities yields. I use the ICS city placement with 3 times as many temperory cities intermingled with the permanent ones until after hospitals have been built and the permanent cities can grow so big they need the tile that the tempory city occupies. When one of the tempory cities can occupy a tile next to fresh water I add 11 slaves from a civilization that has been eliminated and create either 6 or 7 scientists. You need a food bonus for 7 scientists. This is of course after you build railroads. The yield per city is between 18 and 22 beakers. That's about 200 beakers for every 10 temperory science cities. That requires 110 slaves as well but you have them by the hundereds anyway.
Another trick I have learned is a use for all those military units that have fired and still have movement points left. There are a few AI cities that have wonders that I want and even when you get the enemy population down to 1 the city still needs a garrison of 6 until the AI civilization has been eliminated. I just keep adding expended units to any city that needs garrisoning according to Crpmapstat until the garrison requirement has been met. You need to move injured units to a barracks city next turn when they have all their movement points and replace them with fresh expended units.