C3C Frequently Asked Questions

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Originally posted by Mistfit
I thought I had a question... But then I figured I should read the rest of the thread in here first to see if it was answered somewhere else. Two hours later I forgot my question. Oh well. BTW great site.

Only two hours? Now there's a fast reader!

(peaks at the next message)

Now he tells us!!
 
I read the ENTIRE thread, so I can say no one has asked this:

I have C3C 1.15 beta. I'm stuck with that until my current PBEM game finishes.

While playing the Conquests, a standard SP game, and a PBEM game, I have repeatedly found that no matter what city I put a MGL into, I cannot convert him into an Army. If I sentry him in a city for a few turns and then wake him, then I can some times convert him into an army.

I build barracks in every city, so that's not the issue. I moved the MGL into and out of the capital city, so that's not the issue. The best I can figure is that some turns I'm allowed to convert MGLs into armies, and some turns I'm not.

I've read everything I could lay my eyes on, and haven't found any clue what the difference is. Any help?
 
I play C3C 1.15 epic and modded and have never had any problems making armies. Perhaps this points to a PBEM issue? Can you make them in a Single Player game?
 
No, modded games are fine, but you do need 4 cities for every army. If you have 3 armies already (for example), you will need 16 cities to build your 4th Army. :)
 
Try moving it to the recycle bin, and if the game crashes, move it back. If it doesn't crash, then probably you need that file.

However, I've never seen (VC3, PTW or C3C on two systems) a .ini file on my desktop. It's probably safe to remove.
 
That is a great wonder that generates a certain amount of GPT simply because it's been around for a few thousand years. If you have a wonder that can be a tourist attraction (look in the civilopedia in Concepts for Tourist Attraction, it should have a list there) then you can see how much GPT it generates. Next too it you will see gold pieces, and however many are there is how many you get. It's the reverse of the red ones you see in the city view that denote gold going out for upkeep.
 
While PBEMing, after I choose to save my turn, and before the Save file interface appears, the game shows me moves made by other tribes, including the tribe belonging to the other human player - who is in fact not yet playing his turn.:eek:

I have seen these units go so far as to capture another tribe's city. Curiosity got the best of me, so I replayed that turn a few times just to observe. So I observed those same units failing to capture the city:confused:, capturing and then razing the city:confused:, and forgoing to attack it at all:confused:.

I asked my game partner about this, and he's never observed the phenomenon of the opposing human player's units moving before the save. :eek:

So I gather that I have switched on some option some where that he never switches on. I don't see the point of it, though. Try as it might, the AI cannot accurately predict what action the human player will actually take, and when the human player actually finishes his turn and passes it back to me, his units are not in the locations where the AI showed them just before the file saved.
 
If you are the last human player in those player slots, you can see other humans' units moving if they've put units on go-to during their turn and that command would eat up more than one turn to be totally executed. Obviously, such commands would spare a turn, so it would be fair to make an agreement whether to use go-to or not in a PBEM.

I did not know that it is possible to even attack a city using go-to, though...
 
Originally posted by Grille
If you are the last human player in those player slots, you can see other humans' units moving if they've put units on go-to during their turn and that command would eat up more than one turn to be totally executed.

I think I follow you up to this point. But if these were go-to moves, I wonder how the random elements such as attacking or not, and razing or not, develop?

Obviously, such commands would spare a turn, so it would be fair to make an agreement whether to use go-to or not in a PBEM.

Ummm... If you say it's obvious, I guess so.

I did not know that it is possible to even attack a city using go-to, though...

I sure don't know. Previous versions of Civ taught me not to ever use go-to. (As surely as I built a railroad for my units to ride on a straight line between point A and point B and sent them down it, they'd meander off and hunt down some forgotten, unimproved swamp to wander through.) Micromanagement gets tedious, but it's a hard habit to break after playing Civ for 10 years.
 
The thing to remember is not to use goto at all, as your instincts tell you. ;)
 
I recently got Conquests and have some questions.
First, do i need to install the patches to play the conquests, or do they only effect the epic games?

Second, is it worthwile to spend some time on the introductory conquests? I have spent quite some time with both CivII and CivIII so i don't need any real game introductions. At least if that is what these introductory conquests are about.

Thanks in advance!
 
I recently got Conquests and have some questions.
First, do i need to install the patches to play the conquests, or do they only effect the epic games?

Second, is it worthwile to spend some time on the introductory conquests? I have spent quite some time with both CivII and CivIII so i don't need any real game introductions. At least if that is what these introductory conquests are about.

Thanks in advance!
 
Those intorductory scenarios feature some things like victory point and so on. It's not necessary, but they aren't boring either.
You can play most conquests without patches, but there are some bugs in the scenarios that are fixed with the patches.
 
Originally posted by Alcamar
I recently got Conquests and have some questions.
First, do i need to install the patches to play the conquests, or do they only effect the epic games?

I'd best leave that one for someone more experienced.

Second, is it worthwile to spend some time on the introductory conquests? I have spent quite some time with both CivII and CivIII so i don't need any real game introductions. At least if that is what these introductory conquests are about.

Thanks in advance!
There is a separate group of introductory Conquests that would have bored me out of my skull.

But as a recent CivII MP convert with limited - and unhappy - Civ3 experience, I found the main Conquests of great value to acquaint me with a variety of different ways the game can be played and won, and especially to learn just how different C3C can be from Civ3.
 
sorry if this is in that big file that has been posted like 20 times(i would prefer not to get it as most stuff i know/is covered in the civolapedia).
what units have collaterel damage for bombard? and does any one know the probability for getting unit, pop., or collateral damage?
 
Collateral damage is only featured in the conquests. Berserks have it in the Medieval one as do several barbarian units in Fall of Rome. As for hitting improvements of population, I would guess it targets building first and if no buildings are left then civilians.
 
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