Thanks Eman. I have looked at these definitions, but I'm looking for defintions that are more precise, i.e. spell out the exact consequences of each attribute. For example, I found the following definitions for the Agricultural and Seafaring attributes in the thread at
http://forums.civfanatics.com/showthread.php?s=&threadid=61791.
2 new traits (Agricultural and seafaring) leading to redistribution of traits
Agricultural :
-1 bonus food in city square
-Extra food in irrigated desert tiles
-If an Agricultural city tile is next to water, the despotism penalty doesn't apply to the food of the city tile itself
-Cheaper aqueducts, recycling plants and solar plants
Seafaring :
- Ships have movement increased by 1
- Decreased chance of sinking
- Cities built along the coast receive a commerce bonus in the center city square
- Coastal start much more likely
- Cheaper docks and harbors
These definitions are good, but how much cheaper are the aqeducts or docks? How many extra food in desert tiles? How big is the commerce bonus in coastal squares? Are these definitions still accurate for v1.22? And the big one - are there similar definitions for the other attributes?