C3C Frequently Asked Questions

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Thanks.

About the second question, I asked because I totally dislike the medieval cavalry. I prefered the good and old swordsman, and when I start preparing to early wars it is no longer available.
 
Wardog said:
Thanks.

About the second question, I asked because I totally dislike the medieval cavalry. I prefered the good and old swordsman, and when I start preparing to early wars it is no longer available.

The reason is that you could not upgrade swordsmen in vanilla, they were at the end of the upgrade chain (med. inf. wasn't available). So you could build them even in modern times (or warriors, if iron was disconnected).
 
I understand. But to me it was a bad change. Swordsman was one of the nicest units in the game, and Firaxis decided to replace it soon in the game with med. cavalry, a boring and fictional (if I'm not wrong) one.
 
Err I think you mean medieval infantry, right ?

It's not a fictionnal unit, actually guys battling on foot with shield and mace were a pretty common sight in the Middle-ages battlefields.
Now it was implemented just so the swordsmen could be upgraded all they way up to guerrilla. People didn't like to see all their warriors remaining in their Ancient Age state while spearmen could be upgraded all the way to Mechanized Infantry.

Now of course you do realize that Med. Infantry stats are BETTER than those of the swordsman ? :)
 
Masquerouge said:
Err I think you mean medieval infantry, right ?

It's not a fictionnal unit, actually guys battling on foot with shield and mace were a pretty common sight in the Middle-ages battlefields.
Now it was implemented just so the swordsmen could be upgraded all they way up to guerrilla. People didn't like to see all their warriors remaining in their Ancient Age state while spearmen could be upgraded all the way to Mechanized Infantry.

Now of course you do realize that Med. Infantry stats are BETTER than those of the swordsman ? :)

Yes, since they have a higher power attack. But I used to disband obsolete units in the original civ, therefore it's not great thing to my games the possibility of updrading swordsmen, especially because I play on deity level and almost never I built the Leonardo Workshop before the AI - what makes upgrading very expensive.

Obviously it's personal, but to me medieval infantry sucks. The old swordmen looked much nicer and the sound of the swords had a special charisma.
 
Personally I don't mind the introduction of Medieval Infantry at all, what I DO mind is the fast acquisition of all the techs (how often don't you see modern infantry fending off tank attacks in, say, year 1350?). All ages are simply too short. Take the age of sails for instance, albeit that they made Ironclads a tech of their own in C3C (making its impact less massive), but Frigates and Galleons are supposed to rule the seas for ages! I wish it'd take you at least twice as long to acquire every tech, then it'd actually be worth it building a big army out of otherwise soon-to-be obsolete units. I have asked it before, but in what way would the increasement of game turns address this, what effect will it have on general game balance?
 
I've installed PTW using my Conquest CD, but also have a PTW CD. Do I have to install PTW again using the PTW CD to a different directory in order to use the PTW CD?
 
Strong2theEnd:
Short answer; Yes I think you do have to install PTW again. I also think you will have to install vanilla Civ3 before you install PTW.


Lennon:
Why not use the editor to make a scenario? Increase # turns from 540 to 1000 and increase min. time to research a tech from 4 turns to 10 or more.
 
Sparrow3,

By the way, Id like to know if it makes any difference to change turns number from 540 to 1000 in the game, not in the editor, because I changed it in the beginning of my current game and the ages keep very short too.
 
I was not aware that you could change the number of turns in the game itself. Watorrey is correct all settings are part of the .ini and .sav files
 
Wardog said:
Sparrow3,

By the way, Id like to know if it makes any difference to change turns number from 540 to 1000 in the game, not in the editor, because I changed it in the beginning of my current game and the ages keep very short too.

The time scale can be set in the scenario properties screen of the editor (number of years per turn). The number of turns can also be set in this screen, but it can also be set at the starting screen of a new game. This second number is what you have changed.

If you want to change the speed of technological research, then you'll have to use the Civilization Advances tab of the edit screen of the editor. In that screen, you can set the base cost of each technological research. You can also set the minimum and maximum research time in the general settings tab.

Note that you cannot change the time it takes you to conquer an enemy civilization and this is more dependant on your proficiency with the Civ3 combat system. There exist lots of good players who win the game with cavalry, so slowing technological research will make them conquer the world with knights.

So think before you change the system. Good luck! :thumbsup:
 
Roland Johansen said:
There exist lots of good players who win the game with cavalry, so slowing technological research will make them conquer the world with knights.
Hey, let's not forget conquering the world with Ancient Cavalry OR Egyptian War Chariots with a few Horsemen! :lol:
 
Wardog said:
Thanks, Johansen.

You're welcome.

By the way. I forgot to tell you one option to change the tech rate (if that is what you want). In the world sizes tab of the edit screen of the editor there is a tech rate number. Changing that will change the tech rate for a specific map size.

Again, good luck. :thumbsup:
 
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