C3C Frequently Asked Questions

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Lord Parkin said:
.....It's the same chance for EVERY boat of one type (eg, Galley). ;)
IIRC, boats of a Seafaring Civ have only a 33.33% chance of sinking versus 50% with Non-seafaring Civs. ;)
 
Oh yeah, there's that too. :) But hit point status (con/reg/vet/elite) certainly has nothing to do with it. ;)
 
Are some civilizations better at sailing than others? I seem to loose more often in sea battles with some civs than others. It does not seem to matter if the ships are vets or not.
 
scloopy said:
Are some civilizations better at sailing than others? I seem to loose more often in sea battles with some civs than others. It does not seem to matter if the ships are vets or not.
You win, you lose I can't say more,
Random numbers tell what's in store,
Especially when you're sixty four;
You might try wishing at the flame,
But enjoy your cake all the same.
:bday: scloopy
 
Sucks... so they just double the basic commerce then? So if you're earning 30 base commerce, then each Wonder would only provide a 15 commerce bonus? Kinda dumb... :(
 
If your base commerce was 30 with no corruption and your science was set at 50% then your base science would be 15 and each wonder would provide you with another 15. It sounds like each library/university would provide you with another 7 as I bet they aren't cumulative with each other as well, (it rounds down right? If you have both, would you get that 15?)

Ok, got a question about blockades, how do they work? Do only the square your ship/land unit is actually on count toward the blockade? Or do the squares next to it count as blocked as well? A solid line of ships required to block sea trade, including squares only touching at the corners?
 
Ah, I get it - 50% science. :blush:
As for the rounding of fractions: I *think* the bonus-% are added up first and are then applied to raw science, so lib+uni+copes would sum up to + 200%, or + 30 beakers.
 
TruePurple said:
Ok, got a question about blockades, how do they work? Do only the square your ship/land unit is actually on count toward the blockade? Or do the squares next to it count as blocked as well? A solid line of ships required to block sea trade, including squares only touching at the corners?
You need a solid line of ships such that no other ship could get thru. Why would it project into other tiles?
 
Birdjaguar said:
You win, you lose I can't say more,
Random numbers tell what's in store,
Especially when you're sixty four;
You might try wishing at the flame,
But enjoy your cake all the same.
:bday: scloopy


Thank you for the cake.

I must just be unlucky with the random numbers being generated as I would swear that I loose more boats than the other civs especially the Carthag bumbs. :mischief:
 
boat battles are like warrior/warrior battles, it's always a wild guess. using old curraghs and empty galleys help your odds though.
 
scloopy said:
Thank you for the cake.

I must just be unlucky with the random numbers being generated as I would swear that I loose more boats than the other civs especially the Carthag bumbs. :mischief:

There are certain things about randomness that you should realize. If you fight a low number of (attack 1 vs defence 1) battles, like 10 or so, the chances for you losing 7 (or more) out of 10 are rather high, namely 17%. So 1 out of 6 games that you play, you'll see that you lose 7 and only win 3 out of the first 10 equal battles. That seems unfair, but is just bad luck. You probably forgot about the game when it happened in your favour. After a large number of battles, things tend to even out.

There are basic certain strategies that can help you increase the odds that you win.
-Build veteran ships.
-If the enemy moves along the coastline and you have some catapults nearby, then take some hitpoints of the enemy ship before you attack.
-Never attack 1 ship of theirs with 1 of yours. Always wait for the oppertunity to be in the mayority. If your first ship loses, then you can still attack the weakened enemy with your second ship. Because the enemy ship is weakened, you'll have a very good chance to be victorious. This way, you both lost one ship. If you wouldn't have had the second ship nearby, then you would have lost your ship and the AI would have returned his ship for repairs to a city.
-Remember that every water tile gives a 10% defence bonus and so the defender has a slight advantage. In a 1 attack vs 1 defence battle, the defender wins 55% of the battles. So if both of you only have 1 ship, then you want to be the defender.

And even if you use every brilliant strategy that could be applied, then still you will have some unexpected losses. Always have a backup plan, never be sure that you're victorious.
 
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