C3C Frequently Asked Questions

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To cancel a Right of Passage (or any 20-turn trade agreement, for that matter... Mutual Protection Pact, Luxury or Strategic Resource trade, Gold-Per-Turn deals), simply go into the diplomacy screen of the country you want to cancel the deal with, click "we would like to propose a deal...", and then in the "negotiation" screen that comes up, click the "Active" button along the bottom bar. Then just click on any trade agreement that has finished to cancel it. ;) (Trade agreements that you can't cancel - because they haven't yet reached 20 turns - are greyed out.)

As for your other question... I'm not sure what you mean by "trade certain world maps". You have only two options: either you can trade either territory maps (a map just of each player's own national borders) or world maps (a map of everything that player has discovered about the world to date). In either case, you can't trade any maps until you reach a certain advance (Map Making in the original game, and Navigation (?) in Conquests).

And you can't "trade" peace treaties as such... you can only ask for them when you are at war with a civ (it will be the ONLY option in the diplomacy screen, so it's not hard to find ;) ). Of course, if you really want to annoy your neighbours you can force them to "renew" your Peace Treaties (click the "Peace Treaty" option in the same "Active" screen in which you'll find the Right of Passage and so on that I talked about before). But I wouldn't advise that, it really annoys the AI and is a heavy incitement for war. (Of course, if this is your intention then that's fine.)

Hope I made things a bit clearer for you. :)
 
CoolAlakazam said:
This might be an obvious question but can any one tell me how to cancel the Right of Passage once you have established it. I am sick of my opponent crossing my boundary since I have circled an area over two-thirds of the map to control.

BTW, how can you trade certain world maps or peace treaties? Many thanks. :-)

You can not cancel the Right of Passage, it last 20 turns, I think.

If you both have map makng abilities ou can trade maps.

Edit - guess I wrong. Glad to have the info.
 
CoolAlakazam said:
This might be an obvious question but can any one tell me how to cancel the Right of Passage once you have established it. I am sick of my opponent crossing my boundary since I have circled an area over two-thirds of the map to control.

BTW, how can you trade certain world maps or peace treaties? Many thanks. :-)

A small addition to Lord Parkin's excellent reply. In the preferences screen (can be entered using CTRL P ), there is an option called 'always renegotiate deals'. If checked this causes all deals that last 20 turns (essentially all deals except peace) to be 'renegotiated' after 20 turns. That means that after 20 turns, your trading partner will pay you a visit and ask you what you want. At that point you can cancel the treaty or renew it for another 20 turns.

Some people prefer to use this preference, others don't. The reason some people like it is obvious: you won't forget to cancel treaties that you only wanted to last for 20 turns. The small disadvantage is that you can't have treaties last 30 turns as renewing means that you're stuck with the treaty for another 20 turns (and that's why some people don't like it).
 
Tons of info =], thnx guys.
 
In the editor, there exists an option to select a culture group for a civilization. But you can only choose between the five existing culture groups or none. So you can't add culture groups with the editor. I guess it isn't possible to add culture groups in this game.
 
No, it is not... unfortunately, the five-culture limit is hardcoded. ;)
 
I was at war with the maya, I signed a peace with them. 20 turns latter i was asked if I wanted to renew the peace treaty. If I refused or refused to reply I was given the "are you sure you want to declare war" bit.

Now the peace treaty has a 20 turn count on it, even though nothing was traded with it. If I were to declare war on them, would I be violating some agreement/would I lose trust with the AI?
 
TruePurple said:
I was at war with the maya, I signed a peace with them. 20 turns latter i was asked if I wanted to renew the peace treaty. If I refused or refused to reply I was given the "are you sure you want to declare war" bit.

Now the peace treaty has a 20 turn count on it, even though nothing was traded with it. If I were to declare war on them, would I be violating some agreement/would I lose trust with the AI?

In the peace treaty, you were apparently giving some money per turn or a luxury good or something like that. When a per turn agreement is combined with a peace treaty then the peace treaty acts more like a cease fire and after 20 turns the peace talks will continue. If you go to war before that date, then you will have violated the per turn agreements in the peace treaty. If you go to war at the end of the 20 turn period and you don't have any other per turn agreements with the civ then you will not harm your reputation. However, watch out that when you go to war, some trade routes that went through your former 'friends' territory can be blocked. This way, you might not be able to honor these trade treaties and harm your reputation in that way.

While your reputation will not be harmed when you go to war without violating any agreements, the attitude of all AI players towards you will still be lowered. The AI players don't like a war monger. This decrease in attitude is not very drastic and should therefore not be taken into account when you're wondering if you should declare war.
 
I broke my peace treaty one turn after declaring it and now my AI refuses to trade with me. So I wiped his civ off the map =]

BTW I want to make sure if you can trade anything with that civ when you are in war, other than peace treaty. Thnx =]
 
Nope, you can't. Anything that you want to trade for, you have to get a peace treaty as well as part of the deal. ;)
 
Roland Johansen said:
While your reputation will not be harmed when you go to war without violating any agreements,

But would it harm my reputation if I violate a 20 turn peace agreement? (yes the peace agreement is 20 turns; no, no other items were involved, just a automatic renewal or I'd have to go to war right then)
 
TruePurple said:
But would it harm my reputation if I violate a 20 turn peace agreement? (yes the peace agreement is 20 turns; no, no other items were involved, just a automatic renewal or I'd have to go to war right then)

Yes, it is also a 20 turn agreement and ending it early is the same as breaking any other agreement.
 
My husband down loaded a created game for conquest. I was attacked by a civ with 3 cities. When I defeated a city with a size of one the entire civ was defeated and both of the other cities turned to rubble and I was advised that I had defeated that civ. How could this happen?
 
The scenario you were played either had Regicide or some other rule, the name of which I cannot remember, turned on. In Regicide each civilization gets a Leader unit, and if that unit dies then the whole civ collapses. The other mode is like sudden death, were if a civilization looses one city then their whole civ goes too. Pretty dumb rules if you ask me.
 
That's called "Elimination" victory. ;) They're not "dumb" victories really - just "quick" ones - but personally I do prefer the longer and fuller games. :)
 
TruePurple said:
But would it harm my reputation if I violate a 20 turn peace agreement? (yes the peace agreement is 20 turns; no, no other items were involved, just a automatic renewal or I'd have to go to war right then)


TimBentley said:

Oh, sorry, I was wrong.

Here is the relevant section from the quoted article. It is a very good article and I've read it in the past, but forgot about this section as I consider it exploitive:

"Peace treaty reputation

Well, there is no such a thing. It means if you sign or renew a peace treaty and declare within 20 turns, you do not incur a rep hit, unless by doing so you break a gpt deal (within the same peace treaty or not).

So you could attack an AI, sign peace and get several cities, and break it immediately without a rep hit. However, many consider it an exploit."

The definition of a gpt deal is at the top of the article. Read it if you want to know everything about trading reputation.
 
Really? I never knew about that exploit... not that I'd want to go and abuse it, of course, but just useful to know for future reference. :)
 
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