one_hoop
Chieftain
I have the Aspyr C3C, which I'm running on a G4 iBook. (OSX 10.4.6, 1.07GHz, 768MB, Radeon9200 32MB VRam) I'm playing on a tiny world, so I can not yet meaningfully comment on performance other than to say that it has not been a burden even in the late game with a large number of units. It does keep my computer pretty hot though.
Ran through my first complete game finally (I bailed on the first two as they weren't any fun). Here are things that I noticed:
When in windowed mode, the full-screen version of the window stretches to the top of the monitor so that 1/2 a square (rhombus) is obscured by the title bar.
When zoomed out, the cities on the bottom of the screen do not have their info boxes.
I can not make radar towers. I have advanced flight, yet no button appears for workers to build radar tower.
This image illustrates these three problems to varying degrees. As the Celts, I had first won my continent from the Vikings. I then took out the Romans while simultaneously fighting off the Carthageneans. I ended up razing the Romans last two cities as I was afraid they would put me over the 66% Domination victory. The Romans were tougher than I had anticipated since I hadn't realized how _resourceless_ TOW Infantry would change the game. Since I had several stacks with armies, I inched them around the countryside taking advantage of the armies 4MP with auto-pillage. Currently they are divided into two main stacks plus one forward group that is blocking the advance of a group of Carthagenean settlers and mechanized infantry.
When I accepted the Carthagenean peace agreement I asked them for a worker, which I airdropped back into Rome with the intention of building my first radar tower between the two main stacks. You can see the cursor on the north side of the great fresh-water sea points to the location of the Carthagenian worker. The worker icons include 'build railroad', 'build fortress', 'mine', 'irrigte', 'plant forest', 'automate', 'build airfield', and 'build outpost'. No 'build radar tower' though! I also tried command (open-apple, actually)-T to no effect. You can see that he is on unimproved (roads only) grassland within my territory.
The title bar says "Grab" since that is what I used for the screen capture. However, you can still see where it covers up half of the menu/civopedia/advisors buttons.
The capture is interesting because you can see the dividing line between Theveste (shown) and Leptis Minor and Rusicade (info boxes/names not shown) even though Theveste is not even an entire tile to the north.
As an aside also note that the Carthagenian settlers/mech.Infantry are blocked in by my modern paratrooper to their southwest. I had done that accidentally, as I just made the MP to see what their airdrop range is (it's 8). However, since they ended up on city ruins and didn't bring any workers they are stuck there until I release them or they attack me... assuming that their culture does not expand to allow them to kick out my paratrooper, that is! (There are less than 23 turns until I reach 60,000 culture, so it is not inevitable.)
M@
PS Sorry that I didn't include the image in-line, but it should be attached. I'm a relative newb to vBulletin forums.
Ran through my first complete game finally (I bailed on the first two as they weren't any fun). Here are things that I noticed:
When in windowed mode, the full-screen version of the window stretches to the top of the monitor so that 1/2 a square (rhombus) is obscured by the title bar.
When zoomed out, the cities on the bottom of the screen do not have their info boxes.
I can not make radar towers. I have advanced flight, yet no button appears for workers to build radar tower.
This image illustrates these three problems to varying degrees. As the Celts, I had first won my continent from the Vikings. I then took out the Romans while simultaneously fighting off the Carthageneans. I ended up razing the Romans last two cities as I was afraid they would put me over the 66% Domination victory. The Romans were tougher than I had anticipated since I hadn't realized how _resourceless_ TOW Infantry would change the game. Since I had several stacks with armies, I inched them around the countryside taking advantage of the armies 4MP with auto-pillage. Currently they are divided into two main stacks plus one forward group that is blocking the advance of a group of Carthagenean settlers and mechanized infantry.
When I accepted the Carthagenean peace agreement I asked them for a worker, which I airdropped back into Rome with the intention of building my first radar tower between the two main stacks. You can see the cursor on the north side of the great fresh-water sea points to the location of the Carthagenian worker. The worker icons include 'build railroad', 'build fortress', 'mine', 'irrigte', 'plant forest', 'automate', 'build airfield', and 'build outpost'. No 'build radar tower' though! I also tried command (open-apple, actually)-T to no effect. You can see that he is on unimproved (roads only) grassland within my territory.
The title bar says "Grab" since that is what I used for the screen capture. However, you can still see where it covers up half of the menu/civopedia/advisors buttons.
The capture is interesting because you can see the dividing line between Theveste (shown) and Leptis Minor and Rusicade (info boxes/names not shown) even though Theveste is not even an entire tile to the north.
As an aside also note that the Carthagenian settlers/mech.Infantry are blocked in by my modern paratrooper to their southwest. I had done that accidentally, as I just made the MP to see what their airdrop range is (it's 8). However, since they ended up on city ruins and didn't bring any workers they are stuck there until I release them or they attack me... assuming that their culture does not expand to allow them to kick out my paratrooper, that is! (There are less than 23 turns until I reach 60,000 culture, so it is not inevitable.)
M@
PS Sorry that I didn't include the image in-line, but it should be attached. I'm a relative newb to vBulletin forums.