This thread is to list some of the oddball things in C3C that we should look out for, and be aware of.
1 - Submarine Bug. This has resurfaced (pardon the pun), and involves the AI (or player) running into an invisible sub. To combat this, we can:
a. Always have an escort.
b. Bring a ship along that can view invisible units.
2 - Scientific Great Leaders. You can have more than 1 SGL at a time, so don't be surprised. SGL can rush a wonder, or increase science. That increase, however, isn't by much.
3 - Military Great Leaders. This is 2-fold. First, the AI never, if not very rarely, uses MGLs for armies. There is a bug where the AI can rush a wonder with them. The new rule in C3C is that MGL can't rush wonders. They can rush improvements (up to 100 or 200 shields I think), or build an army.
4 - Rule changes after playing a scenario. Be especially careful about your current settings after playing a scenario. The rules reset themselves to the last scenario played. So, if you check the game (or worse yet, are the DP and start the game), make sure that your settings aren't off.
5 - Change in the Corruption Model. Don't be surprised when your province or city has 80% corruption. The new corruption model (which is VERY communist-friendly) nullifies the effect of the Forbidden Palace. However, the Palace, FP, and SPHQ, along with courthouses gives you a relatively corruption-free (almost) empire under communism.
6 - Radio has been taken out of C3C. Don't be surprised when you don't see it.
7 - Artillery/Planes can now bombard your own territory if they can not bombard the enemy units (units are defeated or are at 1hp)! Be careful when bombarding. It might be possible to accidently bombard an ally.
8 - Ship Changes. Some shipping stats have changed. Most noticable is the transport, which now only holds 6 units instead of 8.
9 - AI Space Race. The AI has been tweaked to focus more on space-race technologies.
10 - Satellites. This tech now gives you the entire world map. Should the map not be fully discovered for some reason, and the next turn you notice the world is discovered, this is why.
11 - Volcanos. Should we start next to one, remember that, if it erupts, we will automatically win the game if our capital is the only city. This is a known bug.
1 - Submarine Bug. This has resurfaced (pardon the pun), and involves the AI (or player) running into an invisible sub. To combat this, we can:
a. Always have an escort.
b. Bring a ship along that can view invisible units.
2 - Scientific Great Leaders. You can have more than 1 SGL at a time, so don't be surprised. SGL can rush a wonder, or increase science. That increase, however, isn't by much.
3 - Military Great Leaders. This is 2-fold. First, the AI never, if not very rarely, uses MGLs for armies. There is a bug where the AI can rush a wonder with them. The new rule in C3C is that MGL can't rush wonders. They can rush improvements (up to 100 or 200 shields I think), or build an army.
4 - Rule changes after playing a scenario. Be especially careful about your current settings after playing a scenario. The rules reset themselves to the last scenario played. So, if you check the game (or worse yet, are the DP and start the game), make sure that your settings aren't off.
5 - Change in the Corruption Model. Don't be surprised when your province or city has 80% corruption. The new corruption model (which is VERY communist-friendly) nullifies the effect of the Forbidden Palace. However, the Palace, FP, and SPHQ, along with courthouses gives you a relatively corruption-free (almost) empire under communism.
6 - Radio has been taken out of C3C. Don't be surprised when you don't see it.
7 - Artillery/Planes can now bombard your own territory if they can not bombard the enemy units (units are defeated or are at 1hp)! Be careful when bombarding. It might be possible to accidently bombard an ally.
8 - Ship Changes. Some shipping stats have changed. Most noticable is the transport, which now only holds 6 units instead of 8.
9 - AI Space Race. The AI has been tweaked to focus more on space-race technologies.
10 - Satellites. This tech now gives you the entire world map. Should the map not be fully discovered for some reason, and the next turn you notice the world is discovered, this is why.
11 - Volcanos. Should we start next to one, remember that, if it erupts, we will automatically win the game if our capital is the only city. This is a known bug.