C3C Scenario/Mod: Rising Sun

Thank you.

Because of some technical difficulties with uploading, I'm linking people to your thread to download your unit art files. Is this a problem?
 
Of course you can link to the thread - or directly to the art files. :goodjob: Note, however, that they will unzip to a directory called Rising Sun. Still, all you need to do is to add name of the directory of your scenario to the beginning of the Scenario Search Path, e.g.

The Years of Rice and Salt;Rising Sun;...

This will allow you to take full advantage of the Rising Sun stuff, keeping full compatibility, and at the same time having an override directory that you can use to tailor the scenario according to your specific needs. This would be the place to put files like Civilopedia.txt (with your new descriptions). If you would keep the compatibility, I would be more than happy to put in a link to your scenario in the Rising Sun thread.
 
Thank you very much.

Since I am a technical dunderhead, could you tell me how to do the stuff with the overrides and the search paths?
 
No problem. :goodjob:

To change the path you open the 1200 AD scenario biq file in the editor (which you probably want to use as a starting point anyway), then you go to the menu "scenario", where you select "scenario properties". On the left you will find a line the "Scenario Search Folders". Add your directory first.

The override is automatic. The directories will be searched in the order specified in the path, so if your comes first, that is where the file will be found. If you don't have a file with a certain name in a certain subdirectory, it will continue to look for it in the Rising Sun directory, and so on.

If you have more questions, please don't hesitate to ask. The only problem is that I am going away tomorrow and for some time my internet acces may be limited. Perhaps you could ask Mr Black for some assistance as well? I don't know how busy he is right now, but he is a nice guy and he knows these things.
 
Nice to hear form you again! The leaderhead is really nice and is actually compatible with all]/i] scenarios, not only the Rising Sun. Right now, however, it seems ShiroKobbure is making some fixes and hopefully an even better version will be available very soon!
 
Ok. BTW I currently have two games on the old version one in the Modern Age as Japan and the other in the Ancient Age as Geremany.
Some recommendations

Make ALL horses, armored, and artillery units Wheeled. (With the exception of Keshik)
This will be so horses, artillery, and armor, will not be able to go on Mountains, swamps, and jungles without roads forcing you to send infantary creating increased depth of strategy and realisim.

Also I recommend you remove lathal land bombardmen from all bombers and fighters and keep it only for stealth bombers. Pre-Gulf War it was never possible to wipe out entire enemy division with just planes and it is unrealistic. So only Stealth Bombers should have it.
 
I like your ideas! Actually, armored, mechanized, and artillery units (from catapult to cannon) are already wheeled. Infantry rules! Well at least in jungles. :) And the lethal bombardment of aircraft is also fixed! Fighters have only lethal sea bombardment, but regular bombers have neither.

Which scenario (and version) have you been playing? Do you have any screens you can post? Always fun to see how things are going! ;)
 
Well you should make Artillery and Radar Artillery wheeled as well. Can you imagine driving that thing over a mountain or through a Jungle?
I have the version right before you updated. I'll post some screenies of what happened. BTW I can test you new version out for you if you want.
 
Thanks bogdanSUPERIUS! I hope you enjoy the Rising Sun, and perhaps post a few screens?
I think the problem with the leader names comes from a bug in civ. If you assign player numbers to civs in a scenario, it will always assume that the human player is the first player when it determines the leader name. Since I assumed that people were most likely to play Japan, I set them to player 1 in the 600 AD and 1200 AD scenarios. In the 200 BC scenario I have not assigned any player numbes to civs. If anyone know a better solution, please let me know! :)
BTW: are you from Finland? If so, maybe you'll try out the Scandinavians? :goodjob:

silver:
I forgot, Radar Artillery is also wheeled. The reason I didn't make ordinary artillery wheeled is that it can now be airdropped. I was afraid that the AI might not understand that dropping it in a place it couldn't move out from was a bad idea. :) Besides, sometimes funny things do happen. The decisive Vietnamese victory over the French at Dien Bien Phu (which decided the outcome of the first part of the Vietnam war) was to a large extent due to the fact that they managed to position artillery in the hills - which the French thought to be impossible!

I very much look forward to the screenies! I am especially curious about the later scenarios (1200 AD and 600 AD), but all games are fun to see! It would be great if you checked out the new version as well, even though the scenarios have not been changed very much. The new graphics (mainly modern era), and especially the leaderhead, are very nice, however. I hope the ShiroKobbure will finish his update of the latter soon!
 
There is actually another nice (and realistic) feature that makes infantry more significant. I might have mentioned it before, but it never hurts to point it out again. :) Armored and mechanized units cannot be airlifted except by the new Air Transport unit. This is to prevent my favorite tactic (which the AI is to dumb to exploit) to take a city (or use a worker to build an airfield) close to the enemy, and then move a heavy unit from each of my cities (and airfields) there in the same round. Why bother building transport ships when the standard rules allow 'teleportation' of heavy units? ;) Flying in light troops en masse is, of course, another matter.
 
Played the Scenario from 600 AD on Warlord difficulty. I'm not very skilled at Civ3 (just as my English kinda sucks...) so it's not a big surprise that I'm about to lose, even if things happen in a strange way :crazyeye:

Actually I built 3 continental cities and 4 pacific cities just before I started a war vs. those damn Koreans (about 1300 AD or something) ... well I'm now in 1904 AD and had only 2 turns of complete peace since that event (that's probably why I'm lacking 3-4 technologies to China, the leader of the world-ranking ;) ). Well the Chinese Ppl aren't the ones I worry about, those strange Byzantines are more like a ... problem :rolleyes:
They have about 30,000 Gold (which is pretty much I think) so they just "bought" some allies (e.g. India, England, Russia, Mongols, Arabs, Africans, Iroquese and Spain). I'm still at Rank2 but I don't think that I have a chance vs. all of them (England and Byzantines could crush me alone probably) and nobody of them wants to talk to me :sad: Besides if I survive this war China wins anyway....

I guess I'll just restart (but from 1200 AD scenario :) )
Great Scenario :goodjob:
 
The Byzantines are insanely rich. And massivley advanced. Or at least they were in my game before I blitzed them with Japanese Tanks and Bombers. Ah bloody it was...
 
The funny things about the Byzantines is that they don't start out that strong if you look at the scenario. But they have a good location - and the Byzantine AI seems to always take advantage of it! :)

d4rKi: I am glad you liked the scenario! I hope you'll like the 1200 AD as well. If you have some screenshots to post, it would be great. It is always fun to see how things turn out. This goes for the AI civs as well.

silver: Any nice screenies from that campaign?
 
Hi
This scenario is great!! One of my favourites. But I haven't played so long because I got a save error message when I tries to save, and it's VERY disturbing when I have played so much. I don't know what makes this error! :confused:

Please help me!

Image removed, see next page for the image.
 
Hi and thanks! :goodjob: I am glad you like the scenario! I hope you'll soon have the opportunity to play some more.

I would like to help with your saving problems, but it doesn't seem related to the scenario itself. What strikes me as a little odd, however, is that you have your "programfiler" (program files) directory on the D: drive. The default windows installation is on C:. But I'd have to know a little bit more about your installation to give you better advice. :(
 
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