Thanks bogdanSUPERIUS! I hope you enjoy the Rising Sun, and perhaps post a few screens?
I think the problem with the leader names comes from a bug in civ. If you assign player numbers to civs in a scenario, it will always assume that the human player is the first player when it determines the leader name. Since I assumed that people were most likely to play Japan, I set them to player 1 in the 600 AD and 1200 AD scenarios. In the 200 BC scenario I have not assigned any player numbes to civs. If anyone know a better solution, please let me know!

BTW: are you from Finland? If so, maybe you'll try out the Scandinavians?
silver:
I forgot, Radar Artillery is also wheeled. The reason I didn't make ordinary artillery wheeled is that it can now be airdropped. I was afraid that the AI might not understand that dropping it in a place it couldn't move out from was a bad idea.

Besides, sometimes funny things do happen. The decisive Vietnamese victory over the French at Dien Bien Phu (which decided the outcome of the first part of the Vietnam war) was to a large extent due to the fact that they managed to position artillery in the hills - which the French thought to be impossible!
I very much look forward to the screenies! I am especially curious about the later scenarios (1200 AD and 600 AD), but all games are fun to see! It would be great if you checked out the new version as well, even though the scenarios have not been changed very much. The new graphics (mainly modern era), and especially the leaderhead, are very nice, however. I hope the ShiroKobbure will finish his update of the latter soon!