Welcome!
HERE IT IS!!!!!!!! VERSION BETA 0.5v
http://www.civfanatics.net/uploads6/conquestssteph-ORION66.zip
The rest you must download from steph thread! (beta 4 and ALL units)
http://forums.civfanatics.com/showthread.php?s=&threadid=57440
More changes will be done after playing and testing my version.
!!!!!!!!!WARNING: You MUST copy from CIV3PTW\EXTRAS folder ALL units from folders: Medival Japan AND World War II into Steph Units Folder!!!!! Overwise the game will crash during playing
ALSO!!!!!! You MUST copy from C3C UNITS Folder to Steph Units Folder: FLAK and MOBILE SAM units!!!!!!!!!!!!!!!!
IF you had any problems with instaling my C3C version of STEPH mod - email me at moo@go2.pl
I have a great news for all of fans of Steph MOD.
Currently I have been working on C3C version of this great MOD. I have managed to convert editor file from PTW version to C3C version!!!
Everything seems to run OK!
I have already changed MANY aspects of the game, units. I will not make any TXT file with listed changes so here are the most singifance ones:
1. Becouse of units cost in population and AI stupidy (read AI cities are very small) I have issued a new rule here. Olny workers and Settlers have a population cost factor. I know that the basic Steph idea was great but unfortunatelly AI can't manage its cities properly. They are to small!
2. Cost of Bombers have been tripled and cost of Interceptors have been doubled. Planes that have good bombard/attack factor have been also increased.
3. Cost of all artillery units have been doubled.
4. MANY units have been modified in the A/D factor. Becouse of many misunderstandings when earlier units had better A/D than units from future. Please see those "strange" statistics in: Firearms and Chivalary - this is OLNY an example.
5. I also dislike the bombardment facor if the unit has no capability of bombarding (I mean zone of control). I will leave ZOC olny with: ARTILERIES, SHIPS, TANKS - so olny heavy units. And maybe with some other - I must consider this.
6. ALL land units (again becouse of AI stupidy) - with hidden nationality factor - this factor will be removed. These units will have olny "invisible" factor!
7. AND MANYYY MORE!
REMEMBER - Hunters have ability to enslave units into workers. Privaters enslaves into privaters......
Ships have AA capability!! Also Mobile SAM and AA FLAK units ADDED!!
ARTILLERY UNITS and Bombers and some Naval units now after bombardment leave craters!!!
AND MANY MANY MORE!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PLEASE EMAIL ME ON MOO@GO2.PL EVERYONE WHO HAS ANY IDEAS HOW STEPH MOD SHULD LOOK LIKE. AM WAITING FOR ANY SUGESTIONS
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HERE IT IS!!!!!!!! VERSION BETA 0.5v
http://www.civfanatics.net/uploads6/conquestssteph-ORION66.zip
The rest you must download from steph thread! (beta 4 and ALL units)
http://forums.civfanatics.com/showthread.php?s=&threadid=57440
More changes will be done after playing and testing my version.
!!!!!!!!!WARNING: You MUST copy from CIV3PTW\EXTRAS folder ALL units from folders: Medival Japan AND World War II into Steph Units Folder!!!!! Overwise the game will crash during playing
ALSO!!!!!! You MUST copy from C3C UNITS Folder to Steph Units Folder: FLAK and MOBILE SAM units!!!!!!!!!!!!!!!!
IF you had any problems with instaling my C3C version of STEPH mod - email me at moo@go2.pl
I have a great news for all of fans of Steph MOD.
Currently I have been working on C3C version of this great MOD. I have managed to convert editor file from PTW version to C3C version!!!
Everything seems to run OK!
I have already changed MANY aspects of the game, units. I will not make any TXT file with listed changes so here are the most singifance ones:
1. Becouse of units cost in population and AI stupidy (read AI cities are very small) I have issued a new rule here. Olny workers and Settlers have a population cost factor. I know that the basic Steph idea was great but unfortunatelly AI can't manage its cities properly. They are to small!
2. Cost of Bombers have been tripled and cost of Interceptors have been doubled. Planes that have good bombard/attack factor have been also increased.
3. Cost of all artillery units have been doubled.
4. MANY units have been modified in the A/D factor. Becouse of many misunderstandings when earlier units had better A/D than units from future. Please see those "strange" statistics in: Firearms and Chivalary - this is OLNY an example.
5. I also dislike the bombardment facor if the unit has no capability of bombarding (I mean zone of control). I will leave ZOC olny with: ARTILERIES, SHIPS, TANKS - so olny heavy units. And maybe with some other - I must consider this.
6. ALL land units (again becouse of AI stupidy) - with hidden nationality factor - this factor will be removed. These units will have olny "invisible" factor!
7. AND MANYYY MORE!
REMEMBER - Hunters have ability to enslave units into workers. Privaters enslaves into privaters......
Ships have AA capability!! Also Mobile SAM and AA FLAK units ADDED!!
ARTILLERY UNITS and Bombers and some Naval units now after bombardment leave craters!!!
AND MANY MANY MORE!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!PLEASE EMAIL ME ON MOO@GO2.PL EVERYONE WHO HAS ANY IDEAS HOW STEPH MOD SHULD LOOK LIKE. AM WAITING FOR ANY SUGESTIONS
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!