Has anyone else run into a problem extorting towns as part of a peace treaty while running C3X (v.8)?
This morning I was continuing a (Std 60% Pan, DemiGod) game, where I (Carthage) was trying to make peace with the Zulu.
I asked for peace + WMap + 6g (all he had) + Cirta (the nearest fringe town), which was apparently "Acceptable". But when I clicked "Will you accept...?", I did not get the "We agree to that deal" message from Shaka, although the deal
was apparently accepted (see below).
I was also unable to exit the Diplomacy-screen, because the usual list of options (from "We would like to propose a deal" to "I'm done, goodbye") was not properly displayed/ click-able, and even the Escape key didn't get me out.
I
could skip from the Foreign to the Domestic Advisor (by clicking on the Advisor's head), and Cirta
was now in my town list, and I could reassign the current build. But exiting from there back to the main map screen, I could not select/ move any units, no hotkeys worked any more, and when I right-clicked on a random terrain tile, the tile-properties shown were wrong (e.g. land tiles were shown as Ocean, or vice versa).
What was weird was that this
only seemed to happen when I demanded Cirta. When I reloaded the turn from the autosave, replayed that turn's moves, and then opened the diplomatic contact and offered a PT in exchange for only Shaka's WMap + 6g, everything worked as expected (but I really wanted/ needed Cirta back as well!).
I also tried reloading/replaying using the unmodded Firaxis .exe, and again, the game locked up with the town-demand. So I was unfortunately forced to conclude that something was going/ had gone bad in the save, and abandoned that game.
@Flintlock: I made a manual save directly after reloading the autosave, if you want to see it? (It's on the no-longer-internet-safe WinXP laptop right now: I will have to copy it across to this machine to upload it)