Hello everyone, it is interesting to highlight here some strategies that can be used if you still need to use the Standard Editor, which from now on I will name as Firaxis Editor:
I- For those who find it easier to use the Firaxis Editor:
1- Make all necessary and possible changes in the Firaxis Editor;
2- Then select the SW and change to GW. In this way, free building dialog boxes will open;
3- Select the desired buildings and Save;
4- Open the Quintillus Editor and in the Buildings tab go to the SW that you transformed into GW and reselect it again as SW. In this step you can also make other changes such as units, production bonuses, etc. will not change the behavior of the file.
5- Save the change in the Quintillus Editor and run to play! (Important! In my tests do not open the bic file afterwards under any circumstances again in the Firaxis Editor! In twenty tests that I ran in 10, the modification was lost with 01 free building selected, and when I selected the 02 fields of Free Buildings o error happened 14 times out of 20 and 01 time the file was corrupted) That is, if you don't follow the 05 steps above, which proved to be safe in my tests, you have real chances of not being able to save the file with the inclusion of free buildings and even the possibility of losing your bic file.
II- Now the most recommended procedure:
1- Work on the generation of the map in the Firaxis and Save Editor.
2- Open the Quintillus Editor and work on all terrain modifications, unit inclusions, Buildings and scenario configurations.
3-Save the bic file. That is, all the customization and configuration of the mod itself is done by the Quintillus editor. In 4 batteries of 20 tests each, there were 0 errors.
And my congratulations and thank you very much Flintlock for sharing this wonderful work with all of us!