WildWeazel
Carthago Creanda Est
This is a topic that has been on my mind for quite a while, before work even started in fact, but it's only now becoming relevant.
So far C7 has been mostly a novelty interest to Civ3 players and modders for what it will be someday, so we've only shared it within the Civ3 community. (And FWIW it's been well received. We even picked up a couple of contributors from Discord.) We're just starting to approach a phase where (perhaps optimistically) it could appeal to a wider audience. As we get into scenario creation, better graphics, and potential new features, gamers who aren't already Civ3 veterans may actually want to play it for its own sake. Likewise, as C7 matures beyond a proof of concept we may attract the interest of developers from other circles like Godot or indie gaming.
But at the same time, we don't want to over-promote and fail to impress. Indie games and gamedevs are a dime a dozen and we're not doing anything yet that, on the surface, people haven't seen before. Players or programmers who aren't into Civ3 or Godot may just shrug at this point. So I'd be wary of reaching out very far just yet.
It seems that the closer we get to a legitimately playable Civ3 alternative, the wider the audience we could attract. Soon we may interest more of CFC and Godot developers. Later on, general indie developers and Civ players, and so on.
Just something to think about. Maybe when Carthage is complete, we can have a plan to promote it in some new places, and bring in some new blood.
So far C7 has been mostly a novelty interest to Civ3 players and modders for what it will be someday, so we've only shared it within the Civ3 community. (And FWIW it's been well received. We even picked up a couple of contributors from Discord.) We're just starting to approach a phase where (perhaps optimistically) it could appeal to a wider audience. As we get into scenario creation, better graphics, and potential new features, gamers who aren't already Civ3 veterans may actually want to play it for its own sake. Likewise, as C7 matures beyond a proof of concept we may attract the interest of developers from other circles like Godot or indie gaming.
But at the same time, we don't want to over-promote and fail to impress. Indie games and gamedevs are a dime a dozen and we're not doing anything yet that, on the surface, people haven't seen before. Players or programmers who aren't into Civ3 or Godot may just shrug at this point. So I'd be wary of reaching out very far just yet.
It seems that the closer we get to a legitimately playable Civ3 alternative, the wider the audience we could attract. Soon we may interest more of CFC and Godot developers. Later on, general indie developers and Civ players, and so on.
Just something to think about. Maybe when Carthage is complete, we can have a plan to promote it in some new places, and bring in some new blood.