elitetroops
Deity
- Joined
- Dec 23, 2012
- Messages
- 5,706
I agree that knowing the distribution is important. As I said earlier, the median is not very useful, but knowing how many units you need for 90% success rate is. Problem is that those tests are specific for only one scenario. I sometimes do them, for example when warrior rushing on immortal (did I mention you can start wars earlier on marathon? ) it is very much required to figure out how many I need to kill one or two archers. Since it can't be tested for every situation, going with the mean plus a few extra is usually a good estimate. How many extra is situational, it's something you develop a sense for over time (and something you sometimes miscalculate and regret).
In this case when testing the efficiency of a promotion I think the mean did tell enough. As mean increased by 25% when adding flanking into the mix, I am also certain that fewer units are needed for 90% success rate when going full combat.
Glad you are now convinced about flanking. Maybe you already did it this way, but it's quick to set up tests with hundreds of units by editing in one with correct promotions, then open worldbuilder save in text editor and copy paste. You should also be able to copy entire cities complete with defenders this way.
Interesting that so few of the retreating HAs dealt damage. I used stack attack and didn't track retreating HAs specifically. Only noted that after the initial attack by 100 flanking HAs, on average slightly over 10% of defenders were left at full health, meaning almost 90% of the attackers managed to deal damage. This number varied quite a bit in different tests. Maybe non-retreating are more likely to deal damage as they stay and fight to the end?
In this case when testing the efficiency of a promotion I think the mean did tell enough. As mean increased by 25% when adding flanking into the mix, I am also certain that fewer units are needed for 90% success rate when going full combat.
Glad you are now convinced about flanking. Maybe you already did it this way, but it's quick to set up tests with hundreds of units by editing in one with correct promotions, then open worldbuilder save in text editor and copy paste. You should also be able to copy entire cities complete with defenders this way.
Interesting that so few of the retreating HAs dealt damage. I used stack attack and didn't track retreating HAs specifically. Only noted that after the initial attack by 100 flanking HAs, on average slightly over 10% of defenders were left at full health, meaning almost 90% of the attackers managed to deal damage. This number varied quite a bit in different tests. Maybe non-retreating are more likely to deal damage as they stay and fight to the end?