woodshadows
King
p.s. if you like ranged units with 5 movement points you must _love_ the egyptian war chariot.
Again, that 50% doesn't make any sense. As other have noted, strategic resources are much more limiting than production times.
I can keep arguing, but I don't think it will get through so I'm going to stop at this point. It's pretty clear from the poll numbers what the consensus is in the community. You have the answer for the question you asked.
You must be playing on a difficulty level below your playing ability if you can remain in a peaceful situation building up military units to the point at which you reach your strategic resource cap. Generally if you are playing at a reasonable difficulty level you will be involved in many wars which will involve losses and/or will gain you more resources through conquest of resources or money gained in conquest used to buy resources.
Try to deny production speed all you like, 50% is a huge difference.
Also, with the arabian bazaar and all the excess luxuries you'll have, gaining more horse resources over the mongols will be easy, meaning again a bigger, faster building, stronger army. Yet you say 2 movement spaces is going to be the determining factor in which unit will come out on top? ha
And the argument that I should "look at the poll numbers" .. because the majority are always right?
and I thought you said "I can keep arguing, but I don't think it will get through so I'm going to stop at this point." tsk tsk.
any comparison of units has to involved the other uniques too, otherwise the mongol unique ability of increased movement for mounted would have to be taken off the table as well, in which case the keshik really loses all advantage.
otherwise the mongol unique ability of increased movement for mounted would have to be taken off the table as well, in which case the keshik really loses all advantage.
haha, well you got me there. I truly have nothing better to do at the moment...just waiting for 5:00.
The bazaar has nothing to do with camel archers. If you meant the question to be "which is better, Mongols or Arabs" well that's a totally separate thread. Keshiks always have 5 movement...it would not make any sense at all to separate the UA and consider them a 3 movement unit.
The bazaar has everything to do with camel archers if it allows more camel archers to be built/purchased. There's tradeoffs in which unique building/ability is given to each civ, it's not a fair comparison to say you are allowed to include your unique ability which gives keshiks their only real advantage yet I can't claim the same right to the bazaar for it's ability to increase camel archer production. Take all uniques off the table and the keshik is suddenly a 4 movement ranged mounted unit that is weaker than the camel archer, more expensive than the camel archer, and can move a whole whopping one extra space.
I'm unconvinced that the Mongols are more successful warmongers than Arabs. On paper that's what I see too, but anecdotal experience tells me otherwise. Time and time again it is not specialised niche units which create victories, it is more robust economies. The Arab economy will generate more gold. This gold will create more happiness, which creates more population, which creates more science, which creates more allies, which creates more buildings, which creates more production, etc. These advantages increase exponentially with every turn of the game. By the time keshiks come onto the scene the Arab player will be in control of a lethal industrial base with lots of allies, lots of policies giving military bonuses, lots of gold to quick-buy units or bribe others to attack the Mongols with you, etc. There are only sparse historical occurrences in which a nation with a more powerful economy has become dominated by one without. Niche units and highly specialised era-specific advantages can only get you so far. Economy Economy Economy.
Yes, give me a troop I can have 50% more of and that dishes out more damage over one that is 'faster'. You say "more prone to take damage", I don't seriously understand how you are taking damage with a unit that has a ranged attack of two spaces and can move three spaces a turnAgain I think if you were more tactical (as you should be) you would find those extra two movements on the keshik unnecessary luxuries which don't provide any benefit except in allowing you to correct mistakes you shouldn't have made in the first place. If you have barracks etc, logistics doesn't take extremely long to get to, plus if you're getting hit as often as you claim you may need to use the auto-heal instead of the promotion on your units.
I'm not sure whether a patch has changed this, but no one has mentioned the fact either that not only does the camel archer have a stronger ranged attack, it also has a stronger strength in being attacked. I wasn't aware of this until I double-checked the stats I have here: http://well-of-souls.com/civ/civ5_medieval_units.html#keshik
Keshik
Movement: 5*; Strength: 8; Ranged Strength: 13; Range: 2; Cost: 225; Required Resources: Horses
Camel Archer
Movement: 3; Strength: 10; Ranged Strength: 15; Range: 2; Cost: 150; Required Resources: Horses
Just keeps getting better for the Camel Archer.
I get what you mean about the economy, that's totally valid. But you have phrased the question to be a comparison of units, not civs. Perhaps another poll is in order?
Well, I have to mention the other aspects of the civs for consistency sake as other people are claiming a 5 movement keshik and I would argue that if we removed all other civ specific traits from the table then the real comparison would be a 4 movement keshik vs camel archer, in which event I think a lot of people might change their mind about which is the superior unit.
But the thing is, Keshiks ALWAYS have 5 movement. Yes technically, it's part of the UA. But since the Mongols will always have that UA, and you can't build Keshiks as another player, effectively it's a 5-movement unit. To consider them to be a 4-movement unit just for argument's sake seems silly.
But the thing is, Keshiks ALWAYS have 5 movement. Yes technically, it's part of the UA. But since the Mongols will always have that UA, and you can't build Keshiks as another player, effectively it's a 5-movement unit. To consider them to be a 4-movement unit just for argument's sake seems silly.