merijn_v1
Black Belt
I've been playing with the idea for some time. I finally started working on it. Suggestions are welcome.
Original idea:
The original idea was only for camps in North America. I think it can also be a nice addition for Rome.
Download (Test version)
Original idea:
Spoiler :
The code wouldn't be a problem. It's entirely python. Copy-Paste (and maybe some minor adjustments) would be enough.
But it shouldn't included as a playable civ. But maybe they can act as a barb spawning spot. It will create extra barbarians. (The normal barb spawn maybe has to be softened a little) You can end the thread of extra barbarians by killing it. This removes the thread of (additional) barbs. Some turns later (25-50?), a new camp unit is created and it starts over again.
So when there is a NA camp, the barb pressure is a little more than it is now. But when you destroy it, the barb pressure is a little less.
I have the following in mind.
Unit: Camp
Strength: 10?
(Probably too strong for the Aztecs. But in the late game, it should have quite some strength to be challenging. Maybe 2 units, an early weak one and a later stronger one)
Move: 1
The first camp spawn after the Aztecs. When the first colony is settled, 2 more can appear. (Amount can be linked to the difficulty level)
Each turn, there is a 5% (?) chance of spawning a native american unit, depending on the type of tile. (Could also be linked to coordinates)
If a camp is destroyed, a new one will spawn in 25 turns.
To resolve the SoD problem, the unitAI will be set so it will try to attack immediately. (like the barbs do now)
The original idea was only for camps in North America. I think it can also be a nice addition for Rome.
Download (Test version)