Can Battering Rams conquer cities?

I'd assume so. If not, they'd have a specific attribute in the promotion section that tells you that they can't (just like Helicopter Gunships do).
 
They do major damage quickly, so destroy them before they close.
 
I've found them to be one of the most powerful/useful units in the game, especially very early on when the enemy hasn't yet built walls.
 
Yes... it would be pretty stupid to give them a 300% bonus vs. cities in melee combat but be unable to capture them. The developers have some sense there.
 
I just tried these bad boys out and I took out two capitals in less than 40 turns (on Emperor), so yeah I think they can take cities or more like two-shot them if they get close enough lmao.

Forgot to mention they can't attack regular units though and are like glass cannons, as in the die easily.
 
I played on Emperor and captured my entire continent (4 civilizations) before the Renaissance. Battering Rams and horse archers are too powerful if you ask me. :/

Yeah, they can capture cities. They'll two-shot a 13 strength city IIRC, and four-shot a 20 strength city...

My battering rams can do 88 damage per city on a city. It's ridiculous.
 
What promotions can battering rams get with a barracks?
 
The unit looks to be OP. In addition to +300 against cities it starts with the Cover promo. No other unit in the game, including Rocket Artillery, starts with +300 against cities. As if that wasn't enough, it's available in the ancient era as soon as you tech bronze working. The unit will have many turns to accumulate promotions. I doubt that I'd upgrade them until I'd teched Chemistry.
 
All Battering Rams can do is conquer cities. They can't attack attack units outside of cities, but they are extremely powerful at conquering cities in the early game. They can be tricky to get to cities if the enemy surrounds their cities with units, but the horse archers help out there, along with a warrior or two.

By the way, anyone else notice that the Huns don't need access to horses to build horse archers? Seems a bit silly. I guess Egypt doesn't need horses for its war chariots either though.
 
The unit looks to be OP. In addition to +300 against cities it starts with the Cover promo. No other unit in the game, including Rocket Artillery, starts with +300 against cities. As if that wasn't enough, it's available in the ancient era as soon as you tech bronze working. The unit will have many turns to accumulate promotions. I doubt that I'd upgrade them until I'd teched Chemistry.

It's possibly overpowered, but they're vulnerable on defense and they can't attack units, so they can be tricky. The cover promotion might be a bit much.
 
It's possibly overpowered, but they're vulnerable on defense and they can't attack units, so they can be tricky. The cover promotion might be a bit much.

It remains important to screen your siege units with melee/ranged/mounted. If I have any Scouts left I use them ahead of my invaders. Once the siege begins, -33% on defense is negligible if you screen because the AI rarely sorties newly built or garrisoned units directly at attacking forces. Your screening forces will take damage as you get them into place. This automatically makes them more likely to be the ones attacked on subsequent turns because the AI generally attacks the weakest unit first.
 
The unit looks to be OP. In addition to +300 against cities it starts with the Cover promo. No other unit in the game, including Rocket Artillery, starts with +300 against cities. As if that wasn't enough, it's available in the ancient era as soon as you tech bronze working. The unit will have many turns to accumulate promotions. I doubt that I'd upgrade them until I'd teched Chemistry.

I'd have to agree, they are probably a tad OP but I can't imagine this to be in the extreme and needs to be nerfed, since any sensible player would pick these guys off asap but alas I'm playing against the AI and steam-rolling them makes me feel good :).
 
I'd have to agree, they are probably a tad OP but I can't imagine this to be in the extreme and needs to be nerfed, since any sensible player would pick these guys off asap but alas I'm playing against the AI and steam-rolling them makes me feel good :).

Combined with Horse Archers how do you plan on picking them off? Seeing as two or three Horse Archers can kill a unit, the Battering Rams just have to play it safe until there's an opening to attack the city - even at low health, it will do around 70 to 85 damage to a city.
 
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