Can I have some burger with my salt please?

Riflin'Joe

Prince
Joined
Feb 4, 2011
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329
Location
New Zealand
Apologies if this has already been covered/addressed elsewhere.

Upon finally reaching the industrial period, I went into the corporations screen to see what would be the best corps for me according to the resources I had. Most of the food corps were pretty much as expected, with something like 7 food being typical... until I got to Big McDowells which would yield a crazy 57 food! On investigation, it became clear that salt was the issue, since each salt flat with a salt gathering improvement was giving me the resource, so I had 27 of them.

I can't help thinking that corps should only be using resources coming from actual resource tiles?
 
I should probably point out that Cows and Pigs, both also used as food resources by corporations, are also available from easily-spread Herd buildings, meaning you can have one of each per city you own fairly easily. In my last game that lasted into the Industrial era, Mobby Meats was giving me something like +250 food per city because of my abundance of the various meat-animal resources from Herds.

Personally, my preferred corporation combination is Mining Inc, Standard Ethanol, and Mobby Meats; the first two for the extremely high :hammers: bonuses they provide with their buildings, and Mobby Meats because it doesn't conflict with Standard Ethanol.
 
Very good points on some imbalancing factors to corps taking place here. It'll be a while, more than a few versions at least, before I can look at some of the corp restructuring projects I've had in mind and I'll have to strongly consider how building sourced resources are throwing things off as a part of that evaluation.
 
Maybe Corps should be strictly divided into these that use only "raw" materials (which are hard to obtain like gold ore etc) that give high yields per resource and processed materials (Pencils...) with very low yields per resource. This would give you a reason to have multiple typewriter factories for example...
 
Maybe Corps should be strictly divided into these that use only "raw" materials (which are hard to obtain like gold ore etc) that give high yields per resource and processed materials (Pencils...) with very low yields per resource. This would give you a reason to have multiple typewriter factories for example...
I've always figured corporations would become the ultimate expression of our massive amount of resources, even manufactured ones.
 
Perhaps diminishing returns on the corporation bonus? Get the largest bonus for your first, say, X of a resource, then reduced for the next X, and so on until there's really a negligible benefit to having more than X*3 (or whatever) of a resource. The minimum bonus could also still be appreciable to encourage a strategic choice (get ALL the resource) without leading to a significant runaway situation like +250 food just because all your cities have herds.
 
Perhaps diminishing returns on the corporation bonus? Get the largest bonus for your first, say, X of a resource, then reduced for the next X, and so on until there's really a negligible benefit to having more than X*3 (or whatever) of a resource. The minimum bonus could also still be appreciable to encourage a strategic choice (get ALL the resource) without leading to a significant runaway situation like +250 food just because all your cities have herds.
That would be a good start, yes. I also want to have corporations competing with one another and infuse the Ideas system into the mix to determine the rules for that competition.
 
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