stormyorky, sorry to hear it

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obsolete: cities don't contain projects at all. projects just exist on their own. if you check F9, wonders are listed and they city that built them is listed there too. projects, it just lists the civ.
here's a test i just did in WB to show you what i mean. i surrounded my capital on a future start with forests on every single square, gave myself an army of workers, chopped every forest, threw in more forests and more workers, and voila, apollo was done on turn 1:
but when you examine the city, Apollo isn't physically located there:
you can clearly tell it's my only city, i have no trade routes. and you can tell i built it, since i'm allowed to build space ship parts. but the game doesn't treat Projects the same way it treats Buildings and Wonders. Projects are just sort of "big thingamabobs that are bigger than the civ that creates them" i guess. i first noticed it with SDI, i wanted to ruin hatty's somehow and realized i couldn't find it.
no one city holds the station. and that's why you can destroy completed parts in any city.
Alright, so we are 100% sure that capturing a capital (does the Apollo in it even matter?) that any space ship already in flight will suddenly be null & void?
i've seen it happen to the AI, yes. the capital
has to be what matters, since F9 and the city screens don't tell us where apollo even is. i don't think the game even cares.
BTW, I launched before I had both SS engines completed last game. My second SS engine then dissapeared on me (which probably shouldn't happen if there is a risk we may have to rebuild ships if losing the capital).
i don't understand. if you mean you were still building a spare engine in case your first ship failed, i think the logic would be that your back-up efforts are still tied in with the original effort. the wording you get when the capital is captured is literally "Mission Failed! All Progress of [name] towards a Space Race has been lost!" to me that implies what's in the air and also if you happen to have back-ups just in case on the ground. you have to start ALL over again, from apollo up i think. not sure, i've only seen it happen to others *knockwood*.
it's not game-over if they capture the city you originally built the Apollo Project in, if it's not your capital. it's only game-over if you lose your capital, regardless of whether that's where Apollo was constructed or not, while you're traveling. i guess the bad guys moving into the palace would cause such mass chaos, confusion, dogs and cats living together ghostbusters style, whatever, that the government collapse makes all the rocket scientists lose their minds

. and it's not really game-over as in instant loss, you technically can start your progress again. i don't think i'd be in the mood to tho

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hmmz, keeping around a spare GE to move your palace overnight in case of emergency might not be a bad idea. i wonder if that would save you in a case like that. "OMG, they're at the gates! go tell Imhotep to make a new palace way over there in TeensyTinyVille, that town nobody's ever seen!"
