I replay old saves all the time to see if I could do better.
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Awesome. I don't actually play old saves, but even what others might consider a micro mistake can cause me to 'restart' on the same map - meaning, restart as the same civ on TSL, not restarting the same game. And I think about old games often... probably to the extent its unhealthy.
Agree with you about unwinnable... it means no possible solution. Reloads are fine to prove a map is winnable.
One can always make a mistake on the first attempt because of either poor skills, being distracted, believing (erroneously) that the map will go the way it usually does,
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All go down as losses. But still agree... a reload doesn't mean a successful attempt cannot qualify as proof a map is winnable.
There is a difference between proving a map is winnable, and proving that you individually can win a map.
I was going to try this start, but you guys have spammed too many spoilers. I'd feel cheap and dirty.
If there is one thing I have learned about Civ that newcomers have a hard time grasping, its never give up on a map. [edit: I should say game, not map, to avoid confusion] And sometimes even pro-league vets fall into this trap on occasion.
Leyrann - (hi!) if a map remains unbeaten for 4 years without a reload, from turn 1, and then Abraxis or Moonsinger comes along and prods its buttocks, do you consider the map to have shifted from unwinnable to winnable? For me, unwinnable means there is no possible way to beat it.
Or, are you considering a map to be unwinnable from the point of view of the individual? On a player by player basis?
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