can someone judge this position?

lorenzoctd

Chieftain
Joined
Aug 26, 2010
Messages
10
Hello again, i'd like to have an opinion about my position in this game. I would like to know if i completely sucks or if i have learned something from the forum and the war academy.
Settings: randomized custom continents, prince, jc, epic speed.
My tech path was:
mysticism (from a hut), agriculture, bw, wheel, animal husbandry, masonry, pottery, iron working, writing.
Build order was something like: worker, warrior, settler, worker, warrior, settler.
My plan for the cities is:
Roma production,
Anzio minor gp farm
Cuma minor production city
Napoli i'm going to run cottages there
Ravenna served to take the iron
Arezzo this can be a good gp farm
Here goes a screenshot and both the starting and the last save.
Ah! I almost forgot the most important question: how can you add a label with a comment on the map? :confused:
 

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I believe alt+s will allow you to add a "sign" with default controls.
 
Cumae doesn't have enough food to support all those hills. Placing it so that it would have had access to the fish and probably even the Sugar (NNW or 3N) would have been better in my book.

Also, there is really no point to a minor GP farm. Once Arretium takes over you should switch Antium to something else.
 
You could do with a lot more Workers.
There are a number of unimproved tiles being worked and with all that jungle nearby your going to need even more workers than in a normal game, somewhere around 2 per city. Also try to cut down on wasted worker power, the road on the mine near Cumae is completely unnecessary.
 
I've lost the game....Lincoln beats me on a space race launching the spaceship a dozen turns before me. Thank to everyone for reading the thread and posting replies.
To civconvict: luckily near cumae popped an iron resource and in the late game i managed to have sid sushi that helped me a lot working those hills, the positions you advised were surely better and more logicals, but sometimes luck can beat anything :D
 

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That's some excellent land, a triple corn + wet rice start is almost too much food. If anything, I would have would have plunked a city on the plains hill north of the cow, that way it can use Rome's spare corn. Sugar + Fish + Corn can feed every single hill for some excellent early production/dockyard. Arezzo should be one south, so that it gets fresh water and is not 1-off the coast. I would have placed a city 2 SE of where Ravenna currently is, that would make a monster commerce city what with the riverside grassland and trade routes. Maybe move Ravenna north a bit? I can't see any good GP farms, I guess Rome would make a monstrously good bureacracy supercap, and I guess run some specialists for GPPs as well.
 
You had the pyramids AND 6 cities in 525 BC? That's a very strong start. I don't think you
did much wrong before your 525 BC save. I'd just tech construction and kill Zara with catapults and praetorians. Try to establish trade routes before you attack him. Don't settle anymore cities before you kill Zara, they won't pay off.
If you have the pyramids and use representation, a minor GP farm will be ok, because running some scientists will be good even without GPP production.
 
You were semi-isolated with Zara as Rome and you had iron.... if you praetorian rushed him you surely would have had enough land to win easily. Why were you running such a high culture slider in the last screenshot?
 
You were semi-isolated with Zara as Rome and you had iron.... if you praetorian rushed him you surely would have had enough land to win easily. Why were you running such a high culture slider in the last screenshot?

Excellent question, one I often struggle/fail with/at myself. Anytime you do something, especially if it is drastic like dedicating 50% of your empire's commerce to culture, ask yourself, "how does this further my victory condition as I see it now?"

A quick border pop isn't worth touching the slider(well, almost never), culture can be gotten less expensively in other ways. It takes a LOT of war weariness to make a 50% culture slider pay off, and at that point you have probably lost so many units during the course of the war that you are going to have larger issues, like staying alive.
 
He was researching Future Tech. It's probably better to up the espionage slider and run around detonating the spaceship parts of the other civs.
 
I was considering killing zara, but the lands he had wasn't good: a lot of tundra and some floodplain. Also when he researched alphabet we started trading techs and end up to be friendly very soon. I had in the end a defensive alliance with him and lincoln that keeped Napoleon and Hannibal from declaring war on me. Probably was not that good having for allies my direct competitors in the space race, but i was feeling that victory was at hand for me. Plus i raised the culture slider a lot because that was the very end of the game, i had money, i didn't needed to research anymore and spies were not a trouble at all. My biggest mistake was not to run Rome as a bureaucreacy capital, i was running a lot of specialists in there and i used her from time to time to produce units by whipping populations, raised the happyness cap with shakespeare theater and the healt cap with a national park (a poor choice i know), but before that game i never managed to have 30 pops in a city.
 
He was researching Future Tech. It's probably better to up the espionage slider and run around detonating the spaceship parts of the other civs.

Ahhhh!! that was something i didn't consider in my noobness, maybe that could have done the difference :(
 
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