Effectively yes... but, without the nefarious intention to dupe customers and exploit the modding community. It's a shortcoming in their development and release process that hurts the finished product.
IMO, it's impossible to deliver a well tuned experience (with regard to AI performance) until the project is feature complete, stable, and reasonably bug free. Due to the universal practice of releasing games piecemeal... via DLCs and expansions... you won't have 2/3rds of those conditions until several years after release. The problem is that they don't commit the additional time at the end of development to work on AI, and eventually provide a capable opponent for reasonably competent players. They move on to the next project, which will have enough fundamental changes to gameplay, that will preclude much continuity in AI development. AI for a game like this needs to be specific, not some abstract learning mechanism.
Solution? Make the Civ series a continuous cycle of incremental releases. In other words, don't throw out the baby with the bath water.
My point with source code is that it isn't very common to be granted this level of access. Some modern titles are coded in C#, which can allow for decompilation and deeper modification from the onset. But that isn't nearly as useful as actual source code and project files, along with documentation. Firaxis, despite the shortcomings of their dev cycle, provide this. That's a huge perk.