Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,202
Can we reframe the AI discussion and instead of asking, how can we improve the AI, shift to asking, what external/internal/environmental (or "exogenous" if you want to be fancy) challenges can the game introduce that is *NOT dependent (or much LESS dependent) upon the AI performance of rival civs*?
So for instance, Colonization was fun b/c your main competition was not the rival civs, but your mother country, which has an inherent and completely acceptable different rule set.
Here, I wish they would introduce more exogenous challenges or difficult quests especially in mid- to late-game that either happen randomly or semi-randomly especially if you are in the lead, or that are "triggered" if you reach certain victory milestones. This can involve things like, you have to steal X% of the world's great works or your tourism count gets knocked back by 50%, or you have to deal with sudden religious schism in your own territory whereby when you are close to achieving religious victory a rival religion splits off in your own civilization and spawns X missionaries and apostles that you have to deal with, or when you conquer 50% of the world's capitals, your rivals get +X permanent combat bonus for rest of the game b/c they are terrified (ok, that is somewhat dependent on rival AI performance.
Of course, what I'm saying is not a new idea; Jon Shafer I think is pursuing this and i'm sure others. I would love to see more discussion of this than with how to improve the AI (which is still an important discussion but i think disproportionate and has diminishing returns).
So for instance, Colonization was fun b/c your main competition was not the rival civs, but your mother country, which has an inherent and completely acceptable different rule set.
Here, I wish they would introduce more exogenous challenges or difficult quests especially in mid- to late-game that either happen randomly or semi-randomly especially if you are in the lead, or that are "triggered" if you reach certain victory milestones. This can involve things like, you have to steal X% of the world's great works or your tourism count gets knocked back by 50%, or you have to deal with sudden religious schism in your own territory whereby when you are close to achieving religious victory a rival religion splits off in your own civilization and spawns X missionaries and apostles that you have to deal with, or when you conquer 50% of the world's capitals, your rivals get +X permanent combat bonus for rest of the game b/c they are terrified (ok, that is somewhat dependent on rival AI performance.
Of course, what I'm saying is not a new idea; Jon Shafer I think is pursuing this and i'm sure others. I would love to see more discussion of this than with how to improve the AI (which is still an important discussion but i think disproportionate and has diminishing returns).
Well, maybe niter, but by that time you've expanded enough to have some of it nearby at least, and there are other ways to get your musketmen anyway - City States, Magnus, etc. Well, caravels on non-pangaea maps are also kind of a huge thing.