rattatatouille
Warlord
- Joined
- Jan 26, 2018
- Messages
- 140
There's this in GlobalModifiers.xml
which is where we get the 0.5 (used to be 0.7 before R&F) Science per population.
Is there a way to make it so that if you have, for example, a Library in a city, this modifier gets bumped up to either 70% or 80% but only for that city?
I'm currently working on an overhaul of certain districts to help reward tall play, see.
Code:
<Replace Name="SCIENCE_PERCENTAGE_YIELD_PER_POP" Value="50" />
which is where we get the 0.5 (used to be 0.7 before R&F) Science per population.
Is there a way to make it so that if you have, for example, a Library in a city, this modifier gets bumped up to either 70% or 80% but only for that city?