consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,379
Hey Pirate, I'm new to this forum and also trying to master Immortal difficulty. I find Emperor to be too easy for domination, and too frustrating to play defensive because the AIs don't have enough cash and seem quite unwilling to war with each other much. So I've been trying to get used to Immortal.
My advice, for what it's worth, is to realise that early warmongering is actually surprisingly quickly forgotten.
EVERY game I play at Immortal I try to steal a settler (or two) from and AI, and one (or two) from a CS that's not as important to my plan (e.g. Maritime when I've gone liberty, or religious when I have a natural wonder).
And EVERY time, by turn 75 or so, the matter is completely forgotten.
And once I've prepared for the turn 60-90 DoW from the local bully, I usually push him back to his cities and take one or two. Again, the warmonger penalty from this can be worked around, by getting support from others beforehand, or by liberating a CS he has conquered, etc.
Just don't go conquering cities willy-nilly unless you're Attila, because then it truly will go all wrong for you.
If you want to win domination on Immortal, it's probably no more difficult than on Emperor or King as long as you have a solid start. I'm not so good I don't re-roll a terrible start, but a decent liberty start (I'm not much of a believer in this tradition opener stuff, for what it's worth) and some early UUs can propel you forward nicely.
Try Arabia as a flexible civ that can trade AND fight well in the early game.
And like others have said, NEVER build on flat land, try not to forward settle the aggressive AIs, and once you've got a couple of settlers out, build 3 archers/CBs for every city with your capital while the new cities are building granaries and libraries. Once you have the libraries go for the national college and then assess whether you can push research forward towards a peaceful win or whether you have to tech your troops up - nothing worse than trying to repel swordsmen, horsemen and CBs with warriors and archers.
The early game is trying to catch up to the AI as quickly as possible, so don't build any buildings you don't need, forget wonders completely with the exception of Pyramids (if no one else has gone liberty they can't build it) and possibly The Oracle, which the AI doesn't favour as much, but before building either of these get the army in order.
I'm doing a lot better at the early game than I was two weeks ago - it's keeping my tech lead from industrial into modern that I'm struggling with.
Best of luck, and if you want to PM to swap notes on Immortal, I'm up for that
My advice, for what it's worth, is to realise that early warmongering is actually surprisingly quickly forgotten.
EVERY game I play at Immortal I try to steal a settler (or two) from and AI, and one (or two) from a CS that's not as important to my plan (e.g. Maritime when I've gone liberty, or religious when I have a natural wonder).
And EVERY time, by turn 75 or so, the matter is completely forgotten.
And once I've prepared for the turn 60-90 DoW from the local bully, I usually push him back to his cities and take one or two. Again, the warmonger penalty from this can be worked around, by getting support from others beforehand, or by liberating a CS he has conquered, etc.
Just don't go conquering cities willy-nilly unless you're Attila, because then it truly will go all wrong for you.
If you want to win domination on Immortal, it's probably no more difficult than on Emperor or King as long as you have a solid start. I'm not so good I don't re-roll a terrible start, but a decent liberty start (I'm not much of a believer in this tradition opener stuff, for what it's worth) and some early UUs can propel you forward nicely.
Try Arabia as a flexible civ that can trade AND fight well in the early game.
And like others have said, NEVER build on flat land, try not to forward settle the aggressive AIs, and once you've got a couple of settlers out, build 3 archers/CBs for every city with your capital while the new cities are building granaries and libraries. Once you have the libraries go for the national college and then assess whether you can push research forward towards a peaceful win or whether you have to tech your troops up - nothing worse than trying to repel swordsmen, horsemen and CBs with warriors and archers.
The early game is trying to catch up to the AI as quickly as possible, so don't build any buildings you don't need, forget wonders completely with the exception of Pyramids (if no one else has gone liberty they can't build it) and possibly The Oracle, which the AI doesn't favour as much, but before building either of these get the army in order.
I'm doing a lot better at the early game than I was two weeks ago - it's keeping my tech lead from industrial into modern that I'm struggling with.
Best of luck, and if you want to PM to swap notes on Immortal, I'm up for that
